RecordSystem (Beta) #199
@ -76,6 +76,8 @@ public class FightSystem extends JavaPlugin {
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new TestListener();
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new NormalJoinListener();
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new RankedJoinListener();
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new SleepListener();
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new PersonalKitCreator();
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if(Core.getVersion() > 8)
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new ExtendedInventoryListener();
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@ -157,7 +159,6 @@ public class FightSystem extends JavaPlugin {
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throw new SecurityException(fightState.name());
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setFightState(FightState.PRE_RUNNING);
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PersonalKitCreator.closeAll();
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Fight.getBlueTeam().loadKits();
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Fight.getRedTeam().loadKits();
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setAllPlayersGM(GameMode.SURVIVAL);
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@ -1,14 +1,14 @@
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package de.steamwar.fightsystem.commands;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.kit.Kit;
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import de.steamwar.fightsystem.kit.KitManager;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.listener.PersonalKitCreator;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.utils.PersonalKitCreator;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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@ -78,7 +78,7 @@ public class GUI {
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return;
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if(Config.PersonalKits){
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new PersonalKitCreator(p);
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PersonalKitCreator.openKitCreator(p);
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return;
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}
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@ -101,13 +101,19 @@ public class GUI {
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}
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SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl");
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inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true));
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inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> {
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p.closeInventory();
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schemDialog(p, true);
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});
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if(Fight.getMaxRank() == 0){
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inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{});
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}else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){
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inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{});
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}else{
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inv.setItem(0, SWItem.getMaterial("CAULDRON_ITEM"), "§ePrivates " + Config.GameName, (ClickType click) -> schemDialog(p, false));
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inv.setItem(0, SWItem.getMaterial("CAULDRON_ITEM"), "§ePrivates " + Config.GameName, (ClickType click) -> {
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p.closeInventory();
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schemDialog(p, false);
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});
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}
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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@ -5,13 +5,12 @@ import de.steamwar.fightsystem.commands.GUI;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.Objects;
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import java.util.*;
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public class Kit {
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@ -74,20 +73,41 @@ public class Kit {
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return enterStage;
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}
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public boolean isStackInKit(ItemStack stack){
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public boolean isEnchantmentInKit(ItemStack stack){
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for(ItemStack is : inventory){
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if(stack.equals(is))
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if(similar(stack, is))
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return true;
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}
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if(armor != null){
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for(ItemStack is : armor){
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if(stack.equals(is))
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if(similar(stack, is))
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return true;
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}
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}
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return false;
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}
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private boolean similar(ItemStack stack, ItemStack stack2){
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if(stack == null || stack2 == null)
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return false;
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if(stack.getType() != stack2.getType())
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return false;
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if(stack.hasItemMeta() != stack2.hasItemMeta())
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return false;
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if(stack.getItemMeta() == null || stack2.getItemMeta() == null)
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return true;
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//Enchantment Map comparison used for default similarity check does not work
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Map<Enchantment, Integer> en = stack.getItemMeta().getEnchants();
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Map<Enchantment, Integer> en2 = new HashMap<>(stack.getItemMeta().getEnchants());
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for(Map.Entry<Enchantment, Integer> e : en.entrySet()){
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if(!en2.remove(e.getKey(), e.getValue()))
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return false;
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}
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return en2.isEmpty();
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}
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public void loadToPlayer(Player player) {
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player.getInventory().setContents(inventory);
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if(armor != null)
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@ -3,6 +3,7 @@ package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.states.FightState;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.entity.SpawnerSpawnEvent;
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import org.bukkit.event.weather.WeatherChangeEvent;
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import java.util.EnumSet;
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@ -22,4 +23,9 @@ public class FoodLevelChangeListener extends BasicListener {
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public void onWeatherChange(WeatherChangeEvent event){
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event.setCancelled(true);
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}
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@EventHandler
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public void onSpawnerSpawn(SpawnerSpawnEvent e){
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e.setCancelled(true);
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}
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}
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@ -2,7 +2,6 @@ package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.utils.PersonalKitCreator;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -22,7 +22,12 @@ public class HotbarGUIListener extends BasicListener {
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public void handlePlayerInteract(PlayerInteractEvent event) {
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Player player = event.getPlayer();
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if(event.getItem() != null) {
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if(!PersonalKitCreator.notInKitCreator(player))
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return;
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if(event.getItem() == null)
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return;
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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if(fightTeam == null)
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return;
