english #350
@ -17,224 +17,224 @@
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX=§eArena§8»
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PREFIX=§eArena§8»
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# Commands
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NO_TEAM=§cDu bist in keinem Team
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FIGHT_ALREADY_STARTED=§cDer Kampf hat bereits begonnen
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NOT_LEADER=§cDu bist kein Leader
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PLAYER_UNAVAILABLE=§cDer Spieler ist nicht in der Arena
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NO_TEAM=§cYou are in no team
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FIGHT_ALREADY_STARTED=§cThe fight already started
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NOT_LEADER=§cYou aren't leader
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PLAYER_UNAVAILABLE=§cThe player is not in an arena
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NO_INVITATION=§cDu wurdest von keinem Team eingeladen
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INVITATION_DECLINED=§cEinladung abgelehnt
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INVITATION_DECLINED_TEAM=§e{0} §chat die Einladung abgelehnt
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PLAYER_IN_TEAM=§e{0} §cist bereits in einem Team
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ALREADY_INVITED=§e{0} §cwurde bereits eingeladen
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INVITATION_SENT=§e{0} §7eingeladen
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NO_INVITATION=§cYou weren't invited by any team
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INVITATION_DECLINED=§cInvitation declined
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INVITATION_DECLINED_TEAM=§e{0} §chas declined the invitation
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PLAYER_IN_TEAM=§e{0} §cis already in a team
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ALREADY_INVITED=§e{0} §cwas invited
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INVITATION_SENT=§e{0} §7invited
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NOT_IN_TEAM=§e{0} §cist nicht in deinem Team
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NOT_IN_TEAM=§e{0} §cis not in your team
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KIT_UNAVAILABLE=§cDieses Kit gibt es nicht
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KIT_CHOSEN=§7Kit §e{0} §7gewählt
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KIT_UNAVAILABLE=§cThis kit does not exist
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KIT_CHOSEN=§7Selected kit §e{0}
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GAMEMODE_NOT_ALLOWED=§cSpielmodusänderung verboten
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GAMEMODE_UNKNOWN=§cUnbekannter Spielmodus {0}
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GAMEMODE_HELP=§8/§7gm §8[§eSpielmodus§8]
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GAMEMODE_NOT_ALLOWED=§cChanging gamemode is not permitted
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GAMEMODE_UNKNOWN=§cUnknown gamemode {0}
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GAMEMODE_HELP=§8/§7gm §8[§eGamemode§8]
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INVITE_HELP=§8/§einvite §8[§eSpieler§8]
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INVITE_HELP=§8/§einvite §8[§ePlayer§8]
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LEADER_FULL=§cAlle Teams haben bereits einen Leader
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ALREADY_IN_TEAM=§cDu bist bereits in einem Team
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LEADER_FULL=§cAll teams already have a leader
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ALREADY_IN_TEAM=§cYou are already in a team
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LOCKSCHEM_HELP=§8/§7lockschem §8[§eTeam§8]
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UNKNOWN_TEAM=§cDieses Team existiert nicht
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LOCKSCHEM_LOCKED=§7Schematic gesperrt
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LOCKSCHEM_LOCKED_BY=§cDie Schematic wurde von §e{0} §cgesperrt
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LOCKSCHEM_HELP=§8/§7lockschem §8[§eTeam§8]
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UNKNOWN_TEAM=§cThis team does not exist
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LOCKSCHEM_LOCKED=§7Schematic locked
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LOCKSCHEM_LOCKED_BY=§cThe schematic was locked by §e{0}
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REMOVE_HELP=§8/§eremove §8[§eSpieler§8]
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REMOVE_HELP=§8/§eremove §8[§ePlayer§8]
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NOT_FIGHTLEADER=§cDu bist nicht Kampfleiter
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WIN_HELP=§8/§7win §8[§eTeam §8or §etie§8]
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NOT_FIGHTLEADER=§cYou are not the fight leader
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WIN_HELP=§8/§7win §8[§eTeam §8or §etie§8]
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# GUI
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INVITATION_TITLE=Einladung von {0}
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INVITATION_ACCEPT=§aAnnehmen
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INVITATION_DECLINE=§cAblehnen
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INVITATION_CHAT_ACCEPT=§8/§aaccept§8, §7um die Einladung §aanzunehmen
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INVITATION_CHAT_DECLINE=§8/§cdecline§8, §7um die Einladung §cabzulehnen
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INVITATION_TITLE=Invitation from {0}
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INVITATION_ACCEPT=§aAccept
