SteamWar/FightSystem
Archiviert
13
1

english #350

Zusammengeführt
YoyoNow hat 4 Commits von english nach master 2022-05-21 11:28:34 +02:00 zusammengeführt
Nur Änderungen aus Commit 4880548513 werden angezeigt - Alle Commits anzeigen

Datei anzeigen

@ -17,224 +17,224 @@
# along with this program. If not, see <https://www.gnu.org/licenses/>. # along with this program. If not, see <https://www.gnu.org/licenses/>.
# #
PREFIX=§eArena§8» PREFIX=§eArena§8»
# Commands # Commands
NO_TEAM=§cDu bist in keinem Team NO_TEAM=§cYou are in no team
FIGHT_ALREADY_STARTED=§cDer Kampf hat bereits begonnen FIGHT_ALREADY_STARTED=§cThe fight already started
NOT_LEADER=§cDu bist kein Leader NOT_LEADER=§cYou aren't leader
PLAYER_UNAVAILABLE=§cDer Spieler ist nicht in der Arena PLAYER_UNAVAILABLE=§cThe player is not in an arena
NO_INVITATION=§cDu wurdest von keinem Team eingeladen NO_INVITATION=§cYou weren't invited by any team
INVITATION_DECLINED=§cEinladung abgelehnt INVITATION_DECLINED=§cInvitation declined
INVITATION_DECLINED_TEAM=§e{0} §chat die Einladung abgelehnt INVITATION_DECLINED_TEAM=§e{0} §chas declined the invitation
PLAYER_IN_TEAM=§e{0} §cist bereits in einem Team PLAYER_IN_TEAM=§e{0} §cis already in a team
ALREADY_INVITED=§e{0} §cwurde bereits eingeladen ALREADY_INVITED=§e{0} §cwas invited
INVITATION_SENT=§e{0} §7eingeladen INVITATION_SENT=§e{0} §7invited
NOT_IN_TEAM=§e{0} §cist nicht in deinem Team NOT_IN_TEAM=§e{0} §cis not in your team
KIT_UNAVAILABLE=§cDieses Kit gibt es nicht KIT_UNAVAILABLE=§cThis kit does not exist
KIT_CHOSEN=§7Kit §e{0} §7gewählt KIT_CHOSEN=§7Selected kit §e{0}
GAMEMODE_NOT_ALLOWED=§cSpielmodusänderung verboten GAMEMODE_NOT_ALLOWED=§cChanging gamemode is not permitted
GAMEMODE_UNKNOWN=§cUnbekannter Spielmodus {0} GAMEMODE_UNKNOWN=§cUnknown gamemode {0}
GAMEMODE_HELP=§8/§7gm §8[§eSpielmodus§8] GAMEMODE_HELP=§8/§7gm §8[§eGamemode§8]
INVITE_HELP=§8/§einvite §8[§eSpieler§8] INVITE_HELP=§8/§einvite §8[§ePlayer§8]
LEADER_FULL=§cAlle Teams haben bereits einen Leader LEADER_FULL=§cAll teams already have a leader
ALREADY_IN_TEAM=§cDu bist bereits in einem Team ALREADY_IN_TEAM=§cYou are already in a team
LOCKSCHEM_HELP=§8/§7lockschem §8[§eTeam§8] LOCKSCHEM_HELP=§8/§7lockschem §8[§eTeam§8]
UNKNOWN_TEAM=§cDieses Team existiert nicht UNKNOWN_TEAM=§cThis team does not exist
LOCKSCHEM_LOCKED=§7Schematic gesperrt LOCKSCHEM_LOCKED=§7Schematic locked
LOCKSCHEM_LOCKED_BY=§cDie Schematic wurde von §e{0} §cgesperrt LOCKSCHEM_LOCKED_BY=§cThe schematic was locked by §e{0}
REMOVE_HELP=§8/§eremove §8[§eSpieler§8] REMOVE_HELP=§8/§eremove §8[§ePlayer§8]
