SteamWar/FightSystem
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RedstoneWincondition #274

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YoyoNow möchte 18 Commits von RedstoneWincondition nach master mergen
3 geänderte Dateien mit 149 neuen und 0 gelöschten Zeilen
Nur Änderungen aus Commit 43f4d3bb66 werden angezeigt - Alle Commits anzeigen

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@ -26,6 +26,7 @@ public enum Winconditions {
ALL_DEAD, ALL_DEAD,
CAPTAIN_DEAD, CAPTAIN_DEAD,
PERCENT_SYSTEM, PERCENT_SYSTEM,
RELATIVE_REDSTONE_PERCENT,
RELATIVE_PERCENT, RELATIVE_PERCENT,
POINTS, POINTS,
TIME_TECH_KO, TIME_TECH_KO,

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@ -98,6 +98,9 @@ public class FightSystem extends JavaPlugin {
new WinconditionWaterTechKO(); new WinconditionWaterTechKO();
new WinconditionPercentSystem(); new WinconditionPercentSystem();
new WinconditionRelativePercent(); new WinconditionRelativePercent();
if (Core.getVersion() >= 15) {
new WinconditionRelativeRedstonePercent();
}
new WinconditionPoints(); new WinconditionPoints();
new WinconditionTimeout(); new WinconditionTimeout();
new WinconditionHeartRatioTimeout(); new WinconditionHeartRatioTimeout();

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@ -0,0 +1,145 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.data.AnaloguePowerable;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Powerable;
import org.bukkit.block.data.Rail;
import org.bukkit.block.data.type.TechnicalPiston;
import org.bukkit.scheduler.BukkitTask;
import java.util.*;
public class WinconditionRelativeRedstonePercent extends Wincondition implements PrintableWincondition, PercentWincondition {
private static final World world = Bukkit.getWorlds().get(0);
private static final Set<Material> ignoredBlocks;
static {
Set<Material> ignored = new HashSet<>();
for (String s : Config.IgnoredBlocks)
ignored.add(Material.valueOf(s));
ignoredBlocks = Collections.unmodifiableSet(ignored);
}
private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
public WinconditionRelativeRedstonePercent() {
super("RelativeRedstonePercent");
teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
if (Config.ActiveWinconditions.contains(Winconditions.RELATIVE_REDSTONE_PERCENT)) {
printableWinconditions.add(this);
percentWincondition = this;
}
}
@Override
public double getPercent(FightTeam team) {
return teamMap.get(team).getPercent();
}
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
}
public static class TeamPercent extends StateDependent {
private final FightTeam team;
private int blockCount;
private BukkitTask task;
private int currentBlocks;
public TeamPercent(FightTeam team) {
super(Winconditions.RELATIVE_PERCENT, FightState.Running);
this.team = team;
this.currentBlocks = 1;
register();
}
@Override
public void enable() {
blockCount = currentBlocks();
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::check, 400, 400);
}
@Override
public void disable() {
task.cancel();
}
private void check() {
currentBlocks();
if (!Config.ActiveWinconditions.contains(Winconditions.RELATIVE_REDSTONE_PERCENT))
return;
if (getPercent() >= Config.PercentWin) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Redstone verloren!");
FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent");
}
}
public double getPercent() {
if (currentBlocks > blockCount)
return 0;
return (blockCount - currentBlocks) * 100 / (double) blockCount;
}
public int getBlockCount() {
return blockCount;
}
private int currentBlocks() {
// Entern active
if (!Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft())
return currentBlocks;
currentBlocks = 0;
team.getSchemRegion().forEach((x, y, z) -> {
Block block = world.getBlockAt(x, y, z);
Material material = block.getType();
if (ignoredBlocks.contains(material)) {
return;
}
BlockData blockData = block.getBlockData();
if (blockData instanceof Powerable
|| blockData instanceof TechnicalPiston
|| blockData instanceof AnaloguePowerable
|| blockData instanceof Rail) {
currentBlocks++;
return;
}
switch (material) {
case NOTE_BLOCK:
case REDSTONE_BLOCK:
case REDSTONE:
case REPEATER:
case COMPARATOR:
case OBSERVER:
case HOPPER:
case REDSTONE_LAMP:
case REDSTONE_TORCH:
case REDSTONE_WALL_TORCH:
case REDSTONE_WIRE:
currentBlocks++;
break;
default:
break;
}
});
return currentBlocks;
}
}
}