SteamWar/FightSystem
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1

New Fight UI #288

Zusammengeführt
Lixfel hat 9 Commits von newFightUI nach master 2021-10-01 17:25:56 +02:00 zusammengeführt
25 geänderte Dateien mit 296 neuen und 115 gelöschten Zeilen
Nur Änderungen aus Commit 5264bb0256 werden angezeigt - Alle Commits anzeigen

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@ -33,6 +33,7 @@ import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.utils.EnterHandler;
import de.steamwar.fightsystem.utils.FightStatistics;
import de.steamwar.fightsystem.utils.FightUI;
import de.steamwar.fightsystem.utils.TechHider;
import de.steamwar.fightsystem.winconditions.*;
import de.steamwar.sql.EventFight;
@ -87,6 +88,7 @@ public class FightSystem extends JavaPlugin {
new EnterHandler();
new TechHider();
new FightWorld();
new FightUI();
new WinconditionAllDead();
new WinconditionCaptainDead();
@ -129,8 +131,8 @@ public class FightSystem extends JavaPlugin {
new LiveRecorder();
new FileRecorder();
new OneShotStateDependent(ArenaMode.AntiReplay, FightState.PreRunning, () -> FightSystem.broadcast("§aDer Kampf beginnt!"));
new OneShotStateDependent(ArenaMode.AntiReplay, FightState.Running, () -> FightSystem.broadcast("§aArena freigegeben!"));
new OneShotStateDependent(ArenaMode.AntiReplay, FightState.PreRunning, () -> FightUI.addSubtitle("§7Kits verteilt"));
new OneShotStateDependent(ArenaMode.AntiReplay, FightState.Running, () -> FightUI.addSubtitle("§aArena freigegeben"));
new OneShotStateDependent(ArenaMode.AntiTest, FightState.Running, FightStatistics::start);
try {
@ -180,12 +182,12 @@ public class FightSystem extends JavaPlugin {
FightState.setFightState(FightState.RUNNING);
}
public static void setSpectateState(FightTeam winFightTeam, String windescription) {
public static void setSpectateState(FightTeam winFightTeam, String windescription, String subtitle) {
if(!PacketProcessor.isReplaying()){
if(winFightTeam != null) {
FightSystem.broadcast("§aDas Team " + winFightTeam.getColoredName() + " §ahat gewonnen!");
FightUI.printWin(winFightTeam.getPrefix() + "Sieg " + winFightTeam.getName(), subtitle);
} else {
FightSystem.broadcast("§aKein Team hat gewonnen!");
FightUI.printWin("§7Unentschieden", subtitle);
}
}

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@ -74,9 +74,9 @@ public class GUI {
inv.setItem(2, Material.GLASS, "§7POST_SCHEM_SETUP", (ClickType click) -> FightSystem.setPostSchemState());
inv.setItem(3, Material.GLASS, "§ePRE_RUNNING", (ClickType click) -> FightSystem.setPreRunningState());
inv.setItem(4, Material.GLASS, "§eRUNNING", (ClickType click) -> FightSystem.setRunningState());
inv.setItem(5, Material.GLASS, "§7SPECTATE Blue", (ClickType click) -> FightSystem.setSpectateState(Fight.getBlueTeam(), "operator"));
inv.setItem(6, Material.GLASS, "§7SPECTATE Red", (ClickType click) -> FightSystem.setSpectateState(Fight.getRedTeam(), "operator"));
inv.setItem(7, Material.GLASS, "§7SPECTATE Tie", (ClickType click) -> FightSystem.setSpectateState(null, "operator"));
inv.setItem(5, Material.GLASS, "§7SPECTATE Blue", (ClickType click) -> FightSystem.setSpectateState(Fight.getBlueTeam(), "operator", null));
inv.setItem(6, Material.GLASS, "§7SPECTATE Red", (ClickType click) -> FightSystem.setSpectateState(Fight.getRedTeam(), "operator", null));
inv.setItem(7, Material.GLASS, "§7SPECTATE Tie", (ClickType click) -> FightSystem.setSpectateState(null, "operator", null));
inv.setCallback(-999, (ClickType click) -> p.closeInventory());
inv.open();
}

