SteamWar/FightSystem
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RedstoneWincondition #274

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YoyoNow möchte 18 Commits von RedstoneWincondition nach master mergen
9 geänderte Dateien mit 210 neuen und 207 gelöschten Zeilen

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@ -26,6 +26,7 @@ import de.steamwar.sql.EventFight;
import de.steamwar.sql.Team;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
@ -33,7 +34,12 @@ import org.bukkit.util.Vector;
import java.io.File;
import java.util.*;
import java.util.function.BiConsumer;
import java.util.function.BinaryOperator;
import java.util.function.Function;
import java.util.function.Supplier;
import java.util.logging.Level;
import java.util.stream.Collector;
import java.util.stream.Collectors;
public class Config {
@ -97,7 +103,7 @@ public class Config {
//win condition parameters
public static final int TimeoutTime;
public static final double PercentWin;
public static final List<String> IgnoredBlocks;
public static final Set<Material> Blocks;
//default kits
public static final String MemberDefault;
@ -188,7 +194,7 @@ public class Config {
TimeoutTime = config.getInt("WinConditionParams.TimeoutTime");
PercentWin = config.getDouble("WinConditionParams.PercentWin");
IgnoredBlocks = Collections.unmodifiableList(config.getStringList("WinConditionParams.IgnoredBlocks"));
Blocks = Collections.unmodifiableSet(config.getStringList("WinConditionParams.IgnoredBlocks").stream().map(Material::valueOf).collect(Collectors.toSet()));
EnterStages = Collections.unmodifiableList(config.getIntegerList("EnterStages"));

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@ -94,6 +94,7 @@ public class FightSystem extends JavaPlugin {
new WinconditionWaterTechKO();
new WinconditionPercentSystem();
new WinconditionRelativePercent();
new WinconditionRelativeWhitelistPercent();
new WinconditionPoints();
new WinconditionTimeout();
new WinconditionHeartRatioTimeout();

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@ -20,6 +20,8 @@
package de.steamwar.fightsystem.states;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.winconditions.Winconditions;
import java.util.Set;
@ -27,6 +29,12 @@ public class OneShotStateDependent extends StateDependent{
private final Runnable runnable;
public OneShotStateDependent(Winconditions wincondition, Set<FightState> states, Runnable runnable) {
super(Config.ActiveWinconditions.contains(wincondition), states);
this.runnable = runnable;
register();
}
public OneShotStateDependent(Set<ArenaMode> mode, Set<FightState> states, Runnable runnable) {
super(mode, states);
this.runnable = runnable;

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@ -19,8 +19,109 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
public interface PercentWincondition {
double getPercent(FightTeam team);
import java.util.HashMap;
import java.util.Map;
public abstract class PercentWincondition extends Wincondition implements PrintableWincondition {
private static final World world = Bukkit.getWorlds().get(0);
protected final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
protected PercentWincondition(String windescription, Winconditions winconditions) {
super(windescription);
if (Config.ActiveWinconditions.contains(winconditions)) {
printableWinconditions.add(this);
percentWincondition = this;
}
}
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
}
public double getPercent(FightTeam team) {
return teamMap.get(team).getPercent();
}
protected class TeamPercent implements Listener {
protected final FightTeam fightTeam;
protected int totalBlocks = 0;
private int currentBlocks = 0;
protected TeamPercent(FightTeam fightTeam, Winconditions wincondition) {
this.fightTeam = fightTeam;
new OneShotStateDependent(wincondition, FightState.Running, this::enable);
new StateDependentListener(wincondition, FightState.Running, this).register();
teamMap.put(fightTeam, this);
}
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
if (checkEntern() || !fightTeam.getExtendRegion().inRegion(event.getEntity().getLocation())) {
return;
}
event.blockList().forEach(block -> {
if (test(block.getType())) {
currentBlocks--;
}
});
checkWin();
}
protected void enable(){
countTotal();
currentBlocks = totalBlocks;
}
protected void countTotal(){
totalBlocks = 0;
fightTeam.getSchemRegion().forEach((x, y, z) -> {
if (test(world.getBlockAt(x, y, z).getType())) {
totalBlocks++;
}
});
}
protected boolean checkEntern(){
return !Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft();
}
protected boolean test(Material type){
return !Config.Blocks.contains(type);
}
protected void checkWin(){
if (getPercent() >= Config.PercentWin) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + fightTeam.getColoredName() + " §chat zu viel Schaden erlitten!");
win(Fight.getOpposite(fightTeam));
}
}
protected double getPercent() {
if (currentBlocks >= totalBlocks) {
return 0;
}
return (totalBlocks - currentBlocks) * 100 / (double) totalBlocks;
}
}
}

