Add Multi Personal Kits #228
@ -162,6 +162,18 @@ public class Kit {
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public void preview(Player player){
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public void preview(Player player){
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SWInventory inv = new SWInventory(player, 54, name);
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SWInventory inv = new SWInventory(player, 54, name);
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preview(inv, inventory, armor, effects);
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inv.setCallback(-999, (click) -> player.closeInventory());
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inv.setItem(45, SWItem.getDye(10), (byte)10, "§aKit wählen", (click) -> {
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Commands.kit(player, name);
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player.closeInventory();
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});
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inv.setItem(53, SWItem.getDye(1), (byte)1, "§cZurück", (click) -> GUI.kitSelection(player));
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inv.open();
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}
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public static void preview(SWInventory inv, ItemStack[] inventory, ItemStack[] armor, Collection<PotionEffect> effects) {
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//36 = Inventargröße
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//36 = Inventargröße
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for(int i = 0; i < 36; i++){
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for(int i = 0; i < 36; i++){
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if(inventory[i] == null)
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if(inventory[i] == null)
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@ -191,13 +203,5 @@ public class Kit {
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pos--;
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pos--;
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}
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}
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}
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}
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inv.setCallback(-999, (click) -> player.closeInventory());
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inv.setItem(45, SWItem.getDye(10), (byte)10, "§aKit wählen", (click) -> {
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Commands.kit(player, name);
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player.closeInventory();
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});
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inv.setItem(53, SWItem.getDye(1), (byte)1, "§cZurück", (click) -> GUI.kitSelection(player));
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inv.open();
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}
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}
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}
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}
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@ -99,24 +99,7 @@ public class PersonalKitCreator extends BasicListener {
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public static void preview(Player player, PersonalKit kit){
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public static void preview(Player player, PersonalKit kit){
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SWInventory inv = new SWInventory(player, 54, kit.getName());
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SWInventory inv = new SWInventory(player, 54, kit.getName());
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//36 = Inventargröße
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Kit.preview(inv, kit.getInventory(), kit.getArmor(), null);
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for(int i = 0; i < 36; i++){
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if(kit.getInventory()[i] == null)
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continue;
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SWItem item = new SWItem();
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item.setItemStack(kit.getInventory()[i]);
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inv.setItem(i, item);
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}
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if(kit.getArmor() != null){
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for(int i = 0; i < 4; i++){
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if(kit.getArmor()[i] == null)
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continue;
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SWItem item = new SWItem();
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item.setItemStack(kit.getArmor()[i]);
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inv.setItem(36 + i, item);
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}
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}
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inv.setItem(45, Material.LEATHER_CHESTPLATE, "§aKit benutzen", clickType -> useKit(player, kit));
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inv.setItem(45, Material.LEATHER_CHESTPLATE, "§aKit benutzen", clickType -> useKit(player, kit));
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inv.setItem(49, SWItem.getMaterial("WOOD_AXE"), "§7Kit bearbeiten", clickType -> openKitCreator(player, kit));
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inv.setItem(49, SWItem.getMaterial("WOOD_AXE"), "§7Kit bearbeiten", clickType -> openKitCreator(player, kit));
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In neuem Issue referenzieren
Einen Benutzer sperren
6 ist kein Teil der SW-Farbpalette, wir haben ja Stil und kein Weihnachtsbaumsyndrom wie nahezu alle anderen MC-Server): 78e (7 schätzungsweise die "korrekte" Farbe)