Improve TimeTechKO performance and behaviour #348
@ -32,6 +32,7 @@ import de.steamwar.fightsystem.listener.Shutdown;
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import de.steamwar.fightsystem.listener.*;
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import de.steamwar.fightsystem.listener.*;
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import de.steamwar.fightsystem.record.*;
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import de.steamwar.fightsystem.record.*;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import de.steamwar.fightsystem.utils.*;
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import de.steamwar.fightsystem.utils.*;
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import de.steamwar.fightsystem.winconditions.*;
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import de.steamwar.fightsystem.winconditions.*;
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import de.steamwar.message.Message;
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import de.steamwar.message.Message;
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@ -89,6 +90,7 @@ public class FightSystem extends JavaPlugin {
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new ArrowPickup();
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new ArrowPickup();
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new BlockFadeListener();
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new BlockFadeListener();
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new LeaveableArena();
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new LeaveableArena();
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new OneShotStateDependent(ArenaMode.All, FightState.PreSchemSetup, () -> Fight.playSound(SWSound.BLOCK_NOTE_PLING.getSound(), 100.0f, 2.0f));
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new EnterHandler();
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new EnterHandler();
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new TechHider();
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new TechHider();
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