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@ -34,14 +34,11 @@ public class WinCommand implements CommandExecutor {
}
if(args[0].equalsIgnoreCase(Fight.getBlueTeam().getName())){
FightSystem.broadcast("§cDer Kampfleiter hat den Kampf entschieden!");
FightSystem.setSpectateState(Fight.getBlueTeam(), "Referee");
FightSystem.setSpectateState(Fight.getBlueTeam(), "Referee", "§7Kampfleiterentscheidung");
}else if(args[0].equalsIgnoreCase(Fight.getRedTeam().getName())){
FightSystem.broadcast("§cDer Kampfleiter hat den Kampf entschieden!");
FightSystem.setSpectateState(Fight.getRedTeam(), "Referee");
FightSystem.setSpectateState(Fight.getRedTeam(), "Referee", "§7Kampfleiterentscheidung");
}else if(args[0].equalsIgnoreCase("tie")){
Lixfel markierte diese Unterhaltung als gelöst
Review

Was wird passieren, wenn ein team tie heißt? dann kannst du kein tie mehr machen!

Was wird passieren, wenn ein team tie heißt? dann kannst du kein tie mehr machen!
FightSystem.broadcast("§cDer Kampfleiter hat den Kampf entschieden!");
FightSystem.setSpectateState(null, "Referee");
FightSystem.setSpectateState(null, "Referee", "§7Kampfleiterentscheidung");
}
return false;
}

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@ -23,6 +23,7 @@ import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.listener.BasicListener;
import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.fightsystem.utils.FightUI;
import de.steamwar.fightsystem.utils.SWSound;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.TextComponent;
@ -86,7 +87,7 @@ public abstract class Countdown {
countdown.show();
}
FightSystem.broadcast("§aBeide Teams waren damit einverstanden, zum nächsten Event zu beschleunigen!");
FightUI.addSubtitle("§7Sprung zum nächsten Ereignis");
}
private void broadcast(String message){

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@ -20,7 +20,6 @@
package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.utils.SWSound;
public class TimeOverCountdown extends Countdown {
@ -39,7 +38,6 @@ public class TimeOverCountdown extends Countdown {
@Override
public void countdownFinished() {
FightSystem.broadcast("§aZeit abgelaufen!");
timeOver.run();
}
}

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@ -245,7 +245,7 @@ public class FightTeam {
this.leader = null;
if(!players.isEmpty()) {
setLeader(players.values().iterator().next());
FightSystem.broadcast("§aDer Spieler §e" + this.leader.getPlayer().getName() + " §aist nun Leader von Team " + getColoredName() + "§a!");
FightUI.addSubtitle(getPrefix() + "Neuer Leader: " + this.leader.getPlayer().getName());
}else if(FightState.getFightState() != FightState.PRE_LEADER_SETUP && !ArenaMode.RankedEvent.contains(Config.mode)){
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), FightSystem::setPreLeaderState, 1);
}
@ -377,19 +377,21 @@ public class FightTeam {
return spawn;
}
public double getHeartRatio(){
int maximumHearts = 0;
double currentHearts = 0;
for(FightPlayer fightPlayer : players.values()){
maximumHearts += 20;
if(!fightPlayer.isLiving())
continue;
currentHearts += fightPlayer.getPlayer().getHealth();
public double getCurrentHearts() {
return players.values().stream().filter(FightPlayer::isLiving).map(fp -> fp.getPlayer().getHealth()).reduce(Double::sum).orElse(0.0);
}
assert maximumHearts != 0;
return currentHearts / maximumHearts;
public double getHeartRatio(){
int maximumHearts = players.size() * 20;
return maximumHearts != 0 ? getCurrentHearts() / maximumHearts : 0;
}
public int getPlayerCount() {
return players.size();
}
public int getAlivePlayers() {
return (int) players.values().stream().filter(FightPlayer::isLiving).count();
}
public ChatColor getColor() {