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INVITATION_DECLINE=§cDecline
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INVITATION_CHAT_ACCEPT=§8/§aaccept§8, §7to §aaccept§7 the invitation
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INVITATION_CHAT_DECLINE=§8/§cdecline§8, §7to §cdecline§7 the invitation
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STATE_TITLE=Kampfstatus
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STATE_PRE_LEADER_SETUP=§7Teamleaderwartephase
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STATE_PRE_SCHEM_SETUP=§7Schemauswahlphase
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STATE_POST_SCHEM_SETUP=§7Vorbereitungsphase
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STATE_PRE_RUNNING=§eKitausgabe
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STATE_RUNNING=§eKampfphase
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STATE_SPECTATE_WIN=§7Sieg {0}
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STATE_SPECTATE_TIE=§7Unentschieden
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STATE_TITLE=Fight state
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STATE_PRE_LEADER_SETUP=§7Team leader waiting phase
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STATE_PRE_SCHEM_SETUP=§7Schematic selection phase
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STATE_POST_SCHEM_SETUP=§7Preparation phase
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STATE_PRE_RUNNING=§eKit distribution
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STATE_RUNNING=§eFighting phase
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STATE_SPECTATE_WIN=§7Victory {0}
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STATE_SPECTATE_TIE=§7Draw
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INVITE_TITLE=Spieler einladen
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INVITE_TITLE=Invite player
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REMOVE_TITLE=Spieler rauswerfen
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REMOVE_TITLE=Kick player
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KIT_SELECTION_TITLE=Kitauswahl
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KIT_NO_KITS=§cKeine Kits gefunden
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KIT_CREATE=§eNeues Kit
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KITNAME_TITLE=Kitname eingeben
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KITNAME_IN_USE=§cDieser Kitname wird bereits genutzt
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KIT_SEARCH=§eSuchen
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KITSEARCH_TITLE=Nach Kit suchen
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KIT_SELECTION_TITLE=Kit selection
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KIT_NO_KITS=§cNo kits found
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KIT_CREATE=§eNew kit
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KITNAME_TITLE=Input kit name
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KITNAME_IN_USE=§cThis kit name is already being used
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KIT_SEARCH=§eSearch
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KITSEARCH_TITLE=Search for kit
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SCHEM_NO_ENEMY=§cNo schematic selection without an opponent
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SCHEM_NO_ENEMY=§cNo schematic selection without an opponent
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SCHEM_TITLE={0}-Selection
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SCHEM_PUBLIC=§ePublic {0}
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SCHEM_PRIVATE=§ePrivate {0}
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SCHEM_NO_PRIVATE=§7No private {0} present
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SCHEM_PRIVATE_FORBIDDEN=§7No private {0} allowed
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SCHEM_PUBLIC=§ePublic {0}
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SCHEM_PRIVATE=§ePrivate {0}
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SCHEM_NO_PRIVATE=§7No private {0} present
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SCHEM_PRIVATE_FORBIDDEN=§7No private {0} allowed
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# Countdowns
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COUNTDOWN_MINUTES=§e{0} §7Minuten {1}
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COUNTDOWN_SECONDS=§e{0} §7Sekunden {1}
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COUNTDOWN_SECOND=§eEine §7Sekunde {1}
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COUNTDOWN_MINUTES=§e{0} §7Minutes {1}
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COUNTDOWN_SECONDS=§e{0} §7Seconds {1}
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COUNTDOWN_SECOND=§eOne §7second {1}
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ENTERN_COUNTDOWN=bis Entern erlaubt ist
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ENTERN_ALLOWED=§eEntern §7ist nun erlaubt
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ENTERN_COUNTDOWN=until boarding is allowed
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ENTERN_ALLOWED=§eBoarding §7is now allowed
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SHUTDOWN_COUNTDOWN=bis der Server gestoppt wird
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PRE_SCHEM_COUNTDOWN=bis eine Public-Schematic gewählt wird
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POST_SCHEM_COUNTDOWN=bis die Kits verteilt werden
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PRE_RUNNING_COUNTDOWN=bis die Arena freigegeben ist
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RUNNING_COUNTDOWN=bis der Kampf vorbei ist
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SPECTATE_COUNTDOWN=bis die Arena zurückgesetzt wird
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SHUTDOWN_COUNTDOWN=until the server is stopped