NOT_FIGHTLEADER=§cDu bist nicht Kampfleiter NOT_FIGHTLEADER=§cYou are not the fight leader
WIN_HELP=§8/§7win §8[§eTeam §8or §etie§8] WIN_HELP=§8/§7win §8[§eTeam §8or §etie§8]
# GUI # GUI
INVITATION_TITLE=Einladung von {0} INVITATION_TITLE=Invitation from {0}
INVITATION_ACCEPT=§aAnnehmen INVITATION_ACCEPT=§aAccept
INVITATION_DECLINE=§cAblehnen INVITATION_DECLINE=§cDecline
INVITATION_CHAT_ACCEPT=§8/§aaccept§8, §7um die Einladung §aanzunehmen INVITATION_CHAT_ACCEPT=§8/§aaccept§8, §7to §aaccept§7 the invitation
INVITATION_CHAT_DECLINE=§8/§cdecline§8, §7um die Einladung §cabzulehnen INVITATION_CHAT_DECLINE=§8/§cdecline§8, §7to §cdecline§7 the invitation
STATE_TITLE=Kampfstatus STATE_TITLE=Fight state
STATE_PRE_LEADER_SETUP=§7Teamleaderwartephase STATE_PRE_LEADER_SETUP=§7Team leader waiting phase
STATE_PRE_SCHEM_SETUP=§7Schemauswahlphase STATE_PRE_SCHEM_SETUP=§7Schematic selection phase
STATE_POST_SCHEM_SETUP=§7Vorbereitungsphase STATE_POST_SCHEM_SETUP=§7Preparation phase
STATE_PRE_RUNNING=§eKitausgabe STATE_PRE_RUNNING=§eKit distribution
STATE_RUNNING=§eKampfphase STATE_RUNNING=§eFighting phase
STATE_SPECTATE_WIN=§7Sieg {0} STATE_SPECTATE_WIN=§7Victory {0}
STATE_SPECTATE_TIE=§7Unentschieden STATE_SPECTATE_TIE=§7Draw
INVITE_TITLE=Spieler einladen INVITE_TITLE=Invite player
REMOVE_TITLE=Spieler rauswerfen REMOVE_TITLE=Kick player
KIT_SELECTION_TITLE=Kitauswahl KIT_SELECTION_TITLE=Kit selection
KIT_NO_KITS=§cKeine Kits gefunden KIT_NO_KITS=§cNo kits found
KIT_CREATE=§eNeues Kit KIT_CREATE=§eNew kit
KITNAME_TITLE=Kitname eingeben KITNAME_TITLE=Input kit name
KITNAME_IN_USE=§cDieser Kitname wird bereits genutzt KITNAME_IN_USE=§cThis kit name is already being used
KIT_SEARCH=§eSuchen KIT_SEARCH=§eSearch
KITSEARCH_TITLE=Nach Kit suchen KITSEARCH_TITLE=Search for kit
SCHEM_NO_ENEMY=§cNo schematic selection without an opponent SCHEM_NO_ENEMY=§cNo schematic selection without an opponent
SCHEM_TITLE={0}-Selection SCHEM_TITLE={0}-Selection
SCHEM_PUBLIC=§ePublic {0} SCHEM_PUBLIC=§ePublic {0}
SCHEM_PRIVATE=§ePrivate {0} SCHEM_PRIVATE=§ePrivate {0}
SCHEM_NO_PRIVATE=§7No private {0} present SCHEM_NO_PRIVATE=§7No private {0} present
SCHEM_PRIVATE_FORBIDDEN=§7No private {0} allowed SCHEM_PRIVATE_FORBIDDEN=§7No private {0} allowed
# Countdowns # Countdowns
COUNTDOWN_MINUTES=§e{0} §7Minuten {1} COUNTDOWN_MINUTES=§e{0} §7Minutes {1}
COUNTDOWN_SECONDS=§e{0} §7Sekunden {1} COUNTDOWN_SECONDS=§e{0} §7Seconds {1}
COUNTDOWN_SECOND=§eEine §7Sekunde {1} COUNTDOWN_SECOND=§eOne §7second {1}