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@ -24,10 +24,11 @@ import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.utils.FightUI;
import de.steamwar.fightsystem.utils.SWSound;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
@ -51,9 +52,9 @@ public class IngameDeath implements Listener {
if(team == null)
return;
FightSystem.broadcast("§cDer Spieler " + team.getPrefix() + player.getName() + " §cist gestorben!");
FightUI.addSubtitle(team.getPrefix() + player.getName() + " §7ist gestorben");
Fight.playSound(SWSound.ENTITY_WITHER_DEATH.getSound(), 100.0F, 1.0F);
team.getFightPlayer(player).setOut();
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> team.getFightPlayer(player).setOut());
}
@EventHandler(priority = EventPriority.HIGH)
@ -66,10 +67,10 @@ public class IngameDeath implements Listener {
return;
FightPlayer fightPlayer = team.getFightPlayer(player);
if(fightPlayer.isLiving()) {
FightSystem.broadcast("§cDer Spieler " + team.getPrefix() + player.getName() + " §chat den Kampf verlassen!");
team.getFightPlayer(player).setOut();
GlobalRecorder.getInstance().entityDespawns(player);
}
if(!fightPlayer.isLiving())
return;
FightUI.addSubtitle(team.getPrefix() + player.getName() + " §7hat den Kampf verlassen");
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> team.getFightPlayer(player).setOut());
}
}

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@ -149,7 +149,7 @@ public class Recording implements Listener {
GlobalRecorder.getInstance().entityMoves(e.getPlayer());
}
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPlayerDeath(PlayerDeathEvent e){
if(isNotSent(e.getEntity()))
return;
@ -157,6 +157,14 @@ public class Recording implements Listener {
GlobalRecorder.getInstance().entityDespawns(e.getEntity());
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPlayerQuit(PlayerQuitEvent e){
if(isNotSent(e.getPlayer()))
return;
GlobalRecorder.getInstance().entityDespawns(e.getPlayer());
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onBlockPhysics(BlockPhysicsEvent e){
if(FlatteningWrapper.impl.doRecord(e))

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@ -377,7 +377,7 @@ public class PacketProcessor {
REntity.dieAll();
freezer.disable();
if(Config.replayserver() || ArenaMode.AntiReplay.contains(Config.mode)) {
FightSystem.setSpectateState(null, "Replay ends");
FightSystem.setSpectateState(null, "Replay ends", null);
}else{
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cReplay beendet");
new EventSpectateCountdown().enable();

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@ -28,6 +28,12 @@ import java.util.Set;
public class StateDependentCountdown extends StateDependent {
private static Countdown mainCountdown = null;
public static Countdown getMainCountdown() {
return mainCountdown;
}
private final Countdown countdown;
public StateDependentCountdown(Set<ArenaMode> mode, Set<FightState> states, Countdown countdown) {
@ -48,11 +54,14 @@ public class StateDependentCountdown extends StateDependent {
@Override
public void enable() {
mainCountdown = countdown;
countdown.enable();
}
@Override
public void disable() {
countdown.disable();
if(mainCountdown == countdown)
mainCountdown = null;
}
}

