Add Multi Personal Kits #228
@ -97,7 +97,7 @@ public class GUI {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if(Config.PersonalKits){
|
if(Config.PersonalKits){
|
||||||
PersonalKitCreator.openKitCreator(p);
|
PersonalKitCreator.openKitSelector(p, "");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -405,7 +405,7 @@ public class FightTeam implements IFightTeam{
|
|||||||
|
|
||||||
PersonalKit personalKit = null;
|
PersonalKit personalKit = null;
|
||||||
if(Config.PersonalKits)
|
if(Config.PersonalKits)
|
||||||
personalKit = PersonalKit.get(SteamwarUser.get(fightPlayer.getPlayer().getUniqueId()).getId(), Config.SchematicType.toDB());
|
personalKit = PersonalKit.getKitInUse(SteamwarUser.get(fightPlayer.getPlayer().getUniqueId()).getId(), Config.SchematicType.toDB());
|
||||||
|
|
||||||
if(personalKit != null){
|
if(personalKit != null){
|
||||||
PlayerInventory inventory = fightPlayer.getPlayer().getInventory();
|
PlayerInventory inventory = fightPlayer.getPlayer().getInventory();
|
||||||
|
@ -82,6 +82,14 @@ public class Kit {
|
|||||||
return memberAllowed;
|
return memberAllowed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ItemStack[] getInventory() {
|
||||||
|
return inventory;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ItemStack[] getArmor() {
|
||||||
|
return armor;
|
||||||
|
}
|
||||||
|
|
||||||
/* Is this kit allowed to set/handle tnt? */
|
/* Is this kit allowed to set/handle tnt? */
|
||||||
public boolean isTnt(){
|
public boolean isTnt(){
|
||||||
return tnt;
|
return tnt;
|
||||||
|
@ -28,11 +28,16 @@ import de.steamwar.fightsystem.fight.FightPlayer;
|
|||||||
import de.steamwar.fightsystem.kit.Kit;
|
import de.steamwar.fightsystem.kit.Kit;
|
||||||
import de.steamwar.fightsystem.kit.KitManager;
|
import de.steamwar.fightsystem.kit.KitManager;
|
||||||
import de.steamwar.fightsystem.states.FightState;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
|
import de.steamwar.inventory.SWAnvilInv;
|
||||||
|
import de.steamwar.inventory.SWInventory;
|
||||||
|
import de.steamwar.inventory.SWItem;
|
||||||
|
import de.steamwar.inventory.SWListInv;
|
||||||
import de.steamwar.sql.PersonalKit;
|
import de.steamwar.sql.PersonalKit;
|
||||||
import de.steamwar.sql.SteamwarUser;
|
import de.steamwar.sql.SteamwarUser;
|
||||||
import net.md_5.bungee.api.chat.TextComponent;
|
import net.md_5.bungee.api.chat.TextComponent;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.GameMode;
|
import org.bukkit.GameMode;
|
||||||
|
import org.bukkit.Material;
|
||||||
import org.bukkit.entity.HumanEntity;
|
import org.bukkit.entity.HumanEntity;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
@ -46,9 +51,7 @@ import org.bukkit.inventory.PlayerInventory;
|
|||||||
import org.bukkit.inventory.meta.BlockDataMeta;
|
import org.bukkit.inventory.meta.BlockDataMeta;
|
||||||
import org.bukkit.inventory.meta.ItemMeta;
|
import org.bukkit.inventory.meta.ItemMeta;
|
||||||
|
|
||||||
import java.util.EnumSet;
|
import java.util.*;
|
||||||
import java.util.HashMap;
|
|
||||||
import java.util.Map;
|
|
||||||
import java.util.logging.Level;
|
import java.util.logging.Level;
|
||||||
|
|
||||||
public class PersonalKitCreator extends BasicListener {
|
public class PersonalKitCreator extends BasicListener {
|
||||||
@ -60,16 +63,117 @@ public class PersonalKitCreator extends BasicListener {
|
|||||||
super(enabled);
|
