SteamWar/FightSystem
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13
1

Added paper-compatibility #258

Manuell gemergt
Lixfel hat 2 Commits von WorldResetPaper nach master 2021-04-13 19:51:05 +02:00 zusammengeführt
9 geänderte Dateien mit 33 neuen und 38 gelöschten Zeilen

Datei anzeigen

@ -32,7 +32,7 @@ import org.bukkit.entity.Player;
public class FightWorld_10 {
private FightWorld_10(){}
static void resetChunk(World world, World backup, int x, int z){
static void resetChunk(World world, World backup, int x, int z, boolean isPaper){
net.minecraft.server.v1_10_R1.World w = ((CraftWorld) world).getHandle();
Chunk chunk = w.getChunkAt(x, z);
Chunk backupChunk = ((CraftWorld) backup).getHandle().getChunkAt(x, z);
@ -40,7 +40,9 @@ public class FightWorld_10 {
System.arraycopy(backupChunk.getSections(), 0, chunk.getSections(), 0, chunk.getSections().length);
System.arraycopy(backupChunk.heightMap, 0, chunk.heightMap, 0, chunk.heightMap.length);
w.tileEntityListTick.removeAll(chunk.tileEntities.values());
w.tileEntityList.removeAll(chunk.tileEntities.values());
if (!isPaper) {
w.tileEntityList.removeAll(chunk.tileEntities.values());
}
chunk.tileEntities.clear();
chunk.tileEntities.putAll(backupChunk.tileEntities);
for(Player p : Bukkit.getOnlinePlayers()){

Datei anzeigen

@ -32,7 +32,7 @@ import org.bukkit.entity.Player;
public class FightWorld_12 {
private FightWorld_12(){}
static void resetChunk(World world, World backup, int x, int z){
static void resetChunk(World world, World backup, int x, int z, boolean isPaper){
net.minecraft.server.v1_12_R1.World w = ((CraftWorld) world).getHandle();
Chunk chunk = w.getChunkAt(x, z);
Chunk backupChunk = ((CraftWorld) backup).getHandle().getChunkAt(x, z);
@ -40,7 +40,9 @@ public class FightWorld_12 {
System.arraycopy(backupChunk.getSections(), 0, chunk.getSections(), 0, chunk.getSections().length);
System.arraycopy(backupChunk.heightMap, 0, chunk.heightMap, 0, chunk.heightMap.length);
w.tileEntityListTick.removeAll(chunk.tileEntities.values());
w.tileEntityList.removeAll(chunk.tileEntities.values());
if (!isPaper) {
w.tileEntityList.removeAll(chunk.tileEntities.values());
}
chunk.tileEntities.clear();
chunk.tileEntities.putAll(backupChunk.tileEntities);
for(Player p : Bukkit.getOnlinePlayers()){

Datei anzeigen

@ -32,14 +32,16 @@ import org.bukkit.entity.Player;
public class FightWorld_14 {
private FightWorld_14(){}
static void resetChunk(World world, World backup, int x, int z){
static void resetChunk(World world, World backup, int x, int z, boolean isPaper){
net.minecraft.server.v1_14_R1.World w = ((CraftWorld) world).getHandle();
Chunk chunk = w.getChunkAt(x, z);
Chunk backupChunk = ((CraftWorld) backup).getHandle().getChunkAt(x, z);
System.arraycopy(backupChunk.getSections(), 0, chunk.getSections(), 0, chunk.getSections().length);
w.tileEntityListTick.removeAll(chunk.tileEntities.values());
w.tileEntityList.removeAll(chunk.tileEntities.values());
if (!isPaper) {
w.tileEntityList.removeAll(chunk.tileEntities.values());
}
chunk.tileEntities.clear();
chunk.tileEntities.putAll(backupChunk.tileEntities);
chunk.heightMap.clear();

Datei anzeigen

@ -32,14 +32,16 @@ import org.bukkit.entity.Player;
public class FightWorld_15 {
private FightWorld_15(){}
static void resetChunk(World world, World backup, int x, int z){
static void resetChunk(World world, World backup, int x, int z, boolean isPaper){
net.minecraft.server.v1_15_R1.World w = ((CraftWorld) world).getHandle();
Chunk chunk = w.getChunkAt(x, z);
Chunk backupChunk = ((CraftWorld) backup).getHandle().getChunkAt(x, z);
System.arraycopy(backupChunk.getSections(), 0, chunk.getSections(), 0, chunk.getSections().length);
w.tileEntityListTick.removeAll(chunk.tileEntities.values());
w.tileEntityList.removeAll(chunk.tileEntities.values());
if (!isPaper) {
w.tileEntityList.removeAll(chunk.tileEntities.values());
}
chunk.tileEntities.clear();
chunk.tileEntities.putAll(backupChunk.tileEntities);
chunk.heightMap.clear();

Datei anzeigen

@ -32,7 +32,7 @@ import org.bukkit.entity.Player;
public class FightWorld_8 {
private FightWorld_8(){}
static void resetChunk(World world, World backup, int x, int z){
static void resetChunk(World world, World backup, int x, int z, boolean isPaper){
YoyoNow markierte diese Unterhaltung als gelöst
Review

Warum reichst du es hier rein und verwendest es nicht?

