SteamWar/FightSystem
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Add Bow Damge and Fire #261

Manuell gemergt
Lixfel hat 14 Commits von record_extension nach master 2021-04-23 19:52:27 +02:00 zusammengeführt
Nur Änderungen aus Commit 186b896bf6 werden angezeigt - Alle Commits anzeigen

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@ -111,7 +111,7 @@ public class Recording implements Listener {
public void disable() {
ProtocolLibrary.getProtocolManager().removePacketListener(BOW_PACKET_PROCESSOR);
}
};
}.register();
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
@ -157,7 +157,7 @@ public class Recording implements Listener {
if(e.getEntityType() != EntityType.PLAYER)
return;
if(e.getCause() == EntityDamageEvent.DamageCause.FIRE_TICK || e.getCause() == EntityDamageEvent.DamageCause.FIRE ||e.getEntity().getFireTicks() > 0)
if(e.getCause() == EntityDamageEvent.DamageCause.FIRE_TICK || e.getCause() == EntityDamageEvent.DamageCause.FIRE)
RecordSystem.setOnFire(e.getEntity(), false);
@ -168,6 +168,14 @@ public class Recording implements Listener {
RecordSystem.damageAnimation(p);
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onEntityCombust(EntityCombustEvent e) {
if(e.getEntityType() != EntityType.PLAYER)
return;
RecordSystem.setOnFire(e.getEntity(), false);
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onTNTSpawn(EntitySpawnEvent e){
//TODO: Falling block