SteamWar/FightSystem
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RecordSystem (Beta) #199

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Lixfel hat 40 Commits von recordSystem nach master 2020-11-01 20:11:45 +01:00 zusammengeführt
14 geänderte Dateien mit 320 neuen und 183 gelöschten Zeilen
Nur Änderungen aus Commit b24a8636da werden angezeigt - Alle Commits anzeigen

Datei anzeigen

@ -76,6 +76,8 @@ public class FightSystem extends JavaPlugin {
new TestListener(); new TestListener();
new NormalJoinListener(); new NormalJoinListener();
new RankedJoinListener(); new RankedJoinListener();
new SleepListener();
new PersonalKitCreator();
if(Core.getVersion() > 8) if(Core.getVersion() > 8)
new ExtendedInventoryListener(); new ExtendedInventoryListener();
@ -157,7 +159,6 @@ public class FightSystem extends JavaPlugin {
throw new SecurityException(fightState.name()); throw new SecurityException(fightState.name());
setFightState(FightState.PRE_RUNNING); setFightState(FightState.PRE_RUNNING);
PersonalKitCreator.closeAll();
Fight.getBlueTeam().loadKits(); Fight.getBlueTeam().loadKits();
Fight.getRedTeam().loadKits(); Fight.getRedTeam().loadKits();
setAllPlayersGM(GameMode.SURVIVAL); setAllPlayersGM(GameMode.SURVIVAL);

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@ -1,14 +1,14 @@
package de.steamwar.fightsystem.commands; package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer; import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.kit.Kit; import de.steamwar.fightsystem.kit.Kit;
import de.steamwar.fightsystem.kit.KitManager; import de.steamwar.fightsystem.kit.KitManager;
import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.listener.PersonalKitCreator;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.utils.PersonalKitCreator;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv; import de.steamwar.inventory.SWListInv;
@ -78,7 +78,7 @@ public class GUI {
return; return;
if(Config.PersonalKits){ if(Config.PersonalKits){
new PersonalKitCreator(p); PersonalKitCreator.openKitCreator(p);
return; return;
} }
@ -101,13 +101,19 @@ public class GUI {
} }
SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl"); SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl");
inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true)); inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> {
p.closeInventory();
schemDialog(p, true);
});
if(Fight.getMaxRank() == 0){ if(Fight.getMaxRank() == 0){
inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{}); inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{});
}else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){ }else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){
inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{}); inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{});
}else{ }else{
inv.setItem(0, SWItem.getMaterial("CAULDRON_ITEM"), "§ePrivates " + Config.GameName, (ClickType click) -> schemDialog(p, false)); inv.setItem(0, SWItem.getMaterial("CAULDRON_ITEM"), "§ePrivates " + Config.GameName, (ClickType click) -> {
p.closeInventory();
schemDialog(p, false);
});
} }
inv.setCallback(-999, (ClickType click) -> p.closeInventory()); inv.setCallback(-999, (ClickType click) -> p.closeInventory());
inv.open(); inv.open();

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@ -5,13 +5,12 @@ import de.steamwar.fightsystem.commands.GUI;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.configuration.ConfigurationSection; import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffect;
import java.util.Collection; import java.util.*;
import java.util.Iterator;
import java.util.Objects;
public class Kit { public class Kit {
@ -74,20 +73,41 @@ public class Kit {
return enterStage; return enterStage;
} }
public boolean isStackInKit(ItemStack stack){ public boolean isEnchantmentInKit(ItemStack stack){
for(ItemStack is : inventory){ for(ItemStack is : inventory){
if(stack.equals(is)) if(similar(stack, is))
return true; return true;
} }
if(armor != null){ if(armor != null){
for(ItemStack is : armor){ for(ItemStack is : armor){
if(stack.equals(is)) if(similar(stack, is))
return true; return true;
} }
} }
return false; return false;
} }
private boolean similar(ItemStack stack, ItemStack stack2){
if(stack == null || stack2 == null)
return false;
if(stack.getType() != stack2.getType())
return false;
if(stack.hasItemMeta() != stack2.hasItemMeta())
return false;
if(stack.getItemMeta() == null || stack2.getItemMeta() == null)
return true;
//Enchantment Map comparison used for default similarity check does not work
Map<Enchantment, Integer> en = stack.getItemMeta().getEnchants();
Map<Enchantment, Integer> en2 = new HashMap<>(stack.getItemMeta().getEnchants());
for(Map.Entry<Enchantment, Integer> e : en.entrySet()){
if(!en2.remove(e.getKey(), e.getValue()))
return false;
}
return en2.isEmpty();
}
public void loadToPlayer(Player player) { public void loadToPlayer(Player player) {
player.getInventory().setContents(inventory); player.getInventory().setContents(inventory);
if(armor != null) if(armor != null)