super(enabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void openKitCreator(Player player){
|
public static void openKitSelector(Player player, String qry) {
|
||||||
|
List<PersonalKit> kits = PersonalKit.get(SteamwarUser.get(player.getUniqueId()).getId(), Config.SchematicType.toDB());
|
||||||
|
kits.removeIf(kit -> !kit.getName().toLowerCase().contains(qry.toLowerCase()));
|
||||||
|
List<SWListInv.SWListEntry<PersonalKit>> entries = new ArrayList<>(kits.size());
|
||||||
|
kits.forEach(kit -> entries.add(new SWListInv.SWListEntry<>(new SWItem(Material.LEATHER_CHESTPLATE, "§e" + kit.getName(), new ArrayList<>(), kit.isInUse(), clickType -> {}), kit)));
|
||||||
|
SWListInv<PersonalKit> inv = new SWListInv<>(player, "§eKit wählen", false, entries, (clickType, kit) -> showKit(player, kit));
|
||||||
|
if(entries.isEmpty())
|
||||||
|
inv.setItem(22, new SWItem(Material.BARRIER, "§cKeine Kits gefunden"));
|
||||||
|
inv.setItem(48, Material.NETHER_STAR, "§eNeues Kit", clickType -> {
|
||||||
|
|||||||
|
SWAnvilInv anvilInv = new SWAnvilInv(player, "§eKit namen eingeben");
|
||||||
|
anvilInv.setItem(Material.LEATHER_CHESTPLATE);
|
||||||
|
anvilInv.setCallback(s -> {
|
||||||
|
Kit prototype = KitManager.getKits(Fight.getFightPlayer(player).isLeader()).get(0);
|
||||||
|
PersonalKit.create(SteamwarUser.get(player.getUniqueId()).getId(), Config.SchematicType.toDB(), s, prototype.getInventory(), prototype.getArmor());
|
||||||
|
List<PersonalKit> kitList = PersonalKit.get(SteamwarUser.get(player.getUniqueId()).getId(), Config.SchematicType.toDB(), s);
|
||||||
|
if(kitList.size() > 1) {
|
||||||
|
List<SWListInv.SWListEntry<PersonalKit>> kitsSelect = new ArrayList<>(kitList.size());
|
||||||
|
kitList.forEach(kit -> kitsSelect.add(new SWListInv.SWListEntry<>(new SWItem(Material.LEATHER_CHESTPLATE, "§e" + kit.getName()), kit)));
|
||||||
|
SWListInv<PersonalKit> inv1 = new SWListInv<>(player, "§eWelches Kit bearbeiten", kitsSelect, (clickType1, kit) -> openKitCreator(player, kit));
|
||||||
|
inv1.open();
|
||||||
|
} else {
|
||||||
|
openKitCreator(player, kitList.get(0));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
anvilInv.open();
|
||||||
|
});
|
||||||
|
inv.setItem(50, Material.NAME_TAG, "§eSuchen", clickType -> {
|
||||||
|
SWAnvilInv anvilInv = new SWAnvilInv(player, "§eNach Kit suchen");
|
||||||
|
anvilInv.setItem(Material.PAPER);
|
||||||
|
anvilInv.setCallback(s -> openKitSelector(player, s));
|
||||||
|
anvilInv.open();
|
||||||
|
});
|
||||||
|
inv.open();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void showKit(Player player, PersonalKit kit) {
|
||||||
|
SWInventory inv = new SWInventory(player, 9, "§e" + kit.getName());
|
||||||
|
inv.setItem(0, Material.LEATHER_CHESTPLATE, "§aKit benutzen", clickType -> useKit(player, kit));
|
||||||
Lixfel
hat
6 ist kein Teil der SW-Farbpalette, wir haben ja Stil und kein Weihnachtsbaumsyndrom wie nahezu alle anderen MC-Server): 78e (7 schätzungsweise die "korrekte" Farbe) 6 ist kein Teil der SW-Farbpalette, wir haben ja Stil und kein Weihnachtsbaumsyndrom wie nahezu alle anderen MC-Server): 78e (7 schätzungsweise die "korrekte" Farbe)
|
|||||||
|
inv.setItem(1, Material.GLASS, "§bPreview", clickType -> preview(player, kit));
|
||||||
|
inv.setItem(4, SWItem.getMaterial("WOOD_AXE"), "§6Kit bearbeiten", clickType -> openKitCreator(player, kit));
|
||||||
|
inv.setItem(5, Material.NAME_TAG, "§6Kit Umbenennen", clickType -> renameKit(player, kit));
