RedstoneWincondition #274
@ -26,6 +26,7 @@ import de.steamwar.sql.EventFight;
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import de.steamwar.sql.Team;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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@ -33,7 +34,12 @@ import org.bukkit.util.Vector;
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import java.io.File;
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import java.util.*;
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import java.util.function.BiConsumer;
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import java.util.function.BinaryOperator;
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import java.util.function.Function;
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import java.util.function.Supplier;
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import java.util.logging.Level;
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import java.util.stream.Collector;
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import java.util.stream.Collectors;
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public class Config {
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@ -97,7 +103,7 @@ public class Config {
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//win condition parameters
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public static final int TimeoutTime;
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public static final double PercentWin;
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public static final List<String> IgnoredBlocks;
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public static final Set<Material> Blocks;
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//default kits
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public static final String MemberDefault;
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@ -188,7 +194,7 @@ public class Config {
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TimeoutTime = config.getInt("WinConditionParams.TimeoutTime");
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PercentWin = config.getDouble("WinConditionParams.PercentWin");
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IgnoredBlocks = Collections.unmodifiableList(config.getStringList("WinConditionParams.IgnoredBlocks"));
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Blocks = Collections.unmodifiableSet(config.getStringList("WinConditionParams.IgnoredBlocks").stream().map(Material::valueOf).collect(Collectors.toSet()));
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EnterStages = Collections.unmodifiableList(config.getIntegerList("EnterStages"));
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@ -94,6 +94,7 @@ public class FightSystem extends JavaPlugin {
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new WinconditionWaterTechKO();
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new WinconditionPercentSystem();
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new WinconditionRelativePercent();
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new WinconditionRelativeWhitelistPercent();
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new WinconditionPoints();
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new WinconditionTimeout();
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new WinconditionHeartRatioTimeout();
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@ -20,6 +20,8 @@
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package de.steamwar.fightsystem.states;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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import java.util.Set;
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@ -27,6 +29,12 @@ public class OneShotStateDependent extends StateDependent{
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private final Runnable runnable;
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public OneShotStateDependent(Winconditions wincondition, Set<FightState> states, Runnable runnable) {
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super(Config.ActiveWinconditions.contains(wincondition), states);
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this.runnable = runnable;
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register();
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}
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public OneShotStateDependent(Set<ArenaMode> mode, Set<FightState> states, Runnable runnable) {
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super(mode, states);
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this.runnable = runnable;
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@ -19,8 +19,109 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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public interface PercentWincondition {
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double getPercent(FightTeam team);
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import java.util.HashMap;
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import java.util.Map;
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public abstract class PercentWincondition extends Wincondition implements PrintableWincondition {
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private static final World world = Bukkit.getWorlds().get(0);
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protected final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
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protected PercentWincondition(String windescription, Winconditions winconditions) {
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super(windescription);
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if (Config.ActiveWinconditions.contains(winconditions)) {
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printableWinconditions.add(this);
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percentWincondition = this;
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}
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}
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public String getDisplay(FightTeam team) {
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return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
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}
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public double getPercent(FightTeam team) {
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return teamMap.get(team).getPercent();
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}
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protected class TeamPercent implements Listener {
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protected final FightTeam fightTeam;
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protected int totalBlocks = 0;
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private int currentBlocks = 0;
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protected TeamPercent(FightTeam fightTeam, Winconditions wincondition) {
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this.fightTeam = fightTeam;
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new OneShotStateDependent(wincondition, FightState.Running, this::enable);
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new StateDependentListener(wincondition, FightState.Running, this).register();
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teamMap.put(fightTeam, this);
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}
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@EventHandler
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public void onEntityExplode(EntityExplodeEvent event) {
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if (checkEntern() || !fightTeam.getExtendRegion().inRegion(event.getEntity().getLocation())) {
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return;
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}
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event.blockList().forEach(block -> {
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if (test(block.getType())) {
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currentBlocks--;
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}
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});
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checkWin();
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}
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protected void enable(){
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countTotal();
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currentBlocks = totalBlocks;
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}
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protected void countTotal(){
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totalBlocks = 0;
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fightTeam.getSchemRegion().forEach((x, y, z) -> {
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if (test(world.getBlockAt(x, y, z).getType())) {
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totalBlocks++;
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}
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});
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}
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protected boolean checkEntern(){
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return !Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft();
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}
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protected boolean test(Material type){
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return !Config.Blocks.contains(type);
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}
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protected void checkWin(){
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if (getPercent() >= Config.PercentWin) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + fightTeam.getColoredName() + " §chat zu viel Schaden erlitten!");
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win(Fight.getOpposite(fightTeam));
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}
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}
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protected double getPercent() {
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if (currentBlocks >= totalBlocks) {
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return 0;