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@ -3,6 +3,7 @@ package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.FoodLevelChangeEvent; import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.event.entity.SpawnerSpawnEvent;
import org.bukkit.event.weather.WeatherChangeEvent; import org.bukkit.event.weather.WeatherChangeEvent;
import java.util.EnumSet; import java.util.EnumSet;
@ -22,4 +23,9 @@ public class FoodLevelChangeListener extends BasicListener {
public void onWeatherChange(WeatherChangeEvent event){ public void onWeatherChange(WeatherChangeEvent event){
event.setCancelled(true); event.setCancelled(true);
} }
@EventHandler
public void onSpawnerSpawn(SpawnerSpawnEvent e){
e.setCancelled(true);
}
} }

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@ -2,7 +2,6 @@ package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.utils.PersonalKitCreator;
import net.md_5.bungee.api.chat.TextComponent; import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;

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@ -22,44 +22,49 @@ public class HotbarGUIListener extends BasicListener {
public void handlePlayerInteract(PlayerInteractEvent event) { public void handlePlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer(); Player player = event.getPlayer();
if(event.getItem() != null) { if(!PersonalKitCreator.notInKitCreator(player))
FightTeam fightTeam = Fight.getPlayerTeam(player); return;
if(fightTeam == null)
return;
event.setCancelled(true); if(event.getItem() == null)
ItemMeta itemMeta = event.getItem().getItemMeta(); return;
String displayName = itemMeta.getDisplayName();
if(displayName == null) FightTeam fightTeam = Fight.getPlayerTeam(player);
return; if(fightTeam == null)
return;
if(displayName.equals("§e" + Config.GameName + " wählen")){ event.setCancelled(true);
GUI.preSchemDialog(player); ItemMeta itemMeta = event.getItem().getItemMeta();
return; String displayName = itemMeta.getDisplayName();
}
if(displayName == null)
return;
if(displayName.equals("§e" + Config.GameName + " wählen")){
GUI.preSchemDialog(player);
return;
}
switch (displayName) {
case "§cSpieler rauswerfen":
GUI.chooseRemove(player);
break;
case "§eSpieler einladen":
GUI.chooseInvitation(player);
break;
case "§cNicht bereit":
fightTeam.setReady(true);
break;
case "§aBereit":
fightTeam.setReady(false);
break;
case "§eKit bearbeiten":
case "§eKit wählen":
GUI.kitSelection(player);
break;
case "§eRespawn":
player.teleport(fightTeam.getSpawn());
break;
switch (displayName) {
case "§cSpieler rauswerfen":
GUI.chooseRemove(player);
break;
case "§eSpieler einladen":
GUI.chooseInvitation(player);
break;
case "§cNicht bereit":
fightTeam.setReady(true);
break;
case "§aBereit":
fightTeam.setReady(false);
break;
case "§eKit bearbeiten":
case "§eKit wählen":
GUI.kitSelection(player);
break;
case "§eRespawn":
player.teleport(fightTeam.getSpawn());
break;
}
} }
} }
} }

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@ -73,6 +73,14 @@ public class InFightInventoryListener extends BasicListener {
Inventory inventory = event.getPlayer().getInventory(); Inventory inventory = event.getPlayer().getInventory();
Material type = event.getBlock().getType(); Material type = event.getBlock().getType();
switch(type){
case REDSTONE_WIRE:
type = Material.REDSTONE;
break;
case PISTON_HEAD:
type = Material.PISTON;
break;
}
ItemStack itemStack; ItemStack itemStack;
for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot

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@ -0,0 +1,187 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.core.Core;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.kit.Kit;
import de.steamwar.fightsystem.kit.KitManager;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.sql.PersonalKit;
import de.steamwar.sql.SteamwarUser;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.inventory.InventoryAction;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.Map;
import java.util.Objects;
import java.util.logging.Level;
public class PersonalKitCreator extends BasicListener {
private static final Map<HumanEntity, InventoryBackup> openKitCreators = new HashMap<>();
private static final EnumSet<FightState> enabled = Config.PersonalKits ? EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP) : EnumSet.noneOf(FightState.class);
public PersonalKitCreator(){
super(enabled);
}
public static void openKitCreator(Player player){
if(!enabled.contains(FightSystem.getFightState()))
return;
new InventoryBackup(player);
FightPlayer fightPlayer = Fight.getFightPlayer(player);
assert fightPlayer != null;
PersonalKit kit = PersonalKit.get(SteamwarUser.get(player.getUniqueId()).getId(), Config.SchematicType.toDB());
if(kit == null){
fightPlayer.getKit().loadToPlayer(player);
}else{
player.getInventory().setContents(kit.getInventory());
player.getInventory().setArmorContents(kit.getArmor());
}
player.updateInventory();
player.setGameMode(GameMode.CREATIVE);
}
static boolean notInKitCreator(HumanEntity player){
return !openKitCreators.containsKey(player);
}
@Override
public void disable(){
while(!openKitCreators.isEmpty()){
openKitCreators.values().iterator().next().player.closeInventory();
}
super.disable();
}
@EventHandler
public void onInventoryClick(InventoryClickEvent e){
if(!openKitCreators.containsKey(e.getWhoClicked()))
return;
Player player = (Player) e.getWhoClicked();
//Deny bad items
if(isBadItem(e.getCursor(), player))
e.setCancelled(true);
checkForClear(e, player);
}
@EventHandler
public void onMoveEvent(PlayerMoveEvent e){
if(!openKitCreators.containsKey(e.getPlayer()))
return;
e.setCancelled(true);
toActionbar(e.getPlayer(), TextComponent.fromLegacyText("§eInventar zum Anpassen des Kits öffnen§8!"));
}
@EventHandler
public void onInventoryClose(InventoryCloseEvent e) {
InventoryBackup backup = openKitCreators.get(e.getPlayer());
if(backup == null)
return;
backup.close();
}
@EventHandler
public void onPlayerExit(PlayerQuitEvent e){
InventoryBackup backup = openKitCreators.get(e.getPlayer());
if(backup == null)
return;
backup.close();
}
private void checkForClear(InventoryClickEvent e, Player player){
if(e.getAction() != InventoryAction.PLACE_ALL)
return;
ItemStack[] items = e.getWhoClicked().getInventory().getContents();
for(int i = 0; i < items.length; i++){
ItemStack stack = items[i];
if(stack != null && i != e.getSlot())
return;
}
FightPlayer fightPlayer = Fight.getFightPlayer(player);
assert fightPlayer != null;
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> fightPlayer.getKit().loadToPlayer(player), 1);
}
private static boolean isBadItem(ItemStack stack, Player player){
if(stack == null)
return false;
//Check for forbidden item
if(Config.ForbiddenItems.contains(stack.getType().name()))
return true;
//Check for attribute modifiers
if(Core.getVersion() >= 14 && stack.hasItemMeta() && Objects.requireNonNull(stack.getItemMeta()).hasAttributeModifiers()){
Bukkit.getLogger().log(Level.SEVERE, "Spieler " + player.getName() + " hat versucht ein Item mit einem Attribute-Modifier zu bekommen.");
return true;
}
Kit normal = KitManager.getKitByName(Config.MemberDefault);
assert normal != null;
return !normal.isEnchantmentInKit(stack) && !stack.getEnchantments().isEmpty();
}
private static class InventoryBackup{
private final Player player;
private final ItemStack[] contents;
private final ItemStack[] armor;
private InventoryBackup(Player player){
openKitCreators.put(player, this);
this.player = player;
this.contents = player.getInventory().getContents();
this.armor = player.getInventory().getArmorContents();
}
private void loadBackup(){
PlayerInventory inventory = player.getInventory();
inventory.setContents(contents);
inventory.setArmorContents(armor);
player.updateInventory();
}
private void close(){
openKitCreators.remove(player);
PersonalKit.save(SteamwarUser.get(player.getUniqueId()).getId(), Config.SchematicType.toDB(), removeBadItems(player.getInventory().getContents()), removeBadItems(player.getInventory().getArmorContents()));
loadBackup();
player.setGameMode(GameMode.SURVIVAL);
}
private ItemStack[] removeBadItems(ItemStack[] inventory){
Kit normal = KitManager.getKitByName(Config.MemberDefault);
assert normal != null;
for(int i = 0; i < inventory.length; i++){
if(isBadItem(inventory[i], player))
inventory[i] = null;
}
return inventory;
}
}
}

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@ -0,0 +1,19 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.states.FightState;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerBedEnterEvent;
import java.util.EnumSet;
public class SleepListener extends BasicListener{
public SleepListener() {
super(EnumSet.allOf(FightState.class));
}
@EventHandler
public void onSleep(PlayerBedEnterEvent e) {
e.setCancelled(true);
}
}