ENTERN_COUNTDOWN=bis Entern erlaubt ist ENTERN_COUNTDOWN=until boarding is allowed
ENTERN_ALLOWED=§eEntern §7ist nun erlaubt ENTERN_ALLOWED=§eBoarding §7is now allowed
SHUTDOWN_COUNTDOWN=bis der Server gestoppt wird SHUTDOWN_COUNTDOWN=until the server is stopped
PRE_SCHEM_COUNTDOWN=bis eine Public-Schematic gewählt wird PRE_SCHEM_COUNTDOWN=until a public schematic is chosen
POST_SCHEM_COUNTDOWN=bis die Kits verteilt werden POST_SCHEM_COUNTDOWN=until the kits are distributed
PRE_RUNNING_COUNTDOWN=bis die Arena freigegeben ist PRE_RUNNING_COUNTDOWN=until the fight starts
RUNNING_COUNTDOWN=bis der Kampf vorbei ist RUNNING_COUNTDOWN=until the fight ends
SPECTATE_COUNTDOWN=bis die Arena zurückgesetzt wird SPECTATE_COUNTDOWN=until the arena is reset
# Fight # Fight
SCHEMATIC_UNLOADABLE=§cSchematic konnte nicht geladen werden SCHEMATIC_UNLOADABLE=§cUnable to load schematic
SCHEMATIC_CHOSEN=§7{0} §e{1} §7gewählt SCHEMATIC_CHOSEN=§7{0} §e{1} §7chosen
TEAM_READY=§aTeam bereit TEAM_READY=§aTeam ready
TEAM_NOT_READY=§c§mTeam bereit TEAM_NOT_READY=§c§mTeam ready
SKIP_READY=§aBeschleunigung zum nächsten Event SKIP_READY=§aSkipping to next event
SKIP_NOT_READY=§c§mBeschleunigung zum nächsten Event SKIP_NOT_READY=§c§mSkipping to next event
TEAM_CHAT={0}{1}§8» {0}{2} TEAM_CHAT={0}{1}§8§ {0}{2}
CHOOSE_KIT=§eChoose kit CHOOSE_KIT=§eChoose kit
RESPAWN=§eRespawn RESPAWN=§eRespawn
INVITE_PLAYERS=§eInvite player INVITE_PLAYERS=§eInvite player
REMOVE_PLAYERS=§cKick player REMOVE_PLAYERS=§cKick player
CHOOSE_SCHEMATIC=§eChoose {0} CHOOSE_SCHEMATIC=§eChoose {0}
SCHEMATIC_REQUIRED=§cChoose a schematic first SCHEMATIC_REQUIRED=§cChoose a schematic first
KIT_PREVIEW_EDIT=§7Edit kit KIT_PREVIEW_EDIT=§7Edit kit
KIT_PREVIEW_CHOOSE=§aSelect kit KIT_PREVIEW_CHOOSE=§aSelect kit
KIT_PREVIEW_BACK=§cBack KIT_PREVIEW_BACK=§cBack
KIT_PREVIEW_DELETE=§cDelete kit KIT_PREVIEW_DELETE=§cDelete kit
KIT_DELETION_CONFIRMATION=Are you sure you want to delete the kit? KIT_DELETION_CONFIRMATION=Are you sure you want to delete the kit?
KIT_DELETION_ABORT=§cCancel KIT_DELETION_ABORT=§cCancel
KIT_DELETION_DELETE=§aDelete KIT_DELETION_DELETE=§aDelete
# Listener # Listener
NO_ARENA_LEAVING=§cDu darfst die Arena nicht verlassen NO_ARENA_LEAVING=§cYou may not leave the arena
CHECK_JOIN_DENIED=§cAuf diesem Server wird momentan eine Schematic geprüft! CHECK_JOIN_DENIED=§cThere is a schematic being reviewed on this server!
CHECK_COMMAND_LOCKED=§cDieser Befehl ist beim Prüfen gesperrt! Admin wird benachrichtigt. CHECK_COMMAND_LOCKED=§cThis command is locked during review! Admin will be notified.
