HellsBells improvements #358
@ -43,8 +43,8 @@ public class HellsBells {
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public static final Random random = new Random();
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private final int xLength = Config.RedExtendRegion.getMaxX() - Config.RedExtendRegion.getMinX();
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private final int zLength = Config.RedExtendRegion.getMaxZ() - Config.RedExtendRegion.getMinZ();
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private final int xLength = Config.BluePasteRegion.getSizeX();
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private final int zLength = Config.BluePasteRegion.getSizeZ();
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private State current = State.PRE;
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private int currentDrops = 0;
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private HellsBellsCountdown currentCountdown;
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@ -87,11 +87,11 @@ public class HellsBells {
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Point blueStart;
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if (direction.isNorthOrWest()) {
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redStart = new Point(Config.RedExtendRegion.getMaxX() - xOffset, Config.RedExtendRegion.getMaxY() + yOffset, Config.RedExtendRegion.getMaxZ() - zOffset);
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blueStart = new Point(Config.BlueExtendRegion.getMinX() + xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BlueExtendRegion.getMinZ() + zOffset);
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redStart = new Point(Config.RedPasteRegion.getMaxX() - xOffset, Config.RedPasteRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMaxZ() - zOffset);
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blueStart = new Point(Config.BluePasteRegion.getMinX() + xOffset, Config.BluePasteRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMinZ() + zOffset);
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} else {
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redStart = new Point(Config.RedExtendRegion.getMinX() + xOffset, Config.RedExtendRegion.getMaxY() + yOffset, Config.RedExtendRegion.getMinZ() + zOffset);
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blueStart = new Point(Config.BlueExtendRegion.getMaxX() - xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BlueExtendRegion.getMaxZ() - zOffset);
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redStart = new Point(Config.RedPasteRegion.getMinX() + xOffset, Config.RedPasteRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMinZ() + zOffset);
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blueStart = new Point(Config.BluePasteRegion.getMaxX() - xOffset, Config.BluePasteRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMaxZ() - zOffset);
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}
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currentDropping = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), () -> {
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@ -126,6 +126,8 @@ public class HellsBells {
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new StateDependent(Winconditions.HELLS_BELLS, FightState.Running) {
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@Override
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public void enable() {
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current = State.PRE;
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currentDrops = 0;
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startCountdown();
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}
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