1.18 #323
@ -108,6 +108,7 @@ WinConditions: # defaults to none if missing
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# - PUMPKIN_TECH_KO
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# - HELLS_BELLS
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# - METEOR
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WinConditionParams:
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# The time of any of the timeout win conditions in seconds
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@ -22,6 +22,7 @@ package de.steamwar.fightsystem;
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import de.steamwar.fightsystem.commands.*;
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import de.steamwar.fightsystem.countdown.*;
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import de.steamwar.fightsystem.event.HellsBells;
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import de.steamwar.fightsystem.event.Meteor;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightWorld;
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@ -109,6 +110,7 @@ public class FightSystem extends JavaPlugin {
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new WinconditionPercentTimeout();
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new HellsBells();
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new Meteor();
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new NoPlayersOnlineCountdown();
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new PreSchemCountdown();
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@ -121,6 +123,8 @@ public class FightSystem extends JavaPlugin {
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new KitCommand();
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new RemoveCommand();
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new AcceptCommand();
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new WGCommand();
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new TBCommand();
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new DeclineCommand();
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new GamemodeCommand();
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new InviteCommand();
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@ -203,6 +203,29 @@ BAR_WATER={0}
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# Winconditions
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HELLS_BELLS_COUNTDOWN=bis die Bomben fallen
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HELLS_BELLS_START_1=§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft.
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HELLS_BELLS_START_2=§cBomber im Anflug, ca. eine Minute bis zur Ankunft.
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HELLS_BELLS_START_3=§cBomber auf dem Radar gesichtet, geschätzte Ankunftszeit: eine Minute.
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HELLS_BELLS_START_4=§cUnbekanntes Flugobjekt gesichtet, trifft in ca. einer Minute ein.
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HELLS_BELLS_START_5=§cFlugobjekt gesichtet. Ankunft in ca. einer Minute.
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HELLS_BELLS_START_6=§cBomber erschienen, Ankunft ca. eine Minute.
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HELLS_BELLS_SWAP_1=§aDie Bomben fallen nun schneller.
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HELLS_BELLS_SWAP_2=§aMehr Bomber im Anflug.
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HELLS_BELLS_SWAP_3=§aZusätzliche Bomber gesichtet.
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HELLS_BELLS_SWAP_4=§aDas Bombardement scheint sich zu erhöhen.
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METEOR_COUNTDOWN=bis es Meteore regnet
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METEOR_START_1=§cEin Meteorschauer wurden am Himmel entdeckt
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METEOR_START_2=§cSternschnuppen sind diesen Fight 100% wahrscheinlicher
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METEOR_START_3=§cEs wurden Meteoriten am Himmel entdeckt, begeben sie sich umgehend in Sicherheit!
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METEOR_START_4=§cDer Untergang steht nahe! Die Meteoriten werden uns in etwa einer Minute treffen.
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METEOR_START_5=§fNEWS §cHeute Nachmittag wird es gröbere Meteoriten Schauer geben!
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METEOR_START_6=§cNoch fliegende Airships sind dem Absturz geweiht.
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METEOR_SWAP_1=§aEs hört nicht auf, die Meteoriten scheinen mehr zu werden.
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METEOR_SWAP_2=§aDas war erst der Anfang, die Meteoriten kommen immer schneller und machen mehr Schaden.
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METEOR_SWAP_3=§aEs scheint als würde es nicht aufhören, die Meteoriten kommen nur schneller!
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METEOR_SWAP_4=§aEin weiterer Schauer ist entdeckt worden, begebt euch in Sicherheit!