NO_BLOCK_BREAK=§cDu darfst hier derzeit keine Blöcke abbauen NO_BLOCK_BREAK=§cYou are currently not allowed to break blocks here
NO_BLOCK_PLACE=§cDu darfst hier derzeit keine Blöcke setzen NO_BLOCK_PLACE=§cYou are currently not allowed to place blocks here
NO_BOW_USAGE=§cDu darfst den Bogen erst nach Kampfbeginn nutzen NO_BOW_USAGE=§cYou can only use your bow after the fight has started
NO_PARTICIPANT=§cDu bist kein Kampfteilnehmer NO_PARTICIPANT=§cYou are not participating in this fight
NO_FRIENDLY_FIRE=§cDu darfst deinen Teamkollegen keinen Schaden zufügen NO_FRIENDLY_FIRE=§cYou may not damage your teammates
NO_TNT_PLACE=§cDu darfst kein TNT setzen NO_TNT_PLACE=§cYou are not allowed to place tnt
NO_TELEPORT=§cDu darfst diese Teleportfunktion nicht benutzen NO_TELEPORT=§cYou are not allowed to use this teleport function
OPEN_INVENTORY_TO_CUSTOMIZE=§eInventar zum Anpassen des Kits öffnen OPEN_INVENTORY_TO_CUSTOMIZE=§eOpen inventory to customize your kit
RESOURCEPACK_REQUIRED=§cAuf Eventserver kann nur mit dem SteamWar-Resourcepack beigetreten werden\n§cDa du abgelehnt hast, musst du nun in der Serverliste erst einmal wieder Ressourcenpakete von SteamWar aktivieren RESOURCEPACK_REQUIRED=§cYou can only join on the event server with the SteamWar-Resourcepack\n§cPlease allow the use of server resourcepacks in the server list!
NO_ENTERN=§cDu darfst nicht entern NO_ENTERN=§cYou may not board
NO_TEAMAREA=§cDu darfst nicht zu den Teams NO_TEAMAREA=§cYou are not allowed to the teams
TEST_BECOME_LEADER=§7Werde zum Teamleader mit §8/§eleader TEST_BECOME_LEADER=§7Become a team leader with §8/§eleader
PREPARE_SCHEM_DELETED=§cAnscheinend wurde die auszufahrende Schematic gelöscht, Einsenden wird abgebrochen. PREPARE_SCHEM_DELETED=§cApparently the schematic to be submitted was deleted, submitting is cancelled.
PREPARE_SCHEM_EXISTS=§cEs existiert bereits eine Schem mit Namenszusatz -prepared, diese bitte umbenennen oder löschen, Einsenden wird abgebrochen. PREPARE_SCHEM_EXISTS=§cThere is already a schema with name suffix -prepared, please rename or delete it, submission will be aborted.
PREPARE_ACTIVE_PISTON=§cIm Teambereich wurden sich noch bewegende Pistons gefunden, Einsenden wird abgebrochen. PREPARE_ACTIVE_PISTON=§cStill moving pistons were found in the team area, submission is canceled.
PREPARE_FAILED_SAVING=§cDie Schematic konnte nicht gespeichert werden, Einsenden wird abgebrochen. PREPARE_FAILED_SAVING=§cThe schematic could not be saved, submit is cancelled.
PREPARE_SENT_IN=§aDie Schematic wird nun zeitnah von einem Teammitglied überprüft PREPARE_SENT_IN=§aA team member will review the schematic soon
PARTICIPANT_CHAT={0} {1}§8» §7{2} PARTICIPANT_CHAT={0} {1}§8§ §7{2}
FIGHTLEADER_CHAT=§e{0}§8» §e{1} FIGHTLEADER_CHAT=§e{0}§8§ §e{1}
SPECTATOR_CHAT=§7{0}§8» §7{1} SPECTATOR_CHAT=§7{0}§8§ §7{1}
# Replay # Replay
REPLAY_ENDS=§cReplay beendet REPLAY_ENDS=§cReplay ended
OLD_STRING={0} OLD_STRING={0}
