Arrows Stopping in Techhider Blocks #208
@ -63,7 +63,7 @@ public class ArrowStopper implements StateDependent {
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LAST_LOCATION.put(entity, ((Player) ((AbstractArrow) entity).getShooter()).getEyeLocation());
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int distance = (int) Math.ceil(entity.getLocation().toVector().distance(LAST_LOCATION.get(entity).toVector()) * 1.414213562);
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try {
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checkBlock(entity.getFacing().getOppositeFace(), entity.getLocation().getBlock(), distance, entity.getLocation().getBlockY() - LAST_LOCATION.get(entity).getBlockY());
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checkBlock(entity.getFacing().getOppositeFace(), entity.getLocation().getBlock(), LAST_LOCATION.get(entity).getBlock(), distance, entity.getLocation().getBlockY() - LAST_LOCATION.get(entity).getBlockY());
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} catch (TechHiddenBlock techHiddenBlock) {
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entity.remove();
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}
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@ -101,16 +101,20 @@ public class ArrowStopper implements StateDependent {
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}
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}
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private void checkBlock(BlockFace face, Block block, int i, int lastdown) throws TechHiddenBlock {
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private void checkBlock(BlockFace face, Block block, Block start, int i, int lastdown) throws TechHiddenBlock {
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Bukkit.getOnlinePlayers().forEach(player -> player.sendBlockChange(block.getLocation(), Material.RED_STAINED_GLASS.createBlockData()));
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if(Config.HiddenBlocks.contains(blockToId(block)))
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throw new TechHiddenBlock();
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if(i != Math.abs(lastdown))
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checkBlock(face, block.getRelative(face), i - 1, lastdown);
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if(lastdown != 0) {
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boolean negativ = lastdown < 0;
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BlockFace toFace = negativ?BlockFace.UP:BlockFace.DOWN;
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checkBlock(face, block.getRelative(toFace), i - 1, lastdown + (negativ?1:-1));
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checkBlock(face, block.getRelative(toFace), start, i - 1, lastdown + (negativ?1:-1));
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return;
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}
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if(i != 0) {
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checkBlock(face, block.getRelative(face), start, i - 1, lastdown);
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Ich glaube, replace() wäre hier die angebrachtere Operation