Add Bow Damge and Fire #261
@ -347,7 +347,7 @@ public class Config {
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EventTeamRedID = 0;
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EventTeamRedID = 0;
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BothTeamsPublic = true;
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BothTeamsPublic = true;
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MaximumTeamMembers = Integer.MAX_VALUE;
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MaximumTeamMembers = Integer.MAX_VALUE;
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SpectateSystem = true;
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SpectateSystem = false;
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}
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}
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String blueLeader = System.getProperty("blueLeader", null);
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String blueLeader = System.getProperty("blueLeader", null);
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@ -384,6 +384,6 @@ public class Config {
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return ArenaMode.Test.contains(mode);
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return ArenaMode.Test.contains(mode);
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}
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}
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public static boolean recording(){
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public static boolean recording(){
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return true;//mode == ArenaMode.EVENT;
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return mode == ArenaMode.EVENT;
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}
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}
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}
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}
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@ -19,6 +19,12 @@
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package de.steamwar.fightsystem.listener;
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package de.steamwar.fightsystem.listener;
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import com.comphenix.protocol.PacketType;
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import com.comphenix.protocol.ProtocolLibrary;
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import com.comphenix.protocol.events.PacketAdapter;
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import com.comphenix.protocol.events.PacketContainer;
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import com.comphenix.protocol.events.PacketEvent;
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import com.comphenix.protocol.wrappers.EnumWrappers;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.Fight;
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@ -28,6 +34,7 @@ import de.steamwar.fightsystem.record.RecordSystem;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import net.minecraft.server.v1_15_R1.PacketPlayInBlockDig;
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import org.bukkit.*;
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import org.bukkit.*;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -35,6 +42,7 @@ import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.entity.*;
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import org.bukkit.event.entity.*;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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@ -68,6 +76,35 @@ public class Recording implements Listener {
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despawnTNT();
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despawnTNT();
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}
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}
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}.register();
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}.register();
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//Bow Listener
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ProtocolLibrary.getProtocolManager().addPacketListener(new PacketAdapter(FightSystem.getPlugin(), PacketType.Play.Client.BLOCK_PLACE) {
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@Override
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public void onPacketReceiving(PacketEvent event) {
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PacketContainer packet = event.getPacket();
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EnumWrappers.Hand hand = packet.getHands().read(0);
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Player p = event.getPlayer();
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if(!((hand == EnumWrappers.Hand.MAIN_HAND && p.getInventory().getItemInMainHand().getType() == Material.BOW) ||
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(hand == EnumWrappers.Hand.OFF_HAND && p.getInventory().getItemInOffHand().getType() == Material.BOW)))
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return;
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RecordSystem.bowSpan(p, true, hand == EnumWrappers.Hand.MAIN_HAND?1:0);
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ProtocolLibrary.getProtocolManager().addPacketListener(new PacketAdapter(FightSystem.getPlugin(), PacketType.Play.Client.BLOCK_DIG) {
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@Override
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public void onPacketReceiving(PacketEvent e) {
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if(e.getPlayer() != event.getPlayer())
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return;
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PacketContainer packetDig = e.getPacket();
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if(packetDig.getPlayerDigTypes().read(0) == EnumWrappers.PlayerDigType.RELEASE_USE_ITEM) {
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RecordSystem.bowSpan(e.getPlayer(), false, hand == EnumWrappers.Hand.MAIN_HAND?0:1);
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ProtocolLibrary.getProtocolManager().removePacketListener(this);
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}
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}
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});
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}
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});
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@ -110,6 +147,9 @@ public class Recording implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onEntityDamage(EntityDamageEvent e) {
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public void onEntityDamage(EntityDamageEvent e) {
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if(e.getCause() == EntityDamageEvent.DamageCause.FIRE_TICK || e.getCause() == EntityDamageEvent.DamageCause.FIRE ||e.getEntity().getFireTicks() > 0)
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RecordSystem.setOnFire(e.getEntity(), false);
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if(e.getEntityType() != EntityType.PLAYER)