Warum reichst du es hier rein und verwendest es nicht?
Review

Wird in der 1.8 nicht benötigt, damit's aber nach außen immer gleich ist
reines Style-Thema

Wird in der 1.8 nicht benötigt, damit's aber nach außen immer gleich ist reines Style-Thema
net.minecraft.server.v1_8_R3.World w = ((CraftWorld) world).getHandle();
Chunk chunk = w.getChunkAt(x, z);
Chunk backupChunk = ((CraftWorld) backup).getHandle().getChunkAt(x, z);

Datei anzeigen

@ -32,7 +32,7 @@ import org.bukkit.entity.Player;
public class FightWorld_9 {
private FightWorld_9(){}
static void resetChunk(World world, World backup, int x, int z){
static void resetChunk(World world, World backup, int x, int z, boolean isPaper){
net.minecraft.server.v1_9_R2.World w = ((CraftWorld) world).getHandle();
Chunk chunk = w.getChunkAt(x, z);
Chunk backupChunk = ((CraftWorld) backup).getHandle().getChunkAt(x, z);
@ -40,7 +40,9 @@ public class FightWorld_9 {
System.arraycopy(backupChunk.getSections(), 0, chunk.getSections(), 0, chunk.getSections().length);
System.arraycopy(backupChunk.heightMap, 0, chunk.heightMap, 0, chunk.heightMap.length);
w.tileEntityListTick.removeAll(chunk.tileEntities.values());
w.tileEntityList.removeAll(chunk.tileEntities.values());
if (!isPaper) {
w.tileEntityList.removeAll(chunk.tileEntities.values());
}
chunk.tileEntities.clear();
chunk.tileEntities.putAll(backupChunk.tileEntities);
for(Player p : Bukkit.getOnlinePlayers()){

Datei anzeigen

@ -22,7 +22,6 @@ package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.FightWorld;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
@ -30,11 +29,7 @@ public class EventSpectateCountdown extends Countdown {
public EventSpectateCountdown() {
super(Config.SpectatorDuration, SWSound.BLOCK_NOTE_PLING, false);
if(FightWorld.isPaper()){
new StateDependentCountdown(ArenaMode.Fight, FightState.Spectate, this);
}else{
new StateDependentCountdown(ArenaMode.Event, FightState.Spectate, this);
}
new StateDependentCountdown(ArenaMode.Event, FightState.Spectate, this);
YoyoNow markierte diese Unterhaltung als gelöst
Review

Hier einmal bitte die vorherige Implementierung nehmen bzw nachgucken und ggf. ändern.

Hier einmal bitte die vorherige Implementierung nehmen bzw nachgucken und ggf. ändern.
Review

Lixfel meinte, das ist richtig so

Lixfel meinte, das ist richtig so
}
@Override

Datei anzeigen

@ -30,9 +30,7 @@ public class SpectateOverCountdown extends Countdown {
public SpectateOverCountdown() {
super(Config.SpectatorDuration, SWSound.BLOCK_NOTE_PLING, false);
if(!FightWorld.isPaper()){
new StateDependentCountdown(ArenaMode.Restartable, FightState.Spectate, this);
}
new StateDependentCountdown(ArenaMode.Restartable, FightState.Spectate, this);
}
@Override

Datei anzeigen

@ -35,22 +35,14 @@ public class FightWorld extends StateDependent {
private static final boolean paper;
static{
boolean ispaper;
try {
Class.forName("com.destroystokyo.paper.PaperConfig");
ispaper = true;
} catch (ClassNotFoundException e) {
ispaper = false;
}
paper = ispaper;
paper = Bukkit.getVersion().contains("git-Paper");
YoyoNow markierte diese Unterhaltung als gelöst
Review

Würde hier nicht einfach Paper ausreichen oder warum macht man das explizit so?

Würde hier nicht einfach `Paper` ausreichen oder warum macht man das explizit so?
Review

Inet sagt so macht man das

Inet sagt so macht man das
}
private final World world = Bukkit.getWorlds().get(0);
public FightWorld() {
super(ArenaMode.Restartable, FightState.Schem);
if(!isPaper())
register();
register();
}
@Override
@ -72,17 +64,17 @@ public class FightWorld extends StateDependent {
World backup = new WorldCreator(world.getName() + "/backup").createWorld();
assert backup != null;
Config.ArenaRegion.forEachChunk((x, z) -> resetChunk(backup, x, z));
Config.ArenaRegion.forEachChunk((x, z) -> resetChunk(backup, x, z, FightWorld.isPaper()));
Bukkit.unloadWorld(backup, false);
}
private void resetChunk(World backup, int x, int z){
private void resetChunk(World backup, int x, int z, boolean isPaper){
VersionedRunnable.call(
new VersionedRunnable(() -> FightWorld_8.resetChunk(world, backup, x, z), 8),
new VersionedRunnable(() -> FightWorld_9.resetChunk(world, backup, x, z), 9),
new VersionedRunnable(() -> FightWorld_10.resetChunk(world, backup, x, z), 10),
new VersionedRunnable(() -> FightWorld_12.resetChunk(world, backup, x, z), 12),
new VersionedRunnable(() -> FightWorld_14.resetChunk(world, backup, x, z), 14),
new VersionedRunnable(() -> FightWorld_15.resetChunk(world, backup, x, z), 15));
new VersionedRunnable(() -> FightWorld_8.resetChunk(world, backup, x, z, isPaper), 8),
new VersionedRunnable(() -> FightWorld_9.resetChunk(world, backup, x, z, isPaper), 9),
new VersionedRunnable(() -> FightWorld_10.resetChunk(world, backup, x, z, isPaper), 10),
new VersionedRunnable(() -> FightWorld_12.resetChunk(world, backup, x, z, isPaper), 12),
new VersionedRunnable(() -> FightWorld_14.resetChunk(world, backup, x, z, isPaper), 14),
new VersionedRunnable(() -> FightWorld_15.resetChunk(world, backup, x, z, isPaper), 15));
}
}