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@ -59,7 +64,7 @@ public class HotbarGUIListener extends BasicListener {
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case "§eRespawn":
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player.teleport(fightTeam.getSpawn());
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break;
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}
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}
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}
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}
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@ -73,6 +73,14 @@ public class InFightInventoryListener extends BasicListener {
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Inventory inventory = event.getPlayer().getInventory();
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Material type = event.getBlock().getType();
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switch(type){
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case REDSTONE_WIRE:
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type = Material.REDSTONE;
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break;
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case PISTON_HEAD:
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type = Material.PISTON;
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break;
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}
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ItemStack itemStack;
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for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
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@ -0,0 +1,187 @@
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package de.steamwar.fightsystem.listener;
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import de.steamwar.core.Core;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.kit.Kit;
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import de.steamwar.fightsystem.kit.KitManager;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.sql.PersonalKit;
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import de.steamwar.sql.SteamwarUser;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.inventory.InventoryAction;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import java.util.EnumSet;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Objects;
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import java.util.logging.Level;
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public class PersonalKitCreator extends BasicListener {
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private static final Map<HumanEntity, InventoryBackup> openKitCreators = new HashMap<>();
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private static final EnumSet<FightState> enabled = Config.PersonalKits ? EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP) : EnumSet.noneOf(FightState.class);
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public PersonalKitCreator(){
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super(enabled);
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}
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public static void openKitCreator(Player player){
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if(!enabled.contains(FightSystem.getFightState()))
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return;
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new InventoryBackup(player);
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FightPlayer fightPlayer = Fight.getFightPlayer(player);
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assert fightPlayer != null;
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PersonalKit kit = PersonalKit.get(SteamwarUser.get(player.getUniqueId()).getId(), Config.SchematicType.toDB());
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if(kit == null){
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fightPlayer.getKit().loadToPlayer(player);
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}else{
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player.getInventory().setContents(kit.getInventory());
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player.getInventory().setArmorContents(kit.getArmor());
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}
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player.updateInventory();
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player.setGameMode(GameMode.CREATIVE);
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}
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static boolean notInKitCreator(HumanEntity player){
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return !openKitCreators.containsKey(player);
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}
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@Override
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public void disable(){
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while(!openKitCreators.isEmpty()){
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openKitCreators.values().iterator().next().player.closeInventory();
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}
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super.disable();
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}
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@EventHandler
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public void onInventoryClick(InventoryClickEvent e){
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if(!openKitCreators.containsKey(e.getWhoClicked()))
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return;
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Player player = (Player) e.getWhoClicked();
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//Deny bad items
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if(isBadItem(e.getCursor(), player))
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e.setCancelled(true);
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checkForClear(e, player);
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}
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@EventHandler
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public void onMoveEvent(PlayerMoveEvent e){
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if(!openKitCreators.containsKey(e.getPlayer()))
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return;
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e.setCancelled(true);
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toActionbar(e.getPlayer(), TextComponent.fromLegacyText("§eInventar zum Anpassen des Kits öffnen§8!"));
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}
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@EventHandler
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public void onInventoryClose(InventoryCloseEvent e) {
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InventoryBackup backup = openKitCreators.get(e.getPlayer());
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if(backup == null)
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return;
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backup.close();
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}
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@EventHandler
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public void onPlayerExit(PlayerQuitEvent e){
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InventoryBackup backup = openKitCreators.get(e.getPlayer());
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if(backup == null)
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return;
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backup.close();
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}
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private void checkForClear(InventoryClickEvent e, Player player){
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if(e.getAction() != InventoryAction.PLACE_ALL)
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return;
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ItemStack[] items = e.getWhoClicked().getInventory().getContents();
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for(int i = 0; i < items.length; i++){
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ItemStack stack = items[i];
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if(stack != null && i != e.getSlot())
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return;
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}
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FightPlayer fightPlayer = Fight.getFightPlayer(player);
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assert fightPlayer != null;
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Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> fightPlayer.getKit().loadToPlayer(player), 1);
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}
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private static boolean isBadItem(ItemStack stack, Player player){
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if(stack == null)
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return false;
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//Check for forbidden item
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if(Config.ForbiddenItems.contains(stack.getType().name()))
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return true;
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//Check for attribute modifiers
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if(Core.getVersion() >= 14 && stack.hasItemMeta() && Objects.requireNonNull(stack.getItemMeta()).hasAttributeModifiers()){
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Bukkit.getLogger().log(Level.SEVERE, "Spieler " + player.getName() + " hat versucht ein Item mit einem Attribute-Modifier zu bekommen.");