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if(e.getEntityType() != EntityType.PLAYER)
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return;
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return;
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@ -118,9 +158,6 @@ public class Recording implements Listener {
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return;
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return;
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RecordSystem.damageAnimation(p);
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RecordSystem.damageAnimation(p);
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if(e.getCause() == EntityDamageEvent.DamageCause.FIRE_TICK)
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RecordSystem.setOnFire(p);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@ -64,9 +64,9 @@ public class RecordSystem {
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* PlayerItemPacket (0x07) + int EntityId + String item + boolean enchanted + String slot
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* PlayerItemPacket (0x07) + int EntityId + String item + boolean enchanted + String slot
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* ArrowSpawnPacket (0x08) + int EntityId
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* ArrowSpawnPacket (0x08) + int EntityId
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* FireballSpawnPacket (0x09) + int EntityId
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* FireballSpawnPacket (0x09) + int EntityId
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* BowSpanPacket (0x0A) + int EntityId + boolean hand
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* BowSpanPacket (0x0A) + int EntityId + boolean start + int hand
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* PlayerDamagePacket (0x0B) + int EntityId
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* PlayerDamagePacket (0x0B) + int EntityId
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* SetOnFire (0x0C) + int EntityId
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* SetOnFire (0x0C) + int EntityId + boolean perma
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Lixfel markierte diese Unterhaltung als gelöst
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*
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*
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*
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*
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* BlockPacket (0x30) + pos int, byte, int + int BlockState
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* BlockPacket (0x30) + pos int, byte, int + int BlockState
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@ -166,6 +166,8 @@ public class RecordSystem {
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public static synchronized void arrowSpawn(Entity e){
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public static synchronized void arrowSpawn(Entity e){
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Recorder.rByte(0x08);
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Recorder.rByte(0x08);
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spawnEntity(e);
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spawnEntity(e);
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if(e.getFireTicks() > 0)
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setOnFire(e, true);
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}
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}
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public static synchronized void fireballSpawn(Entity e){
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public static synchronized void fireballSpawn(Entity e){
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@ -173,9 +175,11 @@ public class RecordSystem {
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spawnEntity(e);
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spawnEntity(e);
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}
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}
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public static synchronized void bowSpan(Player p) {
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public static synchronized void bowSpan(Entity e, boolean start, int hand) {
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Chaoscaot markierte diese Unterhaltung als gelöst
Lixfel
hat
Bögen kann man nur in der MainHand spannen? (Meines wissens nach?) Bögen kann man nur in der MainHand spannen? (Meines wissens nach?)
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Recorder.rByte(0x0A);
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Recorder.rByte(0x0A);
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Recorder.rInt(p.getEntityId());
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Recorder.rInt(e.getEntityId());
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Recorder.rBoolean(start);
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Recorder.rInt(hand);
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Recorder.flush();
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Recorder.flush();
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}
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}
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@ -185,9 +189,10 @@ public class RecordSystem {
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Recorder.flush();
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Recorder.flush();
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}
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}
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public static synchronized void setOnFire(Player p) {
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public static synchronized void setOnFire(Entity e, boolean perma) {
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Chaoscaot markierte diese Unterhaltung als gelöst
Lixfel
hat
Gibt es überhaupt permafeuer, wenn ja, wo? Gibt es überhaupt permafeuer, wenn ja, wo?
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Recorder.rByte(0x0C);
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Recorder.rByte(0x0C);
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Recorder.rInt(p.getEntityId());
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Recorder.rInt(e.getEntityId());
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Recorder.rBoolean(perma);
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Recorder.flush();
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Recorder.flush();
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Dieses Packet kommt mir nicht ganz richtig vor, FireTick ist doch eine sache, welche zufällig weggeht, somit ist es nicht deterministisch, also weiß ich nicht, ob das abspielen dieser nicht dann mal länger und mal kürzer ist, was nicht im Sinne des Packets sein dürfte.
Deshalb wird der FireTick auch, wenn die perma flag auf false ist, nur für 21 Ticks abgespielt, somit ist relativ genau, kann aber noch max. 1 Sekunde off sein.