# States # States
COMMAND_CURRENTLY_UNAVAILABLE=§cDieser Befehl ist zu diesem Kampfzeitpunkt nicht verfügbar COMMAND_CURRENTLY_UNAVAILABLE=§cThis command is unavailable at this time of the fight
# Utils # Utils
TPS_WARNING=§c{0} §7TPS TPS_WARNING=§c{0} §7TPS
UI_PRE_RUNNING=§7Kits verteilt UI_PRE_RUNNING=§7Kits distributed
UI_RUNNING=§aArena freigegeben UI_RUNNING=§aFight started
UI_SKIP=§7Sprung zum nächsten Ereignis UI_SKIP=§7Skipping to next event
UI_UNRANKED=§7Ungewerteter Kampf UI_UNRANKED=§7Unranked match
UI_PLAYER_JOINS=§a§l» {0}{1} UI_PLAYER_JOINS=§a§l§ {0}{1}
UI_PLAYER_LEAVES=§c§l« {0}{1} UI_PLAYER_LEAVES=§c§l§ {0}{1}
UI_LEADER_JOINS=§a§l» {0}Leader {1} UI_LEADER_JOINS=§a§l§ {0}Leader {1}
UI_PLAYER_DEATH={0}{1} §7died UI_PLAYER_DEATH={0}{1} §7died
UI_PLAYER_LEAVE={0}{1} §7left the fight UI_PLAYER_LEAVE={0}{1} §7left the fight
UI_WIN={0}Victory {1} UI_WIN={0}Victory {1}
UI_DRAW=§7Draw UI_DRAW=§7Draw
BAR_PRE_LEADER=§7Waiting for team leader BAR_PRE_LEADER=§7Waiting for team leader
BAR_PRE_SCHEM={1} §7Schematic selection {0} {2} BAR_PRE_SCHEM={1} §7Schematic selection {0} {2}
BAR_PREPARE={1} {3} §7Preparation {0} {4} {2} BAR_PREPARE={1} {3} §7Preparation {0} {4} {2}
BAR_PRE_RUNNING={1} {3} §7Start of fight in {0} {4} {2} BAR_PRE_RUNNING={1} {3} §7Start of fight in {0} {4} {2}
BAR_RUNNING0={1} {3} {0} {4} {2} BAR_RUNNING0={1} {3} {0} {4} {2}
BAR_RUNNING1={1} {3} {5} {0} {6} {4} {2} BAR_RUNNING1={1} {3} {5} {0} {6} {4} {2}
BAR_RUNNING2={1} {3} {5} {7} {0} {6} {8} {4} {2} BAR_RUNNING2={1} {3} {5} {7} {0} {6} {8} {4} {2}
BAR_RUNNING3={1} {3} {5} {7} {9} {0} {6} {8} {10} {4} {2} BAR_RUNNING3={1} {3} {5} {7} {9} {0} {6} {8} {10} {4} {2}
BAR_TIE={1} §7Unentschieden {0} {2} BAR_TIE={1} §7Draw {0} {2}
BAR_WIN={1} §7Sieg {3} {0} {2} BAR_WIN={1} §7Victory {3} {0} {2}
BAR_POINTS={0} §8Punkte BAR_POINTS={0} §8Points
BAR_PERCENT={0}§8% BAR_PERCENT={0}§8%
BAR_CANNONS={0} §8Kanonen BAR_CANNONS={0} §8Cannons
BAR_WATER={0} §8Wasser BAR_WATER={0} §8Water
# Winconditions # Winconditions
HELLS_BELLS_COUNTDOWN=bis die Bomben fallen HELLS_BELLS_COUNTDOWN=until the bombs start dropping
HELLS_BELLS_START_1=§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft. HELLS_BELLS_START_1=§c!!Careful!! Bombers arriving in about a minute.
HELLS_BELLS_START_2=§cBomber im Anflug, ca. eine Minute bis zur Ankunft. HELLS_BELLS_START_2=§cBombers approaching, arrival in about a minute.
HELLS_BELLS_START_3=§cBomber auf dem Radar gesichtet, geschätzte Ankunftszeit: eine Minute. HELLS_BELLS_START_3=§cBombers spotted on the radar, ETA: one minute.
HELLS_BELLS_START_4=§cUnbekanntes Flugobjekt gesichtet, trifft in ca. einer Minute ein. HELLS_BELLS_START_4=§cUnknown flying object spotted, arriving in about a minute.
HELLS_BELLS_START_5=§cFlugobjekt gesichtet. Ankunft in ca. einer Minute. HELLS_BELLS_START_5=§cFlying object spotted. ETA: one minute.
HELLS_BELLS_START_6=§cBomber erschienen, Ankunft ca. eine Minute. HELLS_BELLS_START_6=§cWild bombers appeared, arrival in about a minute.