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@ -0,0 +1,197 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2021 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.fightsystem.winconditions.Wincondition;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
import org.bukkit.entity.Player;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.Map;
import java.util.Queue;
import java.util.stream.Collectors;
public class FightUI {
private final BossBar leftBlue = Bukkit.createBossBar("Blue", BarColor.BLUE, BarStyle.SOLID);
private final BossBar leftRed = Bukkit.createBossBar("Red", BarColor.RED, BarStyle.SOLID);
private final Map<Player, BossBar> players = new HashMap<>();
public FightUI() {
new StateDependentTask(ArenaMode.AntiReplay, FightState.All, this::update, 20, 20);
}
private void update() {
final FightTeam blue = Fight.getBlueTeam();
final FightTeam red = Fight.getRedTeam();
double blueHearts = blue.getCurrentHearts();
double redHearts = red.getCurrentHearts();
double totalHearts = blueHearts + redHearts;
if(totalHearts == 0.0)
totalHearts = 1.0;
setupTeamBar(blue, leftBlue, blueHearts / totalHearts);
setupTeamBar(red, leftRed, redHearts / totalHearts);
int timeLeft = StateDependentCountdown.getMainCountdown() != null ? StateDependentCountdown.getMainCountdown().getTimeLeft() : 0;
String time = "§7" + (timeLeft/60) + "§8:§7" + (timeLeft%60);
String bluePlayers = blue.getPrefix() + blue.getAlivePlayers() + "§8/§7" + blue.getPlayerCount();
String redPlayers = red.getPrefix() + red.getAlivePlayers() + "§8/§7" + red.getPlayerCount();
String redAdditional = Wincondition.getPrintableWinconditions().stream().map(w -> w.getDisplay(red)).collect(Collectors.joining(" "));
String blueAdditional = Wincondition.getPrintableWinconditions().stream().map(w -> w.getDisplay(blue)).collect(Collectors.joining(" "));
Generator generator;
switch(FightState.getFightState()){
case PRE_LEADER_SETUP:
generator = (l, r, lP, rP, lW, rW) -> "§7Warten auf Teamleader";
break;
case PRE_SCHEM_SETUP:
generator = (l, r, lP, rP, lW, rW) -> l.getColoredName() + " §7Schemauswahl " + time + " " + r.getColoredName();
break;
case POST_SCHEM_SETUP:
generator = (l, r, lP, rP, lW, rW) -> l.getColoredName() + " " + lP + " §7Vorbereitung " + time + " " + rP + " " + r.getColoredName();
break;
case PRE_RUNNING:
generator = (l, r, lP, rP, lW, rW) -> l.getColoredName() + " " + lP + " §7Kampfbeginn in " + time + " " + rP + " " + r.getColoredName();
break;
case RUNNING:
generator = (l, r, lP, rP, lW, rW) -> l.getColoredName() + " " + lP + " " + lW + " " + time + " " + rW + " " + rP + " " + r.getColoredName();
break;
case SPECTATE:
default:
generator = (l, r, lP, rP, lW, rW) -> l.getColoredName() + " §7Kampf vorbei " + time + " " + r.getColoredName();
break;
}
leftBlue.setTitle(generator.gen(blue, red, bluePlayers, redPlayers, blueAdditional, redAdditional));
leftRed.setTitle(generator.gen(red, blue, redPlayers, bluePlayers, redAdditional, blueAdditional));
BossBar negZ = Config.blueNegZ() ? leftBlue : leftRed;
BossBar posZ = Config.blueNegZ() ? leftRed : leftBlue;
for(Player player : Bukkit.getOnlinePlayers()) {
float headRot = CraftbukkitWrapper.impl.headRotation(player);
BossBar current = players.remove(player);
if(headRot >= 180){ //negZ links
if(negZ != current){
if(current != null)
current.removePlayer(player);
negZ.addPlayer(player);
current = negZ;
}
}else{ //posZ links
if(posZ != current){
if(current != null)
current.removePlayer(player);
posZ.addPlayer(player);
current = posZ;
}
}
players.put(player, current);
}
}
private interface Generator {
String gen(FightTeam l, FightTeam r, String lPlayers, String rPlayers, String lWinconditions, String rWinconditions);
}
private void setupTeamBar(FightTeam team, BossBar bar, double progress) {
BarColor color = chat2bar(team.getColor());
if(bar.getColor() != color)
bar.setColor(color);
if(bar.getProgress() != progress)
bar.setProgress(progress);
}
private BarColor chat2bar(ChatColor color) {
switch(color) {
case DARK_BLUE:
case DARK_AQUA:
case BLUE:
case AQUA:
return BarColor.BLUE;
case GREEN:
case DARK_GREEN:
return BarColor.GREEN;
case DARK_RED:
case RED:
return BarColor.RED;
case DARK_PURPLE:
return BarColor.PURPLE;
case GOLD:
case YELLOW:
return BarColor.YELLOW;
case LIGHT_PURPLE:
return BarColor.PINK;
case BLACK:
case WHITE:
case GRAY:
case DARK_GRAY:
default:
return BarColor.WHITE;
}
}
private static final Queue<String> queue = new LinkedList<>();
private static boolean subtitleScheduled = false;
public static void printWin(String title, String winreason) {
queue.clear();
Bukkit.getOnlinePlayers().forEach(p -> {
p.resetTitle();
p.sendTitle(title, winreason, 10, 80, 10);
});
}
public static void addSubtitle(String message) {
if(FightState.Spectate.contains(FightState.getFightState()))
return;
queue.add(message);
if(!subtitleScheduled)
printSubtitle();
}
private static void printSubtitle() {
if(queue.isEmpty()) {
subtitleScheduled = false;
return;
}
String message = queue.poll();
Bukkit.getOnlinePlayers().forEach(p -> p.sendTitle(null, message, 10, 80, 10));
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), FightUI::printSubtitle, 100);
subtitleScheduled = true;
}
}