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}
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return (totalBlocks - currentBlocks) * 100 / (double) totalBlocks;
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}
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}
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}
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@ -19,82 +19,28 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import java.util.HashMap;
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import java.util.Map;
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public class WinconditionPercentSystem extends Wincondition implements Listener, PrintableWincondition, PercentWincondition {
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private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
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public class WinconditionPercentSystem extends PercentWincondition {
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public WinconditionPercentSystem() {
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super("Percent");
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teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
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teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
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super("Percent", Winconditions.PERCENT_SYSTEM);
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create(Fight.getBlueTeam());
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create(Fight.getRedTeam());
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}
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new StateDependentListener(Winconditions.PERCENT_SYSTEM, FightState.Running, this){
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private void create(FightTeam fightTeam) {
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new TeamPercent(fightTeam, Winconditions.PERCENT_SYSTEM){
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@Override
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public void enable() {
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super.enable();
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teamMap.forEach((team, percent) -> {
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percent.destroyedBlocks = 0;
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percent.percent = 0;
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});
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protected boolean checkEntern() {
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return false;
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}
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@Override
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protected void countTotal() {
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totalBlocks = fightTeam.getSchemRegion().volume();
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}
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};
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if(Config.ActiveWinconditions.contains(Winconditions.PERCENT_SYSTEM)){
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printableWinconditions.add(this);
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percentWincondition = this;
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}
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}
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@EventHandler
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public void handleEntityExplode(EntityExplodeEvent event) {
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teamMap.values().forEach(teamPercent -> teamPercent.check(event));
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}
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@Override
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public String getDisplay(FightTeam team) {
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return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
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}
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@Override
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public double getPercent(FightTeam team) {
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return teamMap.get(team).percent;
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}
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private class TeamPercent {
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private final FightTeam team;
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private final int volume;
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private double percent;
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private int destroyedBlocks;
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private TeamPercent(FightTeam team) {
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this.team = team;
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this.volume = team.getSchemRegion().volume();
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}
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private void check(EntityExplodeEvent event) {
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if(!team.getExtendRegion().inRegion(event.getEntity().getLocation())){
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return;
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}
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destroyedBlocks += event.blockList().size();
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percent = (double)destroyedBlocks * 100 / volume;
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if(percent >= Config.PercentWin) {
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FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
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win(Fight.getOpposite(team));
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}
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}
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}
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}
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@ -25,7 +25,6 @@ import de.steamwar.fightsystem.countdown.TimeOverCountdown;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.states.StateDependentCountdown;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.entity.Player;
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@ -37,31 +36,18 @@ import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.HashMap;
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import java.util.Map;
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public class WinconditionPoints extends Wincondition implements PrintableWincondition, Listener {
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public class WinconditionPoints extends PercentWincondition implements Listener {
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private final Map<FightTeam, TeamPoints> teamMap = new HashMap<>();
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public WinconditionPoints(){
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super("Points");
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super("Points", Winconditions.POINTS);
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teamMap.put(Fight.getBlueTeam(), new TeamPoints(Fight.getBlueTeam()));
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teamMap.put(Fight.getRedTeam(), new TeamPoints(Fight.getRedTeam()));
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new StateDependentListener(Winconditions.POINTS, FightState.Ingame, this);
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new StateDependent(Winconditions.POINTS, FightState.Ingame){
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@Override
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public void enable() {
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teamMap.values().forEach(TeamPoints::enable);
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}
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@Override
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public void disable() {
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teamMap.values().forEach(TeamPoints::disable);
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}
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}.register();
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if(Config.ActiveWinconditions.contains(Winconditions.POINTS)){
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timeOverCountdown = new StateDependentCountdown(Winconditions.POINTS, FightState.Running, new TimeOverCountdown(this::timeOver));
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printableWinconditions.add(this);
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}
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}
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@ -113,30 +99,38 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
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return team.getPrefix() + "Punkte: " + teamMap.get(team).getPoints();
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}
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private class TeamPoints {
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private class TeamPoints extends TeamPercent {
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private static final int MAX_POINTS = 2000;
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private final FightTeam team;
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private final WinconditionRelativePercent.TeamPercent percent;
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private double factor;
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private int points;
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TeamPoints(FightTeam team){
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this.team = team;
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this.percent = new WinconditionRelativePercent.TeamPercent(team);
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super(team, Winconditions.POINTS);
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}
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public void enable() {
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this.points = 0;
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percent.enable();