|
||||||
|
inv.setItem(8, Material.BARRIER, "§cKit Löschen", clickType -> {
|
||||||
|
player.closeInventory();
|
||||||
|
SWInventory conf = new SWInventory(player, 0, "§cKit " + kit.getName() + " wirklich löchen?");
|
||||||
|
conf.setItem(8, SWItem.getDye(1), "§cAbbrechen", click -> player.closeInventory());
|
||||||
|
conf.setItem(0, SWItem.getDye(10), "§aLöschen", click -> {
|
||||||
|
player.closeInventory();
|
||||||
|
if(kit.isInUse()) {
|
||||||
|
PersonalKit.get(SteamwarUser.get(player.getUniqueId()).getId(), Config.SchematicType.toDB());
|
||||||
|
}
|
||||||
|
kit.delete();
|
||||||
|
});
|
||||||
|
conf.open();
|
||||||
|
});
|
||||||
|
inv.open();
|
||||||
Lixfel
hat
So eine Preview gibt es schon beim normalen Kit wählen, würde dich bitten, das wenn wiederzuverwenden. Ich fände es auch noch gut, wenn diese Ansicht mit den Kitoptionen (showKit) gemergt wird, dass dann im oberen Teil der GUI das Kit zu sehen ist und unten die Optionen dazu angezeigt werden (ich weiß, das macht eine kleine Veränderung der bisherigen Preview-GUI nötig, evtl. lässt du sie dann einfach das SWInventory zurückgeben, dass dann noch nachträglich anklickoptionen hinzugefügt werden können und dann halt die Aufrufende Funktion dann das Inventar .open() muss. So eine Preview gibt es schon beim normalen Kit wählen, würde dich bitten, das wenn wiederzuverwenden. Ich fände es auch noch gut, wenn diese Ansicht mit den Kitoptionen (showKit) gemergt wird, dass dann im oberen Teil der GUI das Kit zu sehen ist und unten die Optionen dazu angezeigt werden (ich weiß, das macht eine kleine Veränderung der bisherigen Preview-GUI nötig, evtl. lässt du sie dann einfach das SWInventory zurückgeben, dass dann noch nachträglich anklickoptionen hinzugefügt werden können und dann halt die Aufrufende Funktion dann das Inventar .open() muss.
Lixfel
hat
Bitte Code-Duplication entfernen! Bitte Code-Duplication entfernen!
|
|||||||
|
}
|
||||||
|
|
||||||
|
public static void renameKit(Player player, PersonalKit kit) {
|
||||||
|
SWAnvilInv inv = new SWAnvilInv(player, "§6Kit " + kit.getName() + " umbenennen");
|
||||||
|
inv.setItem(Material.NAME_TAG);
|
||||||
|
inv.setCallback(kit::setName);
|
||||||
|
inv.open();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void preview(Player player, PersonalKit kit){
|
||||||
|
SWInventory inv = new SWInventory(player, 54, "§e" + kit.getName());
|
||||||
|
|
||||||
|
//36 = Inventargröße
|
||||||
|
for(int i = 0; i < 36; i++){
|
||||||
|
if(kit.getInventory()[i] == null)
|
||||||
|
continue;
|
||||||
|
SWItem item = new SWItem();
|
||||||
|
item.setItemStack(kit.getInventory()[i]);
|
||||||
|
inv.setItem(i, item);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(kit.getArmor() != null){
|
||||||
|
for(int i = 0; i < 4; i++){
|
||||||
|
if(kit.getArmor()[i] == null)
|
||||||
|
continue;
|
||||||
|
SWItem item = new SWItem();
|
||||||
|
item.setItemStack(kit.getArmor()[i]);
|
||||||
|
inv.setItem(36 + i, item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inv.setItem(45, SWItem.getDye(10), (byte)10, "§aKit wählen", (click) -> {
|
||||||
|
player.closeInventory();
|
||||||
|
useKit(player, kit);
|
||||||
|
});
|
||||||
|
inv.setItem(53, SWItem.getDye(1), (byte)1, "§cZurück", (click) -> showKit(player, kit));
|
||||||
|
inv.open();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void useKit(Player player, PersonalKit kit) {
|
||||||
|
