RedstoneWincondition #274
@ -26,6 +26,7 @@ import de.steamwar.sql.EventFight;
|
||||
import de.steamwar.sql.Team;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
@ -33,7 +34,12 @@ import org.bukkit.util.Vector;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.*;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.function.BinaryOperator;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Supplier;
|
||||
import java.util.logging.Level;
|
||||
import java.util.stream.Collector;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class Config {
|
||||
@ -97,7 +103,7 @@ public class Config {
|
||||
//win condition parameters
|
||||
public static final int TimeoutTime;
|
||||
public static final double PercentWin;
|
||||
public static final List<String> IgnoredBlocks;
|
||||
public static final Set<Material> Blocks;
|
||||
|
||||
//default kits
|
||||
public static final String MemberDefault;
|
||||
@ -188,7 +194,7 @@ public class Config {
|
||||
|
||||
TimeoutTime = config.getInt("WinConditionParams.TimeoutTime");
|
||||
PercentWin = config.getDouble("WinConditionParams.PercentWin");
|
||||
IgnoredBlocks = Collections.unmodifiableList(config.getStringList("WinConditionParams.IgnoredBlocks"));
|
||||
Blocks = Collections.unmodifiableSet(config.getStringList("WinConditionParams.IgnoredBlocks").stream().map(Material::valueOf).collect(Collectors.toSet()));
|
||||
|
||||
EnterStages = Collections.unmodifiableList(config.getIntegerList("EnterStages"));
|
||||
|
||||
|
@ -94,6 +94,7 @@ public class FightSystem extends JavaPlugin {
|
||||
new WinconditionWaterTechKO();
|
||||
new WinconditionPercentSystem();
|
||||
new WinconditionRelativePercent();
|
||||
new WinconditionRelativeWhitelistPercent();
|
||||
new WinconditionPoints();
|
||||
new WinconditionTimeout();
|
||||
new WinconditionHeartRatioTimeout();
|
||||
|
@ -20,6 +20,8 @@
|
||||
package de.steamwar.fightsystem.states;
|
||||
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.winconditions.Winconditions;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
@ -27,6 +29,12 @@ public class OneShotStateDependent extends StateDependent{
|
||||
|
||||
private final Runnable runnable;
|
||||
|
||||
public OneShotStateDependent(Winconditions wincondition, Set<FightState> states, Runnable runnable) {
|
||||
super(Config.ActiveWinconditions.contains(wincondition), states);
|
||||
this.runnable = runnable;
|
||||
register();
|
||||
}
|
||||
|
||||
public OneShotStateDependent(Set<ArenaMode> mode, Set<FightState> states, Runnable runnable) {
|
||||
super(mode, states);
|
||||
this.runnable = runnable;
|
||||
|
@ -19,8 +19,109 @@
|
||||
|
||||
package de.steamwar.fightsystem.winconditions;
|
||||
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.OneShotStateDependent;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||
|
||||
public interface PercentWincondition {
|
||||
double getPercent(FightTeam team);
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public abstract class PercentWincondition extends Wincondition implements PrintableWincondition {
|
||||
|
||||
private static final World world = Bukkit.getWorlds().get(0);
|
||||
|
||||
protected final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
|
||||
|
||||
protected PercentWincondition(String windescription, Winconditions winconditions) {
|
||||
super(windescription);
|
||||
|
||||
if (Config.ActiveWinconditions.contains(winconditions)) {
|
||||
printableWinconditions.add(this);
|
||||
percentWincondition = this;
|
||||
}
|
||||
}
|
||||
|
||||
public String getDisplay(FightTeam team) {
|
||||
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
|
||||
}
|
||||
|
||||
public double getPercent(FightTeam team) {
|
||||
return teamMap.get(team).getPercent();
|
||||
}
|
||||
|
||||
protected class TeamPercent implements Listener {
|
||||
protected final FightTeam fightTeam;
|
||||
|
||||
protected int totalBlocks = 0;
|
||||
private int currentBlocks = 0;
|
||||
|
||||
protected TeamPercent(FightTeam fightTeam, Winconditions wincondition) {
|
||||
this.fightTeam = fightTeam;
|
||||
|
||||
new OneShotStateDependent(wincondition, FightState.Running, this::enable);
|
||||