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TECHKO_COUNTDOWN=bis {0} §7einen Schuss abgegeben haben muss
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WIN_FIGHTLEADER=§7Kampfleiterentscheidung
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45
FightSystem_Core/src/de/steamwar/fightsystem/commands/TBCommand.java
Normale Datei
45
FightSystem_Core/src/de/steamwar/fightsystem/commands/TBCommand.java
Normale Datei
@ -0,0 +1,45 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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||||
*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
|
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.commands;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentCommand;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class TBCommand implements CommandExecutor {
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public TBCommand() {
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new StateDependentCommand(ArenaMode.Check, FightState.All, "resettb", this);
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}
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if(!(sender instanceof Player)) {
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return false;
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}
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Fight.getRedTeam().pasteSchem();
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return false;
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}
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}
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45
FightSystem_Core/src/de/steamwar/fightsystem/commands/WGCommand.java
Normale Datei
45
FightSystem_Core/src/de/steamwar/fightsystem/commands/WGCommand.java
Normale Datei
@ -0,0 +1,45 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.commands;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentCommand;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class WGCommand implements CommandExecutor {
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public WGCommand() {
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new StateDependentCommand(ArenaMode.Check, FightState.All, "resetwg", this);
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}
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if(!(sender instanceof Player)) {
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return false;
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}
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Fight.getBlueTeam().pasteSchem();
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return false;
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}
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}
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@ -22,6 +22,7 @@ package de.steamwar.fightsystem.event;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.countdown.Countdown;
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import de.steamwar.fightsystem.record.GlobalRecorder;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.utils.Message;
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@ -33,6 +34,8 @@ import org.bukkit.World;
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import org.bukkit.entity.EntityType;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Random;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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@ -50,11 +53,23 @@ public class HellsBells {
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private HellsBellsCountdown currentCountdown;
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private BukkitTask currentDropping;
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private final List<String> startMessages = Arrays.asList("HELLS_BELLS_START_1", "HELLS_BELLS_START_2",
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"HELLS_BELLS_START_3", "HELLS_BELLS_START_4", "HELLS_BELLS_START_5", "HELLS_BELLS_START_6");
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private final List<String> stateSwapMessages = Arrays.asList("HELLS_BELLS_SWAP_1", "HELLS_BELLS_SWAP_2",
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"HELLS_BELLS_SWAP_3", "HELLS_BELLS_SWAP_4");
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public void startCountdown() {
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if (current == State.PRE) {
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if (current == HellsBells.State.PRE || current == HellsBells.State.FIRST) {
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String startMessage = startMessages.get(random.nextInt(startMessages.size()));
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GlobalRecorder.getInstance().system(startMessage);
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FightSystem.getMessage().broadcast(startMessage);
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current = current.getNext();
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} else if (current != State.LAST && currentDrops >= current.SWITCH_AFTER) {
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} else if (current != HellsBells.State.LAST && currentDrops >= current.SWITCH_AFTER) {
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String stateSwapMessage = stateSwapMessages.get(random.nextInt(stateSwapMessages.size()));
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GlobalRecorder.getInstance().system(stateSwapMessage);
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FightSystem.getMessage().broadcast(stateSwapMessage);
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currentDrops = 0;
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current = current.getNext();
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}
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currentDrops++;
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@ -137,23 +152,6 @@ public class HellsBells {
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}
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}
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private static class Point {
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private final int x;
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private final int y;
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private final int z;
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public Point(int x, int y, int z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public Location addAndToLocation(World world, int x, int y, int z) {