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@ -19,82 +19,28 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import java.util.HashMap;
import java.util.Map;
public class WinconditionPercentSystem extends Wincondition implements Listener, PrintableWincondition, PercentWincondition {
private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
public class WinconditionPercentSystem extends PercentWincondition {
public WinconditionPercentSystem() {
super("Percent");
teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
super("Percent", Winconditions.PERCENT_SYSTEM);
create(Fight.getBlueTeam());
create(Fight.getRedTeam());
}
new StateDependentListener(Winconditions.PERCENT_SYSTEM, FightState.Running, this){
private void create(FightTeam fightTeam) {
new TeamPercent(fightTeam, Winconditions.PERCENT_SYSTEM){
@Override
public void enable() {
super.enable();
teamMap.forEach((team, percent) -> {
percent.destroyedBlocks = 0;
percent.percent = 0;
});
protected boolean checkEntern() {
return false;
}
@Override
protected void countTotal() {
totalBlocks = fightTeam.getSchemRegion().volume();
}
};
if(Config.ActiveWinconditions.contains(Winconditions.PERCENT_SYSTEM)){
printableWinconditions.add(this);
percentWincondition = this;
}
}
@EventHandler
public void handleEntityExplode(EntityExplodeEvent event) {
teamMap.values().forEach(teamPercent -> teamPercent.check(event));
}
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
}
@Override
public double getPercent(FightTeam team) {
return teamMap.get(team).percent;
}
private class TeamPercent {
private final FightTeam team;
private final int volume;
private double percent;
private int destroyedBlocks;
private TeamPercent(FightTeam team) {
this.team = team;
this.volume = team.getSchemRegion().volume();
}
private void check(EntityExplodeEvent event) {
if(!team.getExtendRegion().inRegion(event.getEntity().getLocation())){
return;
}
destroyedBlocks += event.blockList().size();
percent = (double)destroyedBlocks * 100 / volume;
if(percent >= Config.PercentWin) {
FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
win(Fight.getOpposite(team));
}
}
}
}

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@ -25,7 +25,6 @@ import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.entity.Player;
@ -37,31 +36,18 @@ import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap;
import java.util.Map;
public class WinconditionPoints extends Wincondition implements PrintableWincondition, Listener {
public class WinconditionPoints extends PercentWincondition implements Listener {
private final Map<FightTeam, TeamPoints> teamMap = new HashMap<>();
public WinconditionPoints(){
super("Points");
super("Points", Winconditions.POINTS);
teamMap.put(Fight.getBlueTeam(), new TeamPoints(Fight.getBlueTeam()));
teamMap.put(Fight.getRedTeam(), new TeamPoints(Fight.getRedTeam()));
new StateDependentListener(Winconditions.POINTS, FightState.Ingame, this);
new StateDependent(Winconditions.POINTS, FightState.Ingame){
@Override
public void enable() {
teamMap.values().forEach(TeamPoints::enable);
}
@Override
public void disable() {
teamMap.values().forEach(TeamPoints::disable);
}
}.register();
if(Config.ActiveWinconditions.contains(Winconditions.POINTS)){
timeOverCountdown = new StateDependentCountdown(Winconditions.POINTS, FightState.Running, new TimeOverCountdown(this::timeOver));
printableWinconditions.add(this);
}
}
@ -113,30 +99,38 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
return team.getPrefix() + "Punkte: " + teamMap.get(team).getPoints();
}
private class TeamPoints {
private class TeamPoints extends TeamPercent {
private static final int MAX_POINTS = 2000;
private final FightTeam team;
private final WinconditionRelativePercent.TeamPercent percent;
private double factor;
private int points;
TeamPoints(FightTeam team){
this.team = team;
this.percent = new WinconditionRelativePercent.TeamPercent(team);
super(team, Winconditions.POINTS);
}
public void enable() {
this.points = 0;
percent.enable();
int ownBlocks = percent.getBlockCount();
int enemyBlocks = teamMap.get(Fight.getOpposite(team)).percent.getBlockCount();
@Override
protected void checkWin() {
//ignored
}
if(enemyBlocks < ownBlocks) {
@Override
protected void enable() {
super.enable();
TeamPoints opponent = teamMap.get(Fight.getOpposite(fightTeam));
if(opponent.totalBlocks == 0)
return;
setup(opponent.totalBlocks);
opponent.setup(totalBlocks);
}
private void setup(int enemyBlocks){
points = 0;
if(enemyBlocks < totalBlocks) {
this.factor = 100; //Original mit 20 (20% = 0.2 ergeben 2000 Punkte
} else {
double f = 100.0 * ownBlocks / enemyBlocks;
double f = 100.0 * totalBlocks / enemyBlocks;
if(f > 100)
f = 100;
@ -147,12 +141,8 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
}
}
public void disable(){
percent.disable();
}
public int getPoints(){
int damagePoints = (int)(teamMap.get(Fight.getOpposite(team)).percent.getPercent() * factor);
int damagePoints = (int)(teamMap.get(Fight.getOpposite(fightTeam)).getPercent() * factor);
if(damagePoints > MAX_POINTS)
damagePoints = MAX_POINTS;
return points + damagePoints;