new StateDependentListener(wincondition, FightState.Running, this).register();
|
||||
teamMap.put(fightTeam, this);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onEntityExplode(EntityExplodeEvent event) {
|
||||
if (checkEntern() || !fightTeam.getExtendRegion().inRegion(event.getEntity().getLocation())) {
|
||||
return;
|
||||
}
|
||||
|
||||
event.blockList().forEach(block -> {
|
||||
if (test(block.getType())) {
|
||||
currentBlocks--;
|
||||
}
|
||||
});
|
||||
|
||||
checkWin();
|
||||
}
|
||||
|
||||
protected void enable(){
|
||||
countTotal();
|
||||
currentBlocks = totalBlocks;
|
||||
}
|
||||
|
||||
protected void countTotal(){
|
||||
totalBlocks = 0;
|
||||
fightTeam.getSchemRegion().forEach((x, y, z) -> {
|
||||
if (test(world.getBlockAt(x, y, z).getType())) {
|
||||
totalBlocks++;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected boolean checkEntern(){
|
||||
return !Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft();
|
||||
}
|
||||
|
||||
protected boolean test(Material type){
|
||||
return !Config.Blocks.contains(type);
|
||||
}
|
||||
|
||||
protected void checkWin(){
|
||||
if (getPercent() >= Config.PercentWin) {
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + fightTeam.getColoredName() + " §chat zu viel Schaden erlitten!");
|
||||
win(Fight.getOpposite(fightTeam));
|
||||
}
|
||||
}
|
||||
|
||||
protected double getPercent() {
|
||||
if (currentBlocks >= totalBlocks) {
|
||||
return 0;
|
||||
}
|
||||
return (totalBlocks - currentBlocks) * 100 / (double) totalBlocks;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,82 +19,28 @@
|
||||
|
||||
package de.steamwar.fightsystem.winconditions;
|
||||
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class WinconditionPercentSystem extends Wincondition implements Listener, PrintableWincondition, PercentWincondition {
|
||||
|
||||
private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
|
||||
public class WinconditionPercentSystem extends PercentWincondition {
|
||||
|
||||
public WinconditionPercentSystem() {
|
||||
super("Percent");
|
||||
teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
|
||||
teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
|
||||
super("Percent", Winconditions.PERCENT_SYSTEM);
|
||||
create(Fight.getBlueTeam());
|
||||
create(Fight.getRedTeam());
|
||||
}
|
||||
|
||||
new StateDependentListener(Winconditions.PERCENT_SYSTEM, FightState.Running, this){
|
||||
private void create(FightTeam fightTeam) {
|
||||
new TeamPercent(fightTeam, Winconditions.PERCENT_SYSTEM){
|
||||
@Override
|
||||
public void enable() {
|
||||
super.enable();
|
||||
teamMap.forEach((team, percent) -> {
|
||||
percent.destroyedBlocks = 0;
|
||||
percent.percent = 0;
|
||||
});
|
||||
protected boolean checkEntern() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void countTotal() {
|
||||
totalBlocks = fightTeam.getSchemRegion().volume();
|
||||
}
|
||||
};
|
||||
if(Config.ActiveWinconditions.contains(Winconditions.PERCENT_SYSTEM)){
|
||||
printableWinconditions.add(this);
|
||||
percentWincondition = this;
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void handleEntityExplode(EntityExplodeEvent event) {
|
||||
teamMap.values().forEach(teamPercent -> teamPercent.check(event));
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDisplay(FightTeam team) {
|
||||
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getPercent(FightTeam team) {
|
||||
return teamMap.get(team).percent;
|
||||
}
|
||||
|
||||
private class TeamPercent {
|
||||
|
||||
private final FightTeam team;
|
||||
private final int volume;
|
||||
private double percent;
|
||||
private int destroyedBlocks;
|
||||
|
||||
private TeamPercent(FightTeam team) {
|
||||
this.team = team;
|
||||
this.volume = team.getSchemRegion().volume();
|
||||
}
|
||||
|
||||
private void check(EntityExplodeEvent event) {
|
||||
if(!team.getExtendRegion().inRegion(event.getEntity().getLocation())){
|
||||
return;
|
||||
}
|
||||
|
||||
destroyedBlocks += event.blockList().size();
|
||||
percent = (double)destroyedBlocks * 100 / volume;
|
||||
if(percent >= Config.PercentWin) {
|
||||
FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
|
||||
