SteamWar/FightSystem
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Arrows Stopping in Techhider Blocks #208

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Lixfel hat 17 Commits von arrow-in-techhider nach master 2021-01-02 09:20:42 +01:00 zusammengeführt
Nur Änderungen aus Commit afa2217ce3 werden angezeigt - Alle Commits anzeigen

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@ -57,9 +57,11 @@ public class ArrowStopper implements StateDependent {
for (Entity entity : arrows) {
if(entity.getTicksLived() > Config.ArrowTechhiderCollision)
continue;
if(((AbstractArrow) entity).isInBlock())
continue;
if(!LAST_LOCATION.containsKey(entity))
LAST_LOCATION.put(entity, ((Player) ((AbstractArrow) entity).getShooter()).getEyeLocation());
int distance = (int) Math.ceil(entity.getLocation().toVector().distance(LAST_LOCATION.get(entity).toVector()));
int distance = (int) Math.ceil(entity.getLocation().toVector().distance(LAST_LOCATION.get(entity).toVector()) * 1.414213562);
try {
checkBlock(entity.getFacing().getOppositeFace(), entity.getLocation().getBlock(), distance, entity.getLocation().getBlockY() - LAST_LOCATION.get(entity).getBlockY());
} catch (TechHiddenBlock techHiddenBlock) {
@ -103,13 +105,13 @@ public class ArrowStopper implements StateDependent {
Bukkit.getOnlinePlayers().forEach(player -> player.sendBlockChange(block.getLocation(), Material.RED_STAINED_GLASS.createBlockData()));
if(Config.HiddenBlocks.contains(blockToId(block)))
throw new TechHiddenBlock();
if(i != Math.abs(lastdown))
checkBlock(face, block.getRelative(face), i - 1, lastdown);
if(lastdown != 0) {
boolean negativ = lastdown < 0;
BlockFace toFace = negativ?BlockFace.UP:BlockFace.DOWN;
checkBlock(face, block.getRelative(toFace), i, lastdown + (negativ?1:-1));
checkBlock(face, block.getRelative(toFace), i - 1, lastdown + (negativ?1:-1));
}
if(i != 0 && Math.abs(lastdown) < i)
checkBlock(face, block.getRelative(face), i - 1, lastdown);
}
private class TechHiddenBlock extends Throwable {}