PersonalKit kitUse = PersonalKit.getKitInUse(SteamwarUser.get(player.getUniqueId()).getId(), Config.SchematicType.toDB());
|
||||||
|
if(kitUse != null) kitUse.setInUse(false);
|
||||||
|
kit.setInUse(true);
|
||||||
|
player.closeInventory();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void openKitCreator(Player player, PersonalKit kit){
|
||||||
if(!enabled.contains(FightSystem.getFightState()))
|
if(!enabled.contains(FightSystem.getFightState()))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
new InventoryBackup(player);
|
player.closeInventory();
|
||||||
|
new InventoryBackup(player, kit);
|
||||||
|
|
||||||
FightPlayer fightPlayer = Fight.getFightPlayer(player);
|
FightPlayer fightPlayer = Fight.getFightPlayer(player);
|
||||||
assert fightPlayer != null;
|
assert fightPlayer != null;
|
||||||
|
|
||||||
PersonalKit kit = PersonalKit.get(SteamwarUser.get(player.getUniqueId()).getId(), Config.SchematicType.toDB());
|
|
||||||
if(kit == null){
|
if(kit == null){
|
||||||
fightPlayer.getKit().loadToPlayer(player);
|
fightPlayer.getKit().loadToPlayer(player);
|
||||||
}else{
|
}else{
|
||||||
@ -191,12 +295,14 @@ public class PersonalKitCreator extends BasicListener {
|
|||||||
private final Player player;
|
private final Player player;
|
||||||
private final ItemStack[] contents;
|
private final ItemStack[] contents;
|
||||||
private final ItemStack[] armor;
|
private final ItemStack[] armor;
|
||||||
|
private final PersonalKit kit;
|
||||||
|
|
||||||
private InventoryBackup(Player player){
|
private InventoryBackup(Player player, PersonalKit kit){
|
||||||
openKitCreators.put(player, this);
|
openKitCreators.put(player, this);
|
||||||
this.player = player;
|
this.player = player;
|
||||||
this.contents = player.getInventory().getContents();
|
this.contents = player.getInventory().getContents();
|
||||||
this.armor = player.getInventory().getArmorContents();
|
this.armor = player.getInventory().getArmorContents();
|
||||||
|
this.kit = kit;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loadBackup(){
|
private void loadBackup(){
|
||||||
@ -208,9 +314,11 @@ public class PersonalKitCreator extends BasicListener {
|
|||||||
|
|
||||||
private void close(){
|
private void close(){
|
||||||
openKitCreators.remove(player);
|
openKitCreators.remove(player);
|
||||||
PersonalKit.save(SteamwarUser.get(player.getUniqueId()).getId(), Config.SchematicType.toDB(), removeBadItems(player.getInventory().getContents()), removeBadItems(player.getInventory().getArmorContents()));
|
kit.setInventory(removeBadItems(player.getInventory().getContents()));
|
||||||
|
kit.setArmor(removeBadItems(player.getInventory().getArmorContents()));
|
||||||
loadBackup();
|
loadBackup();
|
||||||
player.setGameMode(GameMode.SURVIVAL);
|
player.setGameMode(GameMode.SURVIVAL);
|
||||||
|
useKit(player, kit);
|
||||||
}
|
}
|
||||||
|
|
||||||
private ItemStack[] removeBadItems(ItemStack[] inventory){
|
private ItemStack[] removeBadItems(ItemStack[] inventory){
|
||||||
|
Ich würde hier schon die dynamicSize im SWListInv nutzen (vor allem, weil die meisten nicht mehr als eine Handvoll Kits haben werden) und dann die Neue-Kit-Option einfach als letzten Entry in nehmen (Mit PersonalKit = null). Geht aber natürlich auch so.
Ich finde hier sollten wir es auch etwas einheitlich mit dem Schematic GUI halten, deshalb hatte ich es auch so gebaut, dass es sich anfühlt wie das SchematicSystem