SteamWar/FightSystem
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Neues Inventarhandling #301

Zusammengeführt
Lixfel hat 2 Commits von newInventory nach master 2021-11-09 10:58:09 +01:00 zusammengeführt
Nur Änderungen aus Commit 6400c960a9 werden angezeigt - Alle Commits anzeigen

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@ -29,8 +29,6 @@ import org.bukkit.event.block.BlockDispenseEvent;
import org.bukkit.event.inventory.InventoryClickEvent; import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryDragEvent; import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.event.inventory.InventoryType; import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
public class InFightInventory implements Listener { public class InFightInventory implements Listener {
@ -40,22 +38,12 @@ public class InFightInventory implements Listener {
@EventHandler @EventHandler
public void onInventoryClick(InventoryClickEvent event) { public void onInventoryClick(InventoryClickEvent event) {
Inventory clicked = event.getClickedInventory(); InventoryType top = event.getView().getTopInventory().getType();
if(event.getClick().isShiftClick()){ if(top == InventoryType.CRAFTING)
ItemStack clickedOn = event.getCurrentItem(); return;
if( if ((event.getCursor() != null && event.getCursor().getType() != Material.TNT) || (event.getCurrentItem() != null && event.getCurrentItem().getType() != Material.TNT))
clickedOn != null && event.setCancelled(true); // Deny if transferred item is not TNT
event.getView().getTopInventory().getType() != InventoryType.CRAFTING &&
clicked == event.getWhoClicked().getInventory())
event.setCancelled(true);
}else if (
clicked != event.getWhoClicked().getInventory() &&
clicked != null &&
clicked.getType() != InventoryType.PLAYER &&
event.getCursor() != null &&
event.getCursor().getType() != Material.AIR)
event.setCancelled(true);
} }
@EventHandler @EventHandler