SteamWar/FightSystem
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RedstoneWincondition #274

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YoyoNow möchte 18 Commits von RedstoneWincondition nach master mergen
2 geänderte Dateien mit 10 neuen und 8 gelöschten Zeilen
Nur Änderungen aus Commit 21c6baf40f werden angezeigt - Alle Commits anzeigen

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@ -70,6 +70,10 @@ public abstract class PercentWincondition extends Wincondition implements Printa
private final Consumer<TeamPercent> explodeConsumer;
public TeamPercent(PercentWincondition percentWincondition, FightTeam fightTeam, Winconditions wincondition, Predicate<Material> testType, Consumer<TeamPercent> explodeConsumer) {
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Review

Hier am Ende des Konstruktors würde ich gleich dieses TeamPercent in die teamMap einfügen, dann musst du das nicht an den ganzen anderen Stellen machen (und kannst es nicht vergessen)

Hier am Ende des Konstruktors würde ich gleich dieses TeamPercent in die teamMap einfügen, dann musst du das nicht an den ganzen anderen Stellen machen (und kannst es nicht vergessen)
this(percentWincondition, fightTeam, wincondition, testType, explodeConsumer, () -> {});
}
public TeamPercent(PercentWincondition percentWincondition, FightTeam fightTeam, Winconditions wincondition, Predicate<Material> testType, Consumer<TeamPercent> explodeConsumer, Runnable afterEnable) {
this.fightTeam = fightTeam;
this.testType = testType;
this.explodeConsumer = explodeConsumer;
@ -81,6 +85,7 @@ public abstract class PercentWincondition extends Wincondition implements Printa
}
});
currentBlocks = totalBlocks;
afterEnable.run();
});
new StateDependentListener(wincondition, FightState.Running, this).register();

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@ -25,11 +25,9 @@ import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@ -41,8 +39,6 @@ import java.util.Map;
public class WinconditionPoints extends Wincondition implements PrintableWincondition, Listener {
private static final World world = Bukkit.getWorlds().get(0);
private final Map<FightTeam, TeamPoints> teamMap = new HashMap<>();
public WinconditionPoints(){
@ -52,9 +48,6 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
teamMap.put(Fight.getRedTeam(), new TeamPoints(Fight.getRedTeam()));
new StateDependentListener(Winconditions.POINTS, FightState.Ingame, this);
new OneShotStateDependent(Winconditions.POINTS, FightState.Ingame, () -> {
teamMap.values().forEach(TeamPoints::enable);
}).register();
if(Config.ActiveWinconditions.contains(Winconditions.POINTS)){
timeOverCountdown = new StateDependentCountdown(Winconditions.POINTS, FightState.Running, new TimeOverCountdown(this::timeOver));
printableWinconditions.add(this);
@ -109,6 +102,7 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
return team.getPrefix() + "Punkte: " + teamMap.get(team).getPoints();
}
private static boolean run = false;
private class TeamPoints {
private static final int MAX_POINTS = 2000;
@ -120,7 +114,10 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
TeamPoints(FightTeam team){
this.team = team;
this.percent = new PercentWincondition.TeamPercent(null, team, Winconditions.POINTS, material -> true, teamPercent -> {});
this.percent = new PercentWincondition.TeamPercent(null, team, Winconditions.POINTS, material -> true, teamPercent -> {}, () -> {
if (run) teamMap.values().forEach(TeamPoints::enable);
run = !run;
});
}
public void enable() {