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@ -20,7 +20,6 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@ -34,8 +33,7 @@ public class EventTeamOffWincondition extends Wincondition{
@Override
public void enable() {
if(Fight.getBlueTeam().allPlayersOut() && Fight.getRedTeam().allPlayersOut()){
FightSystem.broadcast("§cBeide Teams sind offline!");
win(null);
win(null, "§7Beide Teams offline");
}else{
teamOff(Fight.getBlueTeam());
teamOff(Fight.getRedTeam());
@ -51,8 +49,7 @@ public class EventTeamOffWincondition extends Wincondition{
private void teamOff(FightTeam team){
if(team.allPlayersOut()){
FightSystem.broadcast("§cDas Team " + team.getColoredName() + " §cist offline!");
win(Fight.getOpposite(team));
win(Fight.getOpposite(team), team.getColoredName() + " §7offline");
}
}
}

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@ -20,7 +20,6 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@ -45,8 +44,7 @@ public class RankedPlayerLeftWincondition extends Wincondition implements Listen
return;
if(team.isPlayerLeader(player)) {
FightSystem.broadcast("§cDer Leader von " + team.getColoredName() + " §chat den Kampf verlassen!");
win(Fight.getOpposite(team));
win(Fight.getOpposite(team), team.getPrefix() + team.getLeader().getPlayer().getName() + " §7hat den Kampf verlassen");
}
}
}

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@ -47,17 +47,12 @@ public abstract class Wincondition {
return timeOverCountdown.getCountdown();
}
protected void win(FightTeam team){
FightSystem.setSpectateState(team, windescription);
protected void win(FightTeam team, String subtitle){
FightSystem.setSpectateState(team, windescription, subtitle);
}
protected FightTeam isTarget(Player player){
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam == null)
return null;
fightTeam.getFightPlayer(player).setOut();
return fightTeam;
return Fight.getPlayerTeam(player);
}
public static List<PrintableWincondition> getPrintableWinconditions(){

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@ -19,8 +19,8 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
@ -39,22 +39,24 @@ public class WinconditionAllDead extends Wincondition implements Listener {
@EventHandler
public void handlePlayerDeath(PlayerDeathEvent event) {
handleDeath(event.getEntity().getPlayer(), " §cist gestorben!");
handleDeath(event.getEntity().getPlayer());
}
@EventHandler
public void handlePlayerQuit(PlayerQuitEvent event) {
handleDeath(event.getPlayer(), " §chat den Kampf verlassen!");
handleDeath(event.getPlayer());
}
private void handleDeath(Player player, String message){
private void handleDeath(Player player){
FightTeam team = isTarget(player);
if(team == null)
return;
if(team.allPlayersOut()) {
FightSystem.broadcast("§cDer letzte Spieler aus " + team.getColoredName() + message);
win(Fight.getOpposite(team));
for(FightPlayer fp : team.getPlayers()) {
if(fp.isLiving() && fp.getPlayer() != player)
return;
}
win(Fight.getOpposite(team), team.getPrefix() + "Alle Spieler kampfunfähig");
}
}

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@ -19,7 +19,6 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@ -39,22 +38,21 @@ public class WinconditionCaptainDead extends Wincondition implements Listener {
@EventHandler
public void handlePlayerDeath(PlayerDeathEvent event) {
handleDeath(event.getEntity().getPlayer(), " §cist gestorben!");
handleDeath(event.getEntity().getPlayer());
}
@EventHandler
public void handlePlayerQuit(PlayerQuitEvent event) {
handleDeath(event.getPlayer(), " §chat den Kampf verlassen!");
handleDeath(event.getPlayer());
}
private void handleDeath(Player player, String message){
private void handleDeath(Player player){
FightTeam team = isTarget(player);
if(team == null)
return;
if(team.isPlayerLeader(player)) {
FightSystem.broadcast("§cDer Leader von " + team.getColoredName() + message);
win(Fight.getOpposite(team));
win(Fight.getOpposite(team), team.getPrefix() + team.getLeader().getPlayer().getName() + " kampfunfähig");
}
}
}