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return new Location(world, this.x + x, this.y + y, this.z + z); //NOSONAR
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}
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}
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private enum State {
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PRE(60, 80, 1),
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219
FightSystem_Core/src/de/steamwar/fightsystem/event/Meteor.java
Normale Datei
219
FightSystem_Core/src/de/steamwar/fightsystem/event/Meteor.java
Normale Datei
@ -0,0 +1,219 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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|
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This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
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|
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package de.steamwar.fightsystem.event;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.countdown.Countdown;
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import de.steamwar.fightsystem.record.GlobalRecorder;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.fightsystem.utils.Message;
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import de.steamwar.fightsystem.utils.SWSound;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.entity.Fireball;
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import org.bukkit.entity.LargeFireball;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.util.Vector;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Random;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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public class Meteor implements Listener {
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public static final Random random = new Random();
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private final Vector vector = new Vector(0, -1, 0);
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private final World world = Bukkit.getWorlds().get(0);
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private final int xLength = Config.RedExtendRegion.getMaxX() - Config.RedExtendRegion.getMinX();
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private final int zLength = Config.RedExtendRegion.getMaxZ() - Config.RedExtendRegion.getMinZ();
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private Meteor.State current = Meteor.State.PRE;
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private int currentDrops = 0;
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private Meteor.MeteorCountdown currentCountdown;
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private final AtomicInteger amount = new AtomicInteger(0);
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private BukkitTask currentDropping;
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private final List<String> startMessages = Arrays.asList("METEOR_START_1", "METEOR_START_2", "METEOR_START_3", "METEOR_START_4", "METEOR_START_5", "METEOR_START_6");
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private final List<String> stateSwapMessages = Arrays.asList("METEOR_SWAP_1", "METEOR_SWAP_2", "METEOR_SWAP_3", "METEOR_SWAP_4");
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|
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public void startCountdown() {
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if (current == Meteor.State.PRE || current == Meteor.State.FIRST) {
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String startMessage = startMessages.get(random.nextInt(startMessages.size()));
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GlobalRecorder.getInstance().system(startMessage);
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FightSystem.getMessage().broadcast(startMessage);
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current = current.getNext();
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} else if (current != Meteor.State.LAST && currentDrops >= current.SWITCH_AFTER) {
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String stateSwapMessage = stateSwapMessages.get(random.nextInt(stateSwapMessages.size()));
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GlobalRecorder.getInstance().system(stateSwapMessage);
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FightSystem.getMessage().broadcast(stateSwapMessage);
|
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currentDrops = 0;
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current = current.getNext();
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}
|
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|
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currentDrops++;
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currentCountdown = new Meteor.MeteorCountdown(current.MIN_TIME + random.nextInt(current.MAX_TIME - current.MIN_TIME));
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currentCountdown.enable();
|
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}
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|
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//@EventHandler
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public void explode(ProjectileHitEvent event) {
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if (event.getEntity() instanceof Fireball) {
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TNTPrimed tnt = world.spawn(event.getEntity().getLocation(), TNTPrimed.class);
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tnt.setVelocity(new Vector(0, 0, 0));
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tnt.setFuseTicks(0);
|
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tnt.setYield(((Fireball) event.getEntity()).getYield());
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event.getEntity().remove();
|
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}
|
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}
|
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|
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public void drop() {
|
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int randomAmount = current.minAmount + random.nextInt(current.maxAmount - current.minAmount);
|
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if (amount.get() > 0) {
|
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amount.set(amount.get() + randomAmount);
|
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return;
|
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}
|