win(Fight.getOpposite(team));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,7 +25,6 @@ import de.steamwar.fightsystem.countdown.TimeOverCountdown;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependent;
|
||||
import de.steamwar.fightsystem.states.StateDependentCountdown;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import org.bukkit.entity.Player;
|
||||
@ -37,31 +36,18 @@ import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class WinconditionPoints extends Wincondition implements PrintableWincondition, Listener {
|
||||
public class WinconditionPoints extends PercentWincondition implements Listener {
|
||||
|
||||
private final Map<FightTeam, TeamPoints> teamMap = new HashMap<>();
|
||||
|
||||
public WinconditionPoints(){
|
||||
super("Points");
|
||||
|
||||
super("Points", Winconditions.POINTS);
|
||||
teamMap.put(Fight.getBlueTeam(), new TeamPoints(Fight.getBlueTeam()));
|
||||
teamMap.put(Fight.getRedTeam(), new TeamPoints(Fight.getRedTeam()));
|
||||
|
||||
new StateDependentListener(Winconditions.POINTS, FightState.Ingame, this);
|
||||
new StateDependent(Winconditions.POINTS, FightState.Ingame){
|
||||
@Override
|
||||
public void enable() {
|
||||
teamMap.values().forEach(TeamPoints::enable);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable() {
|
||||
teamMap.values().forEach(TeamPoints::disable);
|
||||
}
|
||||
}.register();
|
||||
if(Config.ActiveWinconditions.contains(Winconditions.POINTS)){
|
||||
timeOverCountdown = new StateDependentCountdown(Winconditions.POINTS, FightState.Running, new TimeOverCountdown(this::timeOver));
|
||||
printableWinconditions.add(this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -113,30 +99,38 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
|
||||
return team.getPrefix() + "Punkte: " + teamMap.get(team).getPoints();
|
||||
}
|
||||
|
||||
private class TeamPoints {
|
||||
private class TeamPoints extends TeamPercent {
|
||||
private static final int MAX_POINTS = 2000;
|
||||
|
||||
private final FightTeam team;
|
||||
private final WinconditionRelativePercent.TeamPercent percent;
|
||||
|
||||
private double factor;
|
||||
private int points;
|
||||
|
||||
TeamPoints(FightTeam team){
|
||||
this.team = team;
|
||||
this.percent = new WinconditionRelativePercent.TeamPercent(team);
|
||||
super(team, Winconditions.POINTS);
|
||||
}
|
||||
|
||||
public void enable() {
|
||||
this.points = 0;
|
||||
percent.enable();
|
||||
int ownBlocks = percent.getBlockCount();
|
||||
int enemyBlocks = teamMap.get(Fight.getOpposite(team)).percent.getBlockCount();
|
||||
@Override
|
||||
protected void checkWin() {
|
||||
//ignored
|
||||
}
|
||||
|
||||
if(enemyBlocks < ownBlocks) {
|
||||
@Override
|
||||
protected void enable() {
|
||||
super.enable();
|
||||
TeamPoints opponent = teamMap.get(Fight.getOpposite(fightTeam));
|
||||
if(opponent.totalBlocks == 0)
|
||||
return;
|
||||
|
||||
setup(opponent.totalBlocks);
|
||||
opponent.setup(totalBlocks);
|
||||
}
|
||||
|
||||
private void setup(int enemyBlocks){
|
||||
points = 0;
|
||||
if(enemyBlocks < totalBlocks) {
|
||||
this.factor = 100; //Original mit 20 (20% = 0.2 ergeben 2000 Punkte
|
||||
} else {
|
||||
double f = 100.0 * ownBlocks / enemyBlocks;
|
||||
double f = 100.0 * totalBlocks / enemyBlocks;
|
||||
|
||||
if(f > 100)
|
||||
f = 100;
|
||||
@ -147,12 +141,8 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
|
||||
}
|
||||
}
|
||||
|
||||
public void disable(){
|
||||
percent.disable();
|
||||
}
|
||||
|
||||
public int getPoints(){
|
||||
int damagePoints = (int)(teamMap.get(Fight.getOpposite(team)).percent.getPercent() * factor);
|
||||
int damagePoints = (int)(teamMap.get(Fight.getOpposite(fightTeam)).getPercent() * factor);
|
||||
if(damagePoints > MAX_POINTS)
|
||||
damagePoints = MAX_POINTS;
|
||||
return points + damagePoints;
|
||||
|
@ -19,112 +19,18 @@
|
||||
|
||||
package de.steamwar.fightsystem.winconditions;
|
||||
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependent;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class WinconditionRelativePercent extends Wincondition implements PrintableWincondition, PercentWincondition {
|
||||
|
||||
