Multiling (nur Multling) #294
@ -132,9 +132,9 @@ public class FightSchematic extends StateDependent {
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clipboard,
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clipboard,
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new Location(Bukkit.getWorlds().get(0), region.centerX(), region.getMinY(), region.centerZ()),
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new Location(Bukkit.getWorlds().get(0), region.centerX(), region.getMinY(), region.centerZ()),
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new Vector(
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new Vector(
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-(Config.PasteAligned && Config.BlueToRedX != 0 ? region.getSizeX() : dims.getBlockX())/2.0,
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Config.PasteAligned && Config.BlueToRedX != 0 ? region.getSizeX()/2.0 - dims.getBlockX() : -dims.getBlockX()/2.0,
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Config.WaterDepth != 0 ? Config.WaterDepth - WorldeditWrapper.impl.getWaterDepth(clipboard) : 0,
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Config.WaterDepth != 0 ? Config.WaterDepth - WorldeditWrapper.impl.getWaterDepth(clipboard) : 0,
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-(Config.PasteAligned && Config.BlueToRedZ != 0 ? region.getSizeZ() : dims.getBlockZ())/2.0
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Config.PasteAligned && Config.BlueToRedZ != 0 ? region.getSizeZ()/2.0 - dims.getBlockZ() : -dims.getBlockZ()/2.0
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).add(new Vector(rotate ? 1 : 0, 0, rotate ? 1 : 0)),
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).add(new Vector(rotate ? 1 : 0, 0, rotate ? 1 : 0)),
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new AffineTransform().rotateY(rotate ? 180 : 0)
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new AffineTransform().rotateY(rotate ? 180 : 0)
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);
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);
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