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amount.set(randomAmount);
|
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|
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currentDropping = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), () -> {
|
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int xOffset = getStart(xLength);
|
||||
int zOffset = getStart(zLength);
|
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int yOffset = getHeightStart();
|
||||
|
||||
Point redStart = new Point(Config.RedExtendRegion.getMinX() + xOffset, Config.RedExtendRegion.getMaxY() + yOffset, Config.RedExtendRegion.getMaxZ() - zOffset);
|
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Point blueStart = new Point(Config.BlueExtendRegion.getMinX() + xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BlueExtendRegion.getMinZ() + zOffset);
|
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|
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vector.setX(random.nextDouble() - 0.5);
|
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vector.setZ(random.nextDouble() - 0.5);
|
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|
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LargeFireball fireballRed = world.spawn(redStart.toLocation(world), LargeFireball.class);
|
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fireballRed.setDirection(vector);
|
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fireballRed.setBounce(false);
|
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fireballRed.setIsIncendiary(false);
|
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fireballRed.setYield(current.explosionSize);
|
||||
|
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LargeFireball fireballBlue = world.spawn(blueStart.toLocation(world), LargeFireball.class);
|
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vector.setZ(vector.getZ() * -1);
|
||||
fireballBlue.setDirection(vector);
|
||||
fireballBlue.setBounce(false);
|
||||
fireballBlue.setIsIncendiary(false);
|
||||
fireballBlue.setYield(current.explosionSize);
|
||||
|
||||
if (amount.decrementAndGet() <= 0) {
|
||||
currentDropping.cancel();
|
||||
}
|
||||
}, 0L, 4L);
|
||||
}
|
||||
|
||||
private int getStart(int regionSize) {
|
||||
double randomNumber = (random.nextDouble() - random.nextDouble()) / 2 + 0.5;
|
||||
Bukkit.getLogger().log(Level.INFO, "Calculated Start: " + (int) (randomNumber * (regionSize - 1)));
|
||||
return Math.max(Math.min((int) (randomNumber * (regionSize - 1)), regionSize - 1), 0);
|
||||
}
|
||||
|
||||
private int getHeightStart() {
|
||||
return 5 + random.nextInt(15);
|
||||
}
|
||||
|
||||
public Meteor() {
|
||||
new StateDependentListener(Winconditions.METEOR, FightState.Running, this);
|
||||
|
||||
new StateDependent(Winconditions.METEOR, FightState.Running) {
|
||||
@Override
|
||||
public void enable() {
|
||||
startCountdown();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable() {
|
||||
currentCountdown.disable();
|
||||
}
|
||||
}.register();
|
||||
}
|
||||
|
||||
private class MeteorCountdown extends Countdown {
|
||||
|
||||
public MeteorCountdown(int time) {
|
||||
super(time, new Message("METEOR_COUNTDOWN"), SWSound.BLOCK_NOTE_BASS, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void countdownFinished() {
|
||||
drop();
|
||||
startCountdown();
|
||||
}
|
||||
}
|
||||
|
||||
private enum State {
|
||||
|
||||
PRE(60, 80, 1, 0, 0, 0),
|
||||
FIRST(25, 35, 6, 2, 3, 6),
|
||||
SECOND(20, 30, 7, 4, 4, 8),
|
||||
THIRD(15, 25, 7, 4, 5, 10),
|
||||
FOURTH(10, 20, 8, 6, 7, 14),
|
||||
LAST(5, 10, 0, 6, 9, 18);
|
||||
|
||||
|
||||
State(int minTime, int maxTime, int switchAfter, int explosionSize, int minAmount, int maxAmount) {
|
||||
this.MIN_TIME = minTime;
|
||||
this.MAX_TIME = maxTime;
|
||||
this.SWITCH_AFTER = switchAfter;
|
||||
this.explosionSize = explosionSize;
|
||||
this.minAmount = minAmount;
|
||||
this.maxAmount = maxAmount;
|
||||
}
|
||||
|
||||
private final int MIN_TIME; //NOSONAR
|
||||
private final int MAX_TIME; //NOSONAR
|
||||
private final int SWITCH_AFTER; //NOSONAR
|
||||
private final int explosionSize; //NOSONAR
|
||||
private final int minAmount;
|
||||
private final int maxAmount;
|
||||
|
||||
|
||||
public Meteor.State getNext() {
|
||||
switch (this) {
|
||||
case PRE:
|
||||
return FIRST;
|
||||
case FIRST:
|
||||
return SECOND;
|
||||
case SECOND:
|
||||
return THIRD;
|
||||
case THIRD:
|
||||
return FOURTH;
|
||||
case FOURTH:
|
||||
case LAST:
|
||||
return LAST;
|
||||
default:
|
||||
return PRE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
44
FightSystem_Core/src/de/steamwar/fightsystem/event/Point.java
Normale Datei
44
FightSystem_Core/src/de/steamwar/fightsystem/event/Point.java
Normale Datei
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.event;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
|
||||
class Point {
|
||||
|
||||
private final int x;
|
||||
private final int y;
|
||||
private final int z;
|
||||
|
||||
public Point(int x, int y, int z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public Location toLocation(World world) {
|
||||
return new Location(world, this.x, this.y, this.z); //NOSONAR
|
||||
}
|
||||
|
||||
public Location addAndToLocation(World world, int x, int y, int z) {
|
||||
return new Location(world, this.x + x, this.y + y, this.z + z); //NOSONAR
|
||||
}
|
||||
}
|
@ -321,6 +321,10 @@ public class FightTeam {
|
||||
return ready;
|
||||
}
|
||||
|
||||
public void pasteSchem() {
|
||||
testPasteAction();
|
||||
}
|
||||
|
||||
public void pasteSchem(SchematicNode schematic){
|
||||
setSchem(schematic);
|
||||
testPasteAction();
|
||||
|
@ -29,6 +29,7 @@ import de.steamwar.fightsystem.utils.Message;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||
@ -105,7 +106,7 @@ public class PercentWincondition extends Wincondition implements PrintableWincon
|
||||
|
||||
@EventHandler
|
||||
public void onEntityExplode(EntityExplodeEvent event) {
|
||||
if (explosionFilter.getAsBoolean() || !team.getExtendRegion().inRegion(event.getEntity().getLocation())) {
|
||||
if (event.getEntityType() == EntityType.FIREBALL || explosionFilter.getAsBoolean() || !team.getExtendRegion().inRegion(event.getEntity().getLocation())) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -36,5 +36,6 @@ public enum Winconditions {
|
||||
WATER_TECH_KO,
|
||||
PUMPKIN_TECH_KO,
|
||||
|
||||
HELLS_BELLS
|
||||
HELLS_BELLS,
|
||||
METEOR
|
||||
}
|
||||
|
@ -22,3 +22,5 @@ commands:
|
||||
state:
|
||||
skip:
|
||||
win:
|
||||
resetwg:
|
||||
resettb:
|
In neuem Issue referenzieren
Einen Benutzer sperren