HELLS_BELLS_SWAP_1=§aDie Bomben fallen nun schneller. HELLS_BELLS_SWAP_1=§aThe bombs are starting to fall more quickly.
HELLS_BELLS_SWAP_2=§aMehr Bomber im Anflug. HELLS_BELLS_SWAP_2=§aMore bombers arriving.
HELLS_BELLS_SWAP_3=§aZusätzliche Bomber gesichtet. HELLS_BELLS_SWAP_3=§aAdditional bombers sighted.
HELLS_BELLS_SWAP_4=§aDas Bombardement scheint sich zu erhöhen. HELLS_BELLS_SWAP_4=§aThe bombardement is increasing.
METEOR_COUNTDOWN=bis es Meteore regnet METEOR_COUNTDOWN=until meteors start falling
METEOR_START_1=§cEin Meteorschauer wurden am Himmel entdeckt METEOR_START_1=§cA meteor shower was detected
METEOR_START_2=§cSternschnuppen sind diesen Fight 100% wahrscheinlicher METEOR_START_2=§cShooting starts are 100% more likely to appear during this fight
METEOR_START_3=§cEs wurden Meteoriten am Himmel entdeckt, begeben sie sich umgehend in Sicherheit! METEOR_START_3=§cMeteors sighted, seek shelter immediately!
METEOR_START_4=§cDer Untergang steht nahe! Die Meteoriten werden uns in etwa einer Minute treffen. METEOR_START_4=§cThe end is near! The meteors will hit us in about a minute.
METEOR_START_5=§fNEWS §cHeute Nachmittag wird es gröbere Meteoriten Schauer geben! METEOR_START_5=§fNEWS §cThere will be multiple meteor showers this afternoon!
METEOR_START_6=§cNoch fliegende Airships sind dem Absturz geweiht. METEOR_START_6=§cAirships still flying are doomed to crash.
METEOR_SWAP_1=§aEs hört nicht auf, die Meteoriten scheinen mehr zu werden. METEOR_SWAP_1=§aIt doesn't stop, the meteors appear to be increasing.
METEOR_SWAP_2=§aDas war erst der Anfang, die Meteoriten kommen immer schneller und machen mehr Schaden. METEOR_SWAP_2=§aThis was only the beginning, the meteors are arriving faster and more powerful.
METEOR_SWAP_3=§aEs scheint als würde es nicht aufhören, die Meteoriten kommen nur schneller! METEOR_SWAP_3=§aIt seems like it won't stop, the meteors are starting to arrive more quickly!
METEOR_SWAP_4=§aEin weiterer Schauer ist entdeckt worden, begebt euch in Sicherheit! METEOR_SWAP_4=§aAnother shower has been detected, get to safety!
TECHKO_COUNTDOWN=bis {0} §7einen Schuss abgegeben haben muss TECHKO_COUNTDOWN=must have fired a shot by {0}
WIN_FIGHTLEADER=§7Kampfleiterentscheidung WIN_FIGHTLEADER=§7Referee decision
WIN_PERCENT={0} §7zu beschädigt WIN_PERCENT={0} §7is too badly damaged
WIN_OFFLINE_BOTH=§7Beide Teams offline WIN_OFFLINE_BOTH=§7Both teams offline
WIN_OFFLINE={0} §7offline WIN_OFFLINE={0} §7offline
WIN_ALL_DEAD={0}Alle Spieler kampfunfähig WIN_ALL_DEAD={0}All players neutralised
WIN_LEADER_DEAD={0} kampfunfähig WIN_LEADER_DEAD={0} neutralised
WIN_TIME_OVER=§7Zeit abgelaufen WIN_TIME_OVER=§7Time is up!
WIN_MORE_HEALTH={0}Mehr verbleibende Leben WIN_MORE_HEALTH={0}More remaining lives
WIN_LESS_DAMAGE={0} §7weniger beschädigt WIN_LESS_DAMAGE={0} §7less damaged
WIN_POINTS={0} hat mehr Punkte WIN_POINTS={0} has more points
WIN_POINTS_EQUAL=§7Gleicher Punktestand WIN_POINTS_EQUAL=§7Equal points
WIN_TECHKO={0} §7ist Tech K.O. WIN_TECHKO={0} §7is tech K.O.