SteamWar/FightSystem
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1

Allow replay skip only the starter of the replay #345

Zusammengeführt
Lixfel hat 1 Commits von skipLimit nach master 2022-04-09 21:39:58 +02:00 zusammengeführt

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@ -21,6 +21,7 @@ package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.record.PacketProcessor; import de.steamwar.fightsystem.record.PacketProcessor;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand; import de.steamwar.fightsystem.states.StateDependentCommand;
@ -42,7 +43,7 @@ public class SkipCommand implements CommandExecutor {
} }
Player player = (Player) sender; Player player = (Player) sender;
if(PacketProcessor.isReplaying()) { if(PacketProcessor.isReplaying() && Fight.getBlueTeam().getDesignatedLeader() == player.getUniqueId()) {
PacketProcessor.currentReplay().skipToSubtitle(); PacketProcessor.currentReplay().skipToSubtitle();
} else { } else {
Commands.toggleSkip(player); Commands.toggleSkip(player);