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PRE_SCHEM_COUNTDOWN=until a public schematic is chosen
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POST_SCHEM_COUNTDOWN=until the kits are distributed
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PRE_RUNNING_COUNTDOWN=until the fight starts
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RUNNING_COUNTDOWN=until the fight ends
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SPECTATE_COUNTDOWN=until the arena is reset
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# Fight
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SCHEMATIC_UNLOADABLE=§cSchematic konnte nicht geladen werden
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SCHEMATIC_CHOSEN=§7{0} §e{1} §7gewählt
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TEAM_READY=§aTeam bereit
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TEAM_NOT_READY=§c§mTeam bereit
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SKIP_READY=§aBeschleunigung zum nächsten Event
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SKIP_NOT_READY=§c§mBeschleunigung zum nächsten Event
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TEAM_CHAT={0}{1}§8» {0}{2}
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CHOOSE_KIT=§eChoose kit
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RESPAWN=§eRespawn
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INVITE_PLAYERS=§eInvite player
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REMOVE_PLAYERS=§cKick player
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CHOOSE_SCHEMATIC=§eChoose {0}
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SCHEMATIC_REQUIRED=§cChoose a schematic first
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SCHEMATIC_UNLOADABLE=§cUnable to load schematic
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SCHEMATIC_CHOSEN=§7{0} §e{1} §7chosen
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TEAM_READY=§aTeam ready
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TEAM_NOT_READY=§c§mTeam ready
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SKIP_READY=§aSkipping to next event
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SKIP_NOT_READY=§c§mSkipping to next event
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TEAM_CHAT={0}{1}§8§ {0}{2}
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CHOOSE_KIT=§eChoose kit
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RESPAWN=§eRespawn
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INVITE_PLAYERS=§eInvite player
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REMOVE_PLAYERS=§cKick player
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CHOOSE_SCHEMATIC=§eChoose {0}
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SCHEMATIC_REQUIRED=§cChoose a schematic first
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KIT_PREVIEW_EDIT=§7Edit kit
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KIT_PREVIEW_CHOOSE=§aSelect kit
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KIT_PREVIEW_BACK=§cBack
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KIT_PREVIEW_DELETE=§cDelete kit
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KIT_PREVIEW_EDIT=§7Edit kit
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KIT_PREVIEW_CHOOSE=§aSelect kit
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KIT_PREVIEW_BACK=§cBack
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KIT_PREVIEW_DELETE=§cDelete kit
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KIT_DELETION_CONFIRMATION=Are you sure you want to delete the kit?
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KIT_DELETION_ABORT=§cCancel
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KIT_DELETION_DELETE=§aDelete
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KIT_DELETION_ABORT=§cCancel
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KIT_DELETION_DELETE=§aDelete
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# Listener
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NO_ARENA_LEAVING=§cDu darfst die Arena nicht verlassen
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CHECK_JOIN_DENIED=§cAuf diesem Server wird momentan eine Schematic geprüft!
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CHECK_COMMAND_LOCKED=§cDieser Befehl ist beim Prüfen gesperrt! Admin wird benachrichtigt.
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NO_BLOCK_BREAK=§cDu darfst hier derzeit keine Blöcke abbauen
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NO_BLOCK_PLACE=§cDu darfst hier derzeit keine Blöcke setzen
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NO_BOW_USAGE=§cDu darfst den Bogen erst nach Kampfbeginn nutzen
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NO_PARTICIPANT=§cDu bist kein Kampfteilnehmer
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NO_FRIENDLY_FIRE=§cDu darfst deinen Teamkollegen keinen Schaden zufügen
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NO_TNT_PLACE=§cDu darfst kein TNT setzen
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NO_TELEPORT=§cDu darfst diese Teleportfunktion nicht benutzen
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OPEN_INVENTORY_TO_CUSTOMIZE=§eInventar zum Anpassen des Kits öffnen
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RESOURCEPACK_REQUIRED=§cAuf Eventserver kann nur mit dem SteamWar-Resourcepack beigetreten werden\n§cDa du abgelehnt hast, musst du nun in der Serverliste erst einmal wieder Ressourcenpakete von SteamWar aktivieren
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NO_ENTERN=§cDu darfst nicht entern
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NO_TEAMAREA=§cDu darfst nicht zu den Teams
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TEST_BECOME_LEADER=§7Werde zum Teamleader mit §8/§eleader
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PREPARE_SCHEM_DELETED=§cAnscheinend wurde die auszufahrende Schematic gelöscht, Einsenden wird abgebrochen.