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int ownBlocks = percent.getBlockCount();
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int enemyBlocks = teamMap.get(Fight.getOpposite(team)).percent.getBlockCount();
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@Override
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protected void checkWin() {
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//ignored
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}
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if(enemyBlocks < ownBlocks) {
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@Override
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protected void enable() {
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super.enable();
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TeamPoints opponent = teamMap.get(Fight.getOpposite(fightTeam));
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if(opponent.totalBlocks == 0)
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return;
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setup(opponent.totalBlocks);
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opponent.setup(totalBlocks);
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}
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private void setup(int enemyBlocks){
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points = 0;
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if(enemyBlocks < totalBlocks) {
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this.factor = 100; //Original mit 20 (20% = 0.2 ergeben 2000 Punkte
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} else {
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double f = 100.0 * ownBlocks / enemyBlocks;
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double f = 100.0 * totalBlocks / enemyBlocks;
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if(f > 100)
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f = 100;
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@ -147,12 +141,8 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
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}
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}
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public void disable(){
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percent.disable();
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}
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public int getPoints(){
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int damagePoints = (int)(teamMap.get(Fight.getOpposite(team)).percent.getPercent() * factor);
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int damagePoints = (int)(teamMap.get(Fight.getOpposite(fightTeam)).getPercent() * factor);
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if(damagePoints > MAX_POINTS)
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damagePoints = MAX_POINTS;
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return points + damagePoints;
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@ -19,112 +19,18 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.*;
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public class WinconditionRelativePercent extends Wincondition implements PrintableWincondition, PercentWincondition {
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private static final World world = Bukkit.getWorlds().get(0);
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private static final Set<Material> ignoredBlocks;
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static{
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Set<Material> ignored = new HashSet<>();
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for(String s : Config.IgnoredBlocks)
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ignored.add(Material.valueOf(s));
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ignoredBlocks = Collections.unmodifiableSet(ignored);
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}
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private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
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public class WinconditionRelativePercent extends PercentWincondition {
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public WinconditionRelativePercent() {
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super("RelativePercent");
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teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
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teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
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if(Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT)){
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printableWinconditions.add(this);
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percentWincondition = this;
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}
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super("RelativePercent", Winconditions.RELATIVE_PERCENT);
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create(Fight.getBlueTeam());
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create(Fight.getRedTeam());
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}
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@Override
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public double getPercent(FightTeam team) {
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return teamMap.get(team).getPercent();
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}
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@Override
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public String getDisplay(FightTeam team) {
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return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
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}
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public static class TeamPercent extends StateDependent {
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private final FightTeam team;
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private int blockCount;
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private BukkitTask task;
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private int currentBlocks;
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public TeamPercent(FightTeam team){
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super(Winconditions.RELATIVE_PERCENT, FightState.Running);
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this.team = team;
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this.currentBlocks = 1;
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register();
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}
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@Override
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public void enable(){
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blockCount = currentBlocks();
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task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::check, 400, 400);
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}
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@Override
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public void disable(){
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task.cancel();
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}
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private void check(){
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currentBlocks();
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if(!Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT))
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return;
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if(getPercent() >= Config.PercentWin){
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FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
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FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent");
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}
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}
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public double getPercent(){
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if(currentBlocks > blockCount)
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return 0;
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return (blockCount - currentBlocks) * 100 / (double) blockCount;
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}
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public int getBlockCount(){
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return blockCount;
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}
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private int currentBlocks(){
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// Entern active
|
||||
if(!Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft())
|
||||
return currentBlocks;
|
||||
|
||||
currentBlocks = 0;
|
||||
team.getSchemRegion().forEach((x, y, z) -> {
|
||||
if(!ignoredBlocks.contains(world.getBlockAt(x,y,z).getType()))
|
||||
currentBlocks++;
|
||||
});
|
||||
return currentBlocks;
|
||||
}
|
||||
private void create(FightTeam fightTeam) {
|
||||
new TeamPercent(fightTeam, Winconditions.RELATIVE_PERCENT);
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,7 @@ public enum Winconditions {
|
||||
CAPTAIN_DEAD,
|
||||
|
||||
PERCENT_SYSTEM,
|
||||
RELATIVE_WHITELIST_PERCENT,
|
||||
RELATIVE_PERCENT,
|
||||
POINTS,
|
||||
|
||||
|
@ -0,0 +1,44 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.winconditions;
|
||||
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.event.Listener;
|
||||
|
||||
public class WinconditionRelativeWhitelistPercent extends PercentWincondition implements Listener {
|
||||
|
||||
public WinconditionRelativeWhitelistPercent() {
|
||||
super("RelativeWhitelistPercent", Winconditions.RELATIVE_WHITELIST_PERCENT);
|
||||
create(Fight.getBlueTeam());
|
||||
create(Fight.getRedTeam());
|
||||
}
|
||||
|
||||
private void create(FightTeam fightTeam) {
|
||||
new PercentWincondition.TeamPercent(fightTeam, Winconditions.RELATIVE_WHITELIST_PERCENT){
|
||||
@Override
|
||||
protected boolean test(Material type) {
|
||||
return Config.Blocks.contains(type);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
In neuem Issue referenzieren
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