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@ -20,7 +20,6 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
@ -40,14 +39,11 @@ public class WinconditionHeartRatioTimeout extends Wincondition {
double redHeartRatio = Fight.getRedTeam().getHeartRatio();
if(blueHeartRatio > redHeartRatio) {
FightSystem.broadcast("§cDie Zeit ist abgelaufen, und Team " + Fight.getBlueTeam().getColoredName() + " §chatte mehr verbleibende Leben!");
win(Fight.getBlueTeam());
win(Fight.getBlueTeam(), Fight.getBlueTeam().getPrefix() + "Mehr verbleibende Leben");
}else if(blueHeartRatio < redHeartRatio){
FightSystem.broadcast("§cDie Zeit ist abgelaufen, und Team " + Fight.getRedTeam().getColoredName() + " §chatte mehr verbleibende Leben!");
win(Fight.getRedTeam());
win(Fight.getRedTeam(), Fight.getRedTeam().getPrefix() + "Mehr verbleibende Leben");
}else{
FightSystem.broadcast("§cDie Zeit ist abgelaufen, und beide Teams hatten die gleiche Anzahl an verbleibenden Leben!");
win(null);
win(null, "§7Zeit abgelaufen");
}
}
}

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@ -20,7 +20,6 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@ -64,7 +63,7 @@ public class WinconditionPercentSystem extends Wincondition implements Listener,
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
return team.getPrefix() + (Math.round(100.0 * getPercent(team)) / 100.0) + "§8%";
}
@Override
@ -92,8 +91,7 @@ public class WinconditionPercentSystem extends Wincondition implements Listener,
destroyedBlocks += event.blockList().size();
percent = (double)destroyedBlocks * 100 / volume;
if(percent >= Config.PercentWin) {
FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
win(Fight.getOpposite(team));
win(Fight.getOpposite(team), team.getColoredName() + " §7zu beschädigt");
}
}
}

Datei anzeigen

@ -20,7 +20,6 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
@ -40,14 +39,11 @@ public class WinconditionPercentTimeout extends Wincondition {
double redPercent = Wincondition.percentWincondition.getPercent(Fight.getRedTeam());
if(bluePercent > redPercent) {
FightSystem.broadcast("§cDie Zeit ist abgelaufen, und Team " + Fight.getRedTeam().getColoredName() + " §chat weniger Schaden erlitten!");
win(Fight.getRedTeam());
win(Fight.getRedTeam(), Fight.getRedTeam().getColoredName() + " §7weniger beschädigt");
}else if(bluePercent < redPercent){
FightSystem.broadcast("§cDie Zeit ist abgelaufen, und Team " + Fight.getBlueTeam().getColoredName() + " §chat weniger Schaden erlitten!");
win(Fight.getBlueTeam());
win(Fight.getBlueTeam(), Fight.getBlueTeam().getColoredName() + " §7weniger beschädigt");
}else{
FightSystem.broadcast("§cDie Zeit ist abgelaufen, und beide Teams hatten gleichen Schaden erlitten!");
win(null);
win(null, "§7Zeit abgelaufen");
}
}
}

