RedstoneWincondition #274
@ -3,6 +3,7 @@ package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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@ -15,11 +16,14 @@ import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.Powerable;
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import org.bukkit.block.data.Rail;
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import org.bukkit.block.data.type.TechnicalPiston;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.*;
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public class WinconditionRelativeRedstonePercent extends Wincondition implements PrintableWincondition, PercentWincondition {
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public class WinconditionRelativeRedstonePercent extends Wincondition implements PrintableWincondition, PercentWincondition, Listener {
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private static final World world = Bukkit.getWorlds().get(0);
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private static final Set<Material> ignoredBlocks;
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@ -41,6 +45,7 @@ public class WinconditionRelativeRedstonePercent extends Wincondition implements
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if (Config.ActiveWinconditions.contains(Winconditions.RELATIVE_REDSTONE_PERCENT)) {
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printableWinconditions.add(this);
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percentWincondition = this;
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Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
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}
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}
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@ -54,6 +59,17 @@ public class WinconditionRelativeRedstonePercent extends Wincondition implements
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return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
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}
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@EventHandler
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public void onBlockPlace(BlockPlaceEvent event) {
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FightPlayer fightPlayer = Fight.getFightPlayer(event.getPlayer());
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if (fightPlayer == null) {
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return;
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}
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if (validBlock(event.getBlockPlaced())) {
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teamMap.get(fightPlayer.getTeam()).blockCount--;
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}
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}
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public static class TeamPercent extends StateDependent {
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private final FightTeam team;
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@ -105,33 +121,39 @@ public class WinconditionRelativeRedstonePercent extends Wincondition implements
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currentBlocks = 0;
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team.getSchemRegion().forEach((x, y, z) -> {
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Block block = world.getBlockAt(x, y, z);
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if (validBlock(block)) {
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currentBlocks++;
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}
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});
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return currentBlocks;
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}
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}
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private static boolean validBlock(Block block) {
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Material material = block.getType();
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if (ignoredBlocks.contains(material)) {
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return;
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return false;
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}
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BlockData blockData = block.getBlockData();
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if (blockData instanceof Powerable
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|| blockData instanceof TechnicalPiston
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|| blockData instanceof AnaloguePowerable
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|| blockData instanceof Rail) {
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currentBlocks++;
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return;
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return true;
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}
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switch (material) {
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case NOTE_BLOCK:
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case REDSTONE_BLOCK:
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case REDSTONE:
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case OBSERVER:
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case HOPPER:
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case REDSTONE_LAMP:
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case REDSTONE_TORCH:
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case REDSTONE_WALL_TORCH:
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currentBlocks++;
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break;
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return true;
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default:
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break;
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}
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});
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return currentBlocks;
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return false;
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}
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}
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}
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