private static final World world = Bukkit.getWorlds().get(0);
|
||||
private static final Set<Material> ignoredBlocks;
|
||||
|
||||
static{
|
||||
Set<Material> ignored = new HashSet<>();
|
||||
for(String s : Config.IgnoredBlocks)
|
||||
ignored.add(Material.valueOf(s));
|
||||
ignoredBlocks = Collections.unmodifiableSet(ignored);
|
||||
}
|
||||
|
||||
private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
|
||||
public class WinconditionRelativePercent extends PercentWincondition {
|
||||
|
||||
public WinconditionRelativePercent() {
|
||||
super("RelativePercent");
|
||||
teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
|
||||
teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
|
||||
|
||||
if(Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT)){
|
||||
printableWinconditions.add(this);
|
||||
percentWincondition = this;
|
||||
}
|
||||
super("RelativePercent", Winconditions.RELATIVE_PERCENT);
|
||||
create(Fight.getBlueTeam());
|
||||
create(Fight.getRedTeam());
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getPercent(FightTeam team) {
|
||||
return teamMap.get(team).getPercent();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDisplay(FightTeam team) {
|
||||
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
|
||||
}
|
||||
|
||||
public static class TeamPercent extends StateDependent {
|
||||
private final FightTeam team;
|
||||
|
||||
private int blockCount;
|
||||
private BukkitTask task;
|
||||
private int currentBlocks;
|
||||
|
||||
public TeamPercent(FightTeam team){
|
||||
super(Winconditions.RELATIVE_PERCENT, FightState.Running);
|
||||
this.team = team;
|
||||
this.currentBlocks = 1;
|
||||
register();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enable(){
|
||||
blockCount = currentBlocks();
|
||||
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::check, 400, 400);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable(){
|
||||
task.cancel();
|
||||
}
|
||||
|
||||
private void check(){
|
||||
currentBlocks();
|
||||
|
||||
if(!Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT))
|
||||
return;
|
||||
|
||||
if(getPercent() >= Config.PercentWin){
|
||||
FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
|
||||
FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent");
|
||||
}
|
||||
}
|
||||
|
||||
public double getPercent(){
|
||||
if(currentBlocks > blockCount)
|
||||
return 0;
|
||||
return (blockCount - currentBlocks) * 100 / (double) blockCount;
|
||||
}
|
||||
|
||||
public int getBlockCount(){
|
||||
return blockCount;
|
||||
}
|
||||
|
||||
private int currentBlocks(){
|
||||
// Entern active
|
||||
if(!Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft())
|
||||
return currentBlocks;
|
||||
|
||||
currentBlocks = 0;
|
||||
team.getSchemRegion().forEach((x, y, z) -> {
|
||||
if(!ignoredBlocks.contains(world.getBlockAt(x,y,z).getType()))
|
||||
currentBlocks++;
|
||||
});
|
||||
return currentBlocks;
|
||||
}
|
||||
private void create(FightTeam fightTeam) {
|
||||
new TeamPercent(fightTeam, Winconditions.RELATIVE_PERCENT);
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,7 @@ public enum Winconditions {
|
||||
CAPTAIN_DEAD,
|
||||
|
||||
PERCENT_SYSTEM,
|
||||
RELATIVE_WHITELIST_PERCENT,
|
||||
RELATIVE_PERCENT,
|
||||
POINTS,
|
||||
|
||||
|
@ -0,0 +1,44 @@
|
||||
/*
|
||||
YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.winconditions;
|
||||
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.event.Listener;
|
||||
|
||||
public class WinconditionRelativeWhitelistPercent extends PercentWincondition implements Listener {
|
||||
|
||||
public WinconditionRelativeWhitelistPercent() {
|
||||
super("RelativeWhitelistPercent", Winconditions.RELATIVE_WHITELIST_PERCENT);
|
||||
create(Fight.getBlueTeam());
|
||||
create(Fight.getRedTeam());
|
||||
}
|
||||
|
||||
private void create(FightTeam fightTeam) {
|
||||
new PercentWincondition.TeamPercent(fightTeam, Winconditions.RELATIVE_WHITELIST_PERCENT){
|
||||
@Override
|
||||
protected boolean test(Material type) {
|
||||
return Config.Blocks.contains(type);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
In neuem Issue referenzieren
Einen Benutzer sperren
Licence fehlt.