Datei anzeigen

@ -20,7 +20,6 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
@ -70,28 +69,25 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
int bluePoints = teamMap.get(Fight.getBlueTeam()).getPoints();
if(bluePoints < redPoints) {
FightSystem.broadcast("§cDas Team " + Fight.getRedTeam().getColoredName() + " §chat mehr Punkte!");
win(Fight.getRedTeam());
win(Fight.getRedTeam(), Fight.getRedTeam().getPrefix() + " hat mehr Punkte");
}else if(bluePoints > redPoints){
FightSystem.broadcast("§cDas Team " + Fight.getBlueTeam().getColoredName() + " §chat mehr Punkte!");
win(Fight.getBlueTeam());
win(Fight.getBlueTeam(), Fight.getBlueTeam().getPrefix() + " hat mehr Punkte");
}else{
FightSystem.broadcast("§cBeide Teams haben gleich viele Punkte!");
win(null);
win(null, "§7Gleicher Punktestand");
}
}
@EventHandler
public void handlePlayerDeath(PlayerDeathEvent event) {
handleDeath(event.getEntity().getPlayer(), " §cist gestorben!");
handleDeath(event.getEntity().getPlayer());
}
@EventHandler
public void handlePlayerQuit(PlayerQuitEvent event) {
handleDeath(event.getPlayer(), " §chat den Kampf verlassen!");
handleDeath(event.getPlayer());
}
private void handleDeath(Player player, String message){
private void handleDeath(Player player){
FightTeam team = isTarget(player);
if(team == null)
return;
@ -99,7 +95,6 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
TeamPoints enemy = teamMap.get(Fight.getOpposite(team));
if(team.isPlayerLeader(player)) {
enemy.points += 500;
FightSystem.broadcast("§cDer Leader von " + team.getColoredName() + message);
timeOver();
}else if(team.getPlayers().size() <= 5)
enemy.points += 300;
@ -110,7 +105,7 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Punkte: " + teamMap.get(team).getPoints();
return team.getPrefix() + teamMap.get(team).getPoints() + "§8Punkte";
}
private class TeamPoints {

Datei anzeigen

@ -20,7 +20,6 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@ -57,7 +56,7 @@ public class WinconditionPumpkinTechKO extends Wincondition implements Printable
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Kanonen: " + teamMap.get(team).pumpkins;
return team.getPrefix() + teamMap.get(team).pumpkins + "§8Kanonen";
}
private class TeamPumpkin {
@ -77,8 +76,7 @@ public class WinconditionPumpkinTechKO extends Wincondition implements Printable
});
if(pumpkins == 0) {
FightSystem.broadcast("§cDas Team " + team.getColoredName() + " §cist Tech K.O.!");
win(Fight.getOpposite(team));
win(Fight.getOpposite(team), team.getColoredName() + " ist Tech K.O.");
}
}
}

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@ -64,7 +64,7 @@ public class WinconditionRelativePercent extends Wincondition implements Printab
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
return team.getPrefix() + (Math.round(100.0 * getPercent(team)) / 100.0) + "§8%";
}
public static class TeamPercent extends StateDependent {
@ -99,8 +99,7 @@ public class WinconditionRelativePercent extends Wincondition implements Printab
return;
if(getPercent() >= Config.PercentWin){
FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent");
FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent", team.getColoredName() + " §7zu beschädigt");
}
}

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@ -20,13 +20,12 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.fightsystem.utils.SWSound;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.TNTPrimed;
@ -121,8 +120,7 @@ public class WinconditionTimeTechKO extends Wincondition {
@Override
public void countdownFinished() {
FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu lange nicht geschossen!");
win(Fight.getOpposite(team));
win(Fight.getOpposite(team), team.getColoredName() + " ist Tech K.O.");
}
}
}

Datei anzeigen

@ -20,7 +20,6 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
@ -35,7 +34,6 @@ public class WinconditionTimeout extends Wincondition {
}
protected void timeOver() {
FightSystem.broadcast("§cDie Zeit ist abgelaufen!");
win(null);
win(null, "§7Zeit abgelaufen");
}
}

Datei anzeigen

@ -20,7 +20,6 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@ -55,7 +54,7 @@ public class WinconditionWaterTechKO extends Wincondition implements PrintableWi
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Wasser: " + teamMap.get(team).water;
return team.getPrefix() + teamMap.get(team).water + "§8Wasser";
}
private class TeamWater {
@ -74,8 +73,7 @@ public class WinconditionWaterTechKO extends Wincondition implements PrintableWi
});
if(water == 0){
FightSystem.broadcast("§cTeam " + team.getColoredName() + " §cwurde Tech K.O. gesetzt!");
win(Fight.getOpposite(team));
win(Fight.getOpposite(team), team.getColoredName() + " ist Tech K.O.");
}
}
}