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@ -19,112 +19,18 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.scheduler.BukkitTask;
import java.util.*;
public class WinconditionRelativePercent extends Wincondition implements PrintableWincondition, PercentWincondition {
private static final World world = Bukkit.getWorlds().get(0);
private static final Set<Material> ignoredBlocks;
static{
Set<Material> ignored = new HashSet<>();
for(String s : Config.IgnoredBlocks)
ignored.add(Material.valueOf(s));
ignoredBlocks = Collections.unmodifiableSet(ignored);
}
private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
public class WinconditionRelativePercent extends PercentWincondition {
public WinconditionRelativePercent() {
super("RelativePercent");
teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
if(Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT)){
printableWinconditions.add(this);
percentWincondition = this;
}
super("RelativePercent", Winconditions.RELATIVE_PERCENT);
create(Fight.getBlueTeam());
create(Fight.getRedTeam());
}
@Override
public double getPercent(FightTeam team) {
return teamMap.get(team).getPercent();
}
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
}
public static class TeamPercent extends StateDependent {
private final FightTeam team;
private int blockCount;
private BukkitTask task;
private int currentBlocks;
public TeamPercent(FightTeam team){
super(Winconditions.RELATIVE_PERCENT, FightState.Running);
this.team = team;
this.currentBlocks = 1;
register();
}
@Override
public void enable(){
blockCount = currentBlocks();
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::check, 400, 400);
}
@Override
public void disable(){
task.cancel();
}
private void check(){
currentBlocks();
if(!Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT))
return;
if(getPercent() >= Config.PercentWin){
FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent");
}
}
public double getPercent(){
if(currentBlocks > blockCount)
return 0;
return (blockCount - currentBlocks) * 100 / (double) blockCount;
}
public int getBlockCount(){
return blockCount;
}
private int currentBlocks(){
// Entern active
if(!Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft())
return currentBlocks;
currentBlocks = 0;
team.getSchemRegion().forEach((x, y, z) -> {
if(!ignoredBlocks.contains(world.getBlockAt(x,y,z).getType()))
currentBlocks++;
});
return currentBlocks;
}
private void create(FightTeam fightTeam) {
new TeamPercent(fightTeam, Winconditions.RELATIVE_PERCENT);
}
}

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@ -28,6 +28,7 @@ public enum Winconditions {
CAPTAIN_DEAD,
PERCENT_SYSTEM,
RELATIVE_WHITELIST_PERCENT,
RELATIVE_PERCENT,
POINTS,

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@ -0,0 +1,44 @@
/*
YoyoNow markierte diese Unterhaltung als gelöst Veraltet
Veraltet
Review

Licence fehlt.

Licence fehlt.
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import org.bukkit.Material;
import org.bukkit.event.Listener;
public class WinconditionRelativeWhitelistPercent extends PercentWincondition implements Listener {
public WinconditionRelativeWhitelistPercent() {
super("RelativeWhitelistPercent", Winconditions.RELATIVE_WHITELIST_PERCENT);
create(Fight.getBlueTeam());
create(Fight.getRedTeam());
}
private void create(FightTeam fightTeam) {
new PercentWincondition.TeamPercent(fightTeam, Winconditions.RELATIVE_WHITELIST_PERCENT){
@Override
protected boolean test(Material type) {
return Config.Blocks.contains(type);
}
};
}
}