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PREPARE_SCHEM_EXISTS=§cEs existiert bereits eine Schem mit Namenszusatz -prepared, diese bitte umbenennen oder löschen, Einsenden wird abgebrochen.
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PREPARE_ACTIVE_PISTON=§cIm Teambereich wurden sich noch bewegende Pistons gefunden, Einsenden wird abgebrochen.
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PREPARE_FAILED_SAVING=§cDie Schematic konnte nicht gespeichert werden, Einsenden wird abgebrochen.
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PREPARE_SENT_IN=§aDie Schematic wird nun zeitnah von einem Teammitglied überprüft
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PARTICIPANT_CHAT={0} {1}§8» §7{2}
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FIGHTLEADER_CHAT=§e{0}§8» §e{1}
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SPECTATOR_CHAT=§7{0}§8» §7{1}
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NO_ARENA_LEAVING=§cYou may not leave the arena
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CHECK_JOIN_DENIED=§cThere is a schematic being reviewed on this server!
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CHECK_COMMAND_LOCKED=§cThis command is locked during review! Admin will be notified.
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NO_BLOCK_BREAK=§cYou are currently not allowed to break blocks here
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NO_BLOCK_PLACE=§cYou are currently not allowed to place blocks here
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NO_BOW_USAGE=§cYou can only use your bow after the fight has started
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NO_PARTICIPANT=§cYou are not participating in this fight
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NO_FRIENDLY_FIRE=§cYou may not damage your teammates
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NO_TNT_PLACE=§cYou are not allowed to place tnt
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NO_TELEPORT=§cYou are not allowed to use this teleport function
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OPEN_INVENTORY_TO_CUSTOMIZE=§eOpen inventory to customize your kit
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RESOURCEPACK_REQUIRED=§cYou can only join on the event server with the SteamWar-Resourcepack\n§cPlease allow the use of server resourcepacks in the server list!
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NO_ENTERN=§cYou may not board
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NO_TEAMAREA=§cYou are not allowed to the teams
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TEST_BECOME_LEADER=§7Become a team leader with §8/§eleader
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PREPARE_SCHEM_DELETED=§cApparently the schematic to be submitted was deleted, submitting is cancelled.
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PREPARE_SCHEM_EXISTS=§cThere is already a schema with name suffix -prepared, please rename or delete it, submission will be aborted.
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PREPARE_ACTIVE_PISTON=§cStill moving pistons were found in the team area, submission is canceled.
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PREPARE_FAILED_SAVING=§cThe schematic could not be saved, submit is cancelled.
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PREPARE_SENT_IN=§aA team member will review the schematic soon
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PARTICIPANT_CHAT={0} {1}§8§ §7{2}
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FIGHTLEADER_CHAT=§e{0}§8§ §e{1}
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SPECTATOR_CHAT=§7{0}§8§ §7{1}
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# Replay
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REPLAY_ENDS=§cReplay beendet
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REPLAY_ENDS=§cReplay ended
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OLD_STRING={0}
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# States
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COMMAND_CURRENTLY_UNAVAILABLE=§cDieser Befehl ist zu diesem Kampfzeitpunkt nicht verfügbar
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COMMAND_CURRENTLY_UNAVAILABLE=§cThis command is unavailable at this time of the fight
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# Utils
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TPS_WARNING=§c{0} §7TPS
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TPS_WARNING=§c{0} §7TPS
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UI_PRE_RUNNING=§7Kits verteilt
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UI_RUNNING=§aArena freigegeben
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UI_SKIP=§7Sprung zum nächsten Ereignis
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UI_UNRANKED=§7Ungewerteter Kampf
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UI_PLAYER_JOINS=§a§l» {0}{1}
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UI_PLAYER_LEAVES=§c§l« {0}{1}
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UI_LEADER_JOINS=§a§l» {0}Leader {1}
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UI_PLAYER_DEATH={0}{1} §7died
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UI_PLAYER_LEAVE={0}{1} §7left the fight