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@ -1,135 +0,0 @@
package de.steamwar.fightsystem.utils;
import de.steamwar.core.Core;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.kit.Kit;
import de.steamwar.fightsystem.kit.KitManager;
import de.steamwar.sql.PersonalKit;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryAction;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.Map;
import java.util.Objects;
import java.util.logging.Level;
public class PersonalKitCreator implements Listener {
private static final Map<Player, PersonalKitCreator> openKitCreators = new HashMap<>();
private final Player player;
private final SteamwarUser user;
private final ItemStack[] contents;
private final ItemStack[] armor;
public PersonalKitCreator(Player player){
this.player = player;
contents = player.getInventory().getContents();
armor = player.getInventory().getArmorContents();
user = SteamwarUser.get(player.getUniqueId());
PersonalKit kit = PersonalKit.get(user.getId(), Config.SchematicType.toDB());
if(kit == null){
FightPlayer fightPlayer = Fight.getFightPlayer(player);
assert fightPlayer != null;
fightPlayer.getKit().loadToPlayer(player);
}else{
player.getInventory().setContents(kit.getInventory());
player.getInventory().setArmorContents(kit.getArmor());
}
player.setGameMode(GameMode.CREATIVE);
Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
openKitCreators.put(player, this);
}
public static void closeAll(){
while(!openKitCreators.isEmpty()){
openKitCreators.values().iterator().next().player.closeInventory();
}
}
public static boolean notInKitCreator(HumanEntity player){
return !openKitCreators.containsKey(player);
}
@EventHandler
public void onInventoryClick(InventoryClickEvent e){
if(!player.equals(e.getWhoClicked()))
return;
//Deny bad items
if(e.getCursor() != null){
ItemStack stack = e.getCursor();
if(Config.ForbiddenItems.contains(stack.getType().name())){
e.setCancelled(true);
return;
}
Kit normal = KitManager.getKitByName(Config.MemberDefault);
if(!normal.isStackInKit(stack)){
if(stack.getEnchantments().size() > 0){
e.setCancelled(true);
return;
}
if(Core.getVersion() >= 14 && stack.hasItemMeta() && Objects.requireNonNull(stack.getItemMeta()).hasAttributeModifiers()){
e.setCancelled(true);
Bukkit.getLogger().log(Level.SEVERE, "Spieler " + player.getName() + " hat versucht ein Item mit einem Attribute-Modifier zu bekommen.");
return;
}
}
}
//Check for clear
if(e.getAction() != InventoryAction.PLACE_ALL)
return;
ItemStack[] items = e.getWhoClicked().getInventory().getContents();
for(int i = 0; i < items.length; i++){
ItemStack stack = items[i];
if(stack != null && i != e.getSlot())
return;
}
FightPlayer fightPlayer = Fight.getFightPlayer(player);
assert fightPlayer != null;
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> fightPlayer.getKit().loadToPlayer(player), 1);
}
@EventHandler
public void onMoveEvent(PlayerMoveEvent e){
if(!player.equals(e.getPlayer()))
return;
e.setCancelled(true);
}
@EventHandler
public void onInventoryClose(InventoryCloseEvent e) {
if(!player.equals(e.getPlayer()))
return;
close();
}
private void close(){
PersonalKit.save(user.getId(), Config.SchematicType.toDB(), player.getInventory().getContents(), player.getInventory().getArmorContents());
player.getInventory().setContents(contents);
player.getInventory().setArmorContents(armor);
player.setGameMode(GameMode.SURVIVAL);
HandlerList.unregisterAll(this);
openKitCreators.remove(player);
}
}

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@ -20,6 +20,7 @@ public class WinconditionPumpkinTechKO extends Wincondition {
private static final World WORLD = Bukkit.getWorlds().get(0); private static final World WORLD = Bukkit.getWorlds().get(0);
private static final Material PUMPKIN_LANTERN = SWItem.getMaterial("JACK_O_LANTERN"); private static final Material PUMPKIN_LANTERN = SWItem.getMaterial("JACK_O_LANTERN");
private BukkitTask task; private BukkitTask task;
private static boolean running = false;
public WinconditionPumpkinTechKO(){ public WinconditionPumpkinTechKO(){
super(Config.PumpkinTechKO, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING)); super(Config.PumpkinTechKO, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING));
@ -43,6 +44,9 @@ public class WinconditionPumpkinTechKO extends Wincondition {
} }
private static void recursiveCheck(){ private static void recursiveCheck(){
if(running)
return;
running = true;
teamRedPumpkins = getPumpkins(Config.TeamRedCornerX, teamRedPumpkins = getPumpkins(Config.TeamRedCornerX,
Config.TeamRedCornerY, Config.TeamRedCornerY,
Config.TeamRedCornerZ, Config.TeamRedCornerZ,
@ -58,6 +62,7 @@ public class WinconditionPumpkinTechKO extends Wincondition {
checkKO(Fight.getRedTeam(), teamRedPumpkins); checkKO(Fight.getRedTeam(), teamRedPumpkins);
checkKO(Fight.getBlueTeam(), teamBluePumpkins); checkKO(Fight.getBlueTeam(), teamBluePumpkins);
running = false;
} }
private static int getPumpkins(int minX, int minY, int minZ, int maxX, int maxY, int maxZ){ private static int getPumpkins(int minX, int minY, int minZ, int maxX, int maxY, int maxZ){