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UI_PRE_RUNNING=§7Kits distributed
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UI_RUNNING=§aFight started
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UI_SKIP=§7Skipping to next event
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UI_UNRANKED=§7Unranked match
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UI_PLAYER_JOINS=§a§l§ {0}{1}
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UI_PLAYER_LEAVES=§c§l§ {0}{1}
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UI_LEADER_JOINS=§a§l§ {0}Leader {1}
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UI_PLAYER_DEATH={0}{1} §7died
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UI_PLAYER_LEAVE={0}{1} §7left the fight
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UI_WIN={0}Victory {1}
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UI_DRAW=§7Draw
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UI_DRAW=§7Draw
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BAR_PRE_LEADER=§7Waiting for team leader
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BAR_PRE_SCHEM={1} §7Schematic selection {0} {2}
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BAR_PREPARE={1} {3} §7Preparation {0} {4} {2}
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BAR_PRE_RUNNING={1} {3} §7Start of fight in {0} {4} {2}
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BAR_PRE_LEADER=§7Waiting for team leader
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BAR_PRE_SCHEM={1} §7Schematic selection {0} {2}
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BAR_PREPARE={1} {3} §7Preparation {0} {4} {2}
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BAR_PRE_RUNNING={1} {3} §7Start of fight in {0} {4} {2}
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BAR_RUNNING0={1} {3} {0} {4} {2}
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BAR_RUNNING1={1} {3} {5} {0} {6} {4} {2}
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BAR_RUNNING2={1} {3} {5} {7} {0} {6} {8} {4} {2}
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BAR_RUNNING3={1} {3} {5} {7} {9} {0} {6} {8} {10} {4} {2}
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BAR_TIE={1} §7Unentschieden {0} {2}
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BAR_WIN={1} §7Sieg {3} {0} {2}
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BAR_POINTS={0} §8Punkte
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BAR_PERCENT={0}§8%
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BAR_CANNONS={0} §8Kanonen
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||||
BAR_WATER={0} §8Wasser
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BAR_TIE={1} §7Draw {0} {2}
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BAR_WIN={1} §7Victory {3} {0} {2}
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BAR_POINTS={0} §8Points
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BAR_PERCENT={0}§8%
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BAR_CANNONS={0} §8Cannons
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BAR_WATER={0} §8Water
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# Winconditions
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HELLS_BELLS_COUNTDOWN=bis die Bomben fallen
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HELLS_BELLS_START_1=§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft.
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HELLS_BELLS_START_2=§cBomber im Anflug, ca. eine Minute bis zur Ankunft.
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HELLS_BELLS_START_3=§cBomber auf dem Radar gesichtet, geschätzte Ankunftszeit: eine Minute.
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HELLS_BELLS_START_4=§cUnbekanntes Flugobjekt gesichtet, trifft in ca. einer Minute ein.
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HELLS_BELLS_START_5=§cFlugobjekt gesichtet. Ankunft in ca. einer Minute.
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HELLS_BELLS_START_6=§cBomber erschienen, Ankunft ca. eine Minute.
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HELLS_BELLS_SWAP_1=§aDie Bomben fallen nun schneller.
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HELLS_BELLS_SWAP_2=§aMehr Bomber im Anflug.
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HELLS_BELLS_SWAP_3=§aZusätzliche Bomber gesichtet.
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HELLS_BELLS_SWAP_4=§aDas Bombardement scheint sich zu erhöhen.
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HELLS_BELLS_COUNTDOWN=until the bombs start dropping
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HELLS_BELLS_START_1=§c!!Careful!! Bombers arriving in about a minute.
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HELLS_BELLS_START_2=§cBombers approaching, arrival in about a minute.
|
||||
HELLS_BELLS_START_3=§cBombers spotted on the radar, ETA: one minute.
|
||||
HELLS_BELLS_START_4=§cUnknown flying object spotted, arriving in about a minute.
|
||||
HELLS_BELLS_START_5=§cFlying object spotted. ETA: one minute.
|
||||
HELLS_BELLS_START_6=§cWild bombers appeared, arrival in about a minute.
|
||||
HELLS_BELLS_SWAP_1=§aThe bombs are starting to fall more quickly.
|
||||
HELLS_BELLS_SWAP_2=§aMore bombers arriving.
|
||||
HELLS_BELLS_SWAP_3=§aAdditional bombers sighted.
|
||||
HELLS_BELLS_SWAP_4=§aThe bombardement is increasing.
|
||||
|
||||
METEOR_COUNTDOWN=bis es Meteore regnet
|
||||
METEOR_START_1=§cEin Meteorschauer wurden am Himmel entdeckt
|
||||
METEOR_START_2=§cSternschnuppen sind diesen Fight 100% wahrscheinlicher
|
||||
METEOR_START_3=§cEs wurden Meteoriten am Himmel entdeckt, begeben sie sich umgehend in Sicherheit!
|
||||
METEOR_START_4=§cDer Untergang steht nahe! Die Meteoriten werden uns in etwa einer Minute treffen.
|
||||
METEOR_START_5=§fNEWS §cHeute Nachmittag wird es gröbere Meteoriten Schauer geben!
|
||||
METEOR_START_6=§cNoch fliegende Airships sind dem Absturz geweiht.
|
||||
METEOR_SWAP_1=§aEs hört nicht auf, die Meteoriten scheinen mehr zu werden.
|
||||
METEOR_SWAP_2=§aDas war erst der Anfang, die Meteoriten kommen immer schneller und machen mehr Schaden.
|
||||
METEOR_SWAP_3=§aEs scheint als würde es nicht aufhören, die Meteoriten kommen nur schneller!
|
||||
METEOR_SWAP_4=§aEin weiterer Schauer ist entdeckt worden, begebt euch in Sicherheit!
|
||||
METEOR_COUNTDOWN=until meteors start falling
|
||||
METEOR_START_1=§cA meteor shower was detected
|
||||
METEOR_START_2=§cShooting starts are 100% more likely to appear during this fight
|
||||
METEOR_START_3=§cMeteors sighted, seek shelter immediately!
|
||||
METEOR_START_4=§cThe end is near! The meteors will hit us in about a minute.
|
||||
METEOR_START_5=§fNEWS §cThere will be multiple meteor showers this afternoon!
|
||||
METEOR_START_6=§cAirships still flying are doomed to crash.
|
||||
METEOR_SWAP_1=§aIt doesn't stop, the meteors appear to be increasing.
|
||||
METEOR_SWAP_2=§aThis was only the beginning, the meteors are arriving faster and more powerful.
|
||||
METEOR_SWAP_3=§aIt seems like it won't stop, the meteors are starting to arrive more quickly!
|
||||
METEOR_SWAP_4=§aAnother shower has been detected, get to safety!
|
||||
|
||||
TECHKO_COUNTDOWN=bis {0} §7einen Schuss abgegeben haben muss
|
||||
TECHKO_COUNTDOWN=must have fired a shot by {0}
|
||||
|
||||
WIN_FIGHTLEADER=§7Kampfleiterentscheidung
|
||||
WIN_PERCENT={0} §7zu beschädigt
|
||||
WIN_OFFLINE_BOTH=§7Beide Teams offline
|
||||
WIN_OFFLINE={0} §7offline
|
||||
WIN_ALL_DEAD={0}Alle Spieler kampfunfähig
|
||||
WIN_LEADER_DEAD={0} kampfunfähig
|
||||
WIN_TIME_OVER=§7Zeit abgelaufen
|
||||
WIN_MORE_HEALTH={0}Mehr verbleibende Leben
|
||||
WIN_LESS_DAMAGE={0} §7weniger beschädigt
|
||||
WIN_POINTS={0} hat mehr Punkte
|
||||
WIN_POINTS_EQUAL=§7Gleicher Punktestand
|
||||
WIN_TECHKO={0} §7ist Tech K.O.
|
||||
WIN_FIGHTLEADER=§7Referee decision
|
||||
WIN_PERCENT={0} §7is too badly damaged
|
||||
WIN_OFFLINE_BOTH=§7Both teams offline
|
||||
WIN_OFFLINE={0} §7offline
|
||||
WIN_ALL_DEAD={0}All players neutralised
|
||||
WIN_LEADER_DEAD={0} neutralised
|
||||
WIN_TIME_OVER=§7Time is up!
|
||||
WIN_MORE_HEALTH={0}More remaining lives
|
||||
WIN_LESS_DAMAGE={0} §7less damaged
|
||||
WIN_POINTS={0} has more points
|
||||
WIN_POINTS_EQUAL=§7Equal points
|
||||
WIN_TECHKO={0} §7is tech K.O.
|
||||
|
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