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@ -61,6 +61,7 @@ public class WinconditionRelativePercent extends Wincondition{
private final FightTeam team; private final FightTeam team;
private final int blockCount; private final int blockCount;
private final BukkitTask task; private final BukkitTask task;
private boolean running = false;
private int currentBlocks; private int currentBlocks;
@ -70,8 +71,12 @@ public class WinconditionRelativePercent extends Wincondition{
this.currentBlocks = blockCount; this.currentBlocks = blockCount;
task = Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), () -> { task = Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), () -> {
if(running)
return;
running = true;
currentBlocks = currentBlocks(); currentBlocks = currentBlocks();
checkPercentDefeat(); checkPercentDefeat();
running = false;
}, 400, 400); }, 400, 400);
} }

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@ -31,12 +31,13 @@ public class WinconditionTechKO extends ListenerWincondition {
private TechKOCountdown smallerZcountdown = null; private TechKOCountdown smallerZcountdown = null;
private TechKOCountdown biggerZcountdown = null; private TechKOCountdown biggerZcountdown = null;
private BukkitTask task; private BukkitTask task;
private boolean running = false;
/** /**
* Works only for z-Axis fight direction for performance reasons * Works only for z-Axis fight direction for performance reasons
*/ */
public WinconditionTechKO(){ public WinconditionTechKO(){
super(Config.TechKO, EnumSet.of(FightState.RUNNING, FightState.SPECTATE)); super(Config.TechKO, EnumSet.of(FightState.RUNNING));
} }
@Override @Override
@ -59,6 +60,10 @@ public class WinconditionTechKO extends ListenerWincondition {
} }
private void run(){ private void run(){
if(running)
return;
running = true;
for(TNTPrimed tnt : world.getEntitiesByClass(TNTPrimed.class)){ for(TNTPrimed tnt : world.getEntitiesByClass(TNTPrimed.class)){
int id = tnt.getEntityId(); int id = tnt.getEntityId();
boolean smallerZ = tnt.getLocation().getZ() < toggle; boolean smallerZ = tnt.getLocation().getZ() < toggle;
@ -87,6 +92,7 @@ public class WinconditionTechKO extends ListenerWincondition {
smallerZtime--; smallerZtime--;
biggerZtime--; biggerZtime--;
running = false;
} }
private FightTeam smallerTeam(){ private FightTeam smallerTeam(){

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@ -19,6 +19,7 @@ public class WinconditionWaterTechKO extends Wincondition {
private static final World WORLD = Bukkit.getWorlds().get(0); private static final World WORLD = Bukkit.getWorlds().get(0);
private BukkitTask task; private BukkitTask task;
private boolean running = false;
public WinconditionWaterTechKO() { public WinconditionWaterTechKO() {
super(Config.WaterTechKO, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING)); super(Config.WaterTechKO, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING));
@ -51,6 +52,9 @@ public class WinconditionWaterTechKO extends Wincondition {
} }
private void checkTask() { private void checkTask() {
if(running)
return;
running = true;
teamRedWater = calcWater( teamRedWater = calcWater(
Config.TeamRedCornerX, Config.TeamRedCornerX,
Config.TeamRedCornerY, Config.TeamRedCornerY,
@ -68,6 +72,7 @@ public class WinconditionWaterTechKO extends Wincondition {
checkEmpty(Fight.getRedTeam(), teamRedWater); checkEmpty(Fight.getRedTeam(), teamRedWater);
checkEmpty(Fight.getBlueTeam(), teamBlueWater); checkEmpty(Fight.getBlueTeam(), teamBlueWater);
running = false;
} }
private int calcWater(int minX, int minY, int minZ, int maxX, int maxY, int maxZ){ private int calcWater(int minX, int minY, int minZ, int maxX, int maxY, int maxZ){