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return true;
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}
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Kit normal = KitManager.getKitByName(Config.MemberDefault);
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assert normal != null;
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return !normal.isEnchantmentInKit(stack) && !stack.getEnchantments().isEmpty();
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}
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private static class InventoryBackup{
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private final Player player;
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private final ItemStack[] contents;
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private final ItemStack[] armor;
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private InventoryBackup(Player player){
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openKitCreators.put(player, this);
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this.player = player;
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this.contents = player.getInventory().getContents();
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this.armor = player.getInventory().getArmorContents();
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}
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private void loadBackup(){
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PlayerInventory inventory = player.getInventory();
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inventory.setContents(contents);
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inventory.setArmorContents(armor);
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player.updateInventory();
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}
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private void close(){
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openKitCreators.remove(player);
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PersonalKit.save(SteamwarUser.get(player.getUniqueId()).getId(), Config.SchematicType.toDB(), removeBadItems(player.getInventory().getContents()), removeBadItems(player.getInventory().getArmorContents()));
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loadBackup();
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player.setGameMode(GameMode.SURVIVAL);
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}
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private ItemStack[] removeBadItems(ItemStack[] inventory){
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Kit normal = KitManager.getKitByName(Config.MemberDefault);
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assert normal != null;
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for(int i = 0; i < inventory.length; i++){
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if(isBadItem(inventory[i], player))
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inventory[i] = null;
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}
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return inventory;
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}
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}
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}
|
@ -0,0 +1,19 @@
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package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.states.FightState;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.player.PlayerBedEnterEvent;
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import java.util.EnumSet;
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public class SleepListener extends BasicListener{
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public SleepListener() {
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super(EnumSet.allOf(FightState.class));
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}
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@EventHandler
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public void onSleep(PlayerBedEnterEvent e) {
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e.setCancelled(true);
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}
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}
|
@ -1,135 +0,0 @@
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package de.steamwar.fightsystem.utils;
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|
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import de.steamwar.core.Core;
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import de.steamwar.fightsystem.Config;
|
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.kit.Kit;
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import de.steamwar.fightsystem.kit.KitManager;
|
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import de.steamwar.sql.PersonalKit;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryAction;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
|
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import org.bukkit.inventory.ItemStack;
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|
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Objects;
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import java.util.logging.Level;
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public class PersonalKitCreator implements Listener {
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private static final Map<Player, PersonalKitCreator> openKitCreators = new HashMap<>();
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|
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private final Player player;
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private final SteamwarUser user;
|
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private final ItemStack[] contents;
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private final ItemStack[] armor;
|
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|
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public PersonalKitCreator(Player player){
|
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this.player = player;
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contents = player.getInventory().getContents();
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armor = player.getInventory().getArmorContents();
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user = SteamwarUser.get(player.getUniqueId());
|
||||
|
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PersonalKit kit = PersonalKit.get(user.getId(), Config.SchematicType.toDB());
|
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if(kit == null){
|
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FightPlayer fightPlayer = Fight.getFightPlayer(player);
|
||||
assert fightPlayer != null;
|
||||
fightPlayer.getKit().loadToPlayer(player);
|
||||
}else{
|
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player.getInventory().setContents(kit.getInventory());
|
||||
player.getInventory().setArmorContents(kit.getArmor());
|
||||
}
|
||||
|
||||
player.setGameMode(GameMode.CREATIVE);
|
||||
Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
|
||||
openKitCreators.put(player, this);
|
||||
}
|
||||
|
||||
public static void closeAll(){
|
||||
while(!openKitCreators.isEmpty()){
|
||||
openKitCreators.values().iterator().next().player.closeInventory();
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean notInKitCreator(HumanEntity player){
|
||||
return !openKitCreators.containsKey(player);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onInventoryClick(InventoryClickEvent e){
|
||||
if(!player.equals(e.getWhoClicked()))
|
||||
return;
|
||||
|
||||
//Deny bad items
|
||||
if(e.getCursor() != null){
|
||||
ItemStack stack = e.getCursor();
|
||||
if(Config.ForbiddenItems.contains(stack.getType().name())){
|
||||
e.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
|
||||
Kit normal = KitManager.getKitByName(Config.MemberDefault);
|
||||
if(!normal.isStackInKit(stack)){
|
||||
if(stack.getEnchantments().size() > 0){
|
||||
e.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
if(Core.getVersion() >= 14 && stack.hasItemMeta() && Objects.requireNonNull(stack.getItemMeta()).hasAttributeModifiers()){
|
||||
e.setCancelled(true);
|
||||
Bukkit.getLogger().log(Level.SEVERE, "Spieler " + player.getName() + " hat versucht ein Item mit einem Attribute-Modifier zu bekommen.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Check for clear
|
||||
if(e.getAction() != InventoryAction.PLACE_ALL)
|
||||
return;
|
||||
ItemStack[] items = e.getWhoClicked().getInventory().getContents();
|
||||
for(int i = 0; i < items.length; i++){
|
||||
ItemStack stack = items[i];
|
||||
if(stack != null && i != e.getSlot())
|
||||
return;
|
||||
}
|
||||
FightPlayer fightPlayer = Fight.getFightPlayer(player);
|
||||
assert fightPlayer != null;
|
||||
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> fightPlayer.getKit().loadToPlayer(player), 1);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onMoveEvent(PlayerMoveEvent e){
|
||||
if(!player.equals(e.getPlayer()))
|
||||
return;
|
||||
|
||||
e.setCancelled(true);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onInventoryClose(InventoryCloseEvent e) {
|
||||
if(!player.equals(e.getPlayer()))
|
||||
return;
|
||||
|
||||
close();
|
||||
}
|
||||
|
||||
private void close(){
|
||||
PersonalKit.save(user.getId(), Config.SchematicType.toDB(), player.getInventory().getContents(), player.getInventory().getArmorContents());
|
||||
player.getInventory().setContents(contents);
|
||||
player.getInventory().setArmorContents(armor);
|
||||
player.setGameMode(GameMode.SURVIVAL);
|
||||
HandlerList.unregisterAll(this);
|
||||
openKitCreators.remove(player);
|
||||
}
|
||||
}
|
@ -20,6 +20,7 @@ public class WinconditionPumpkinTechKO extends Wincondition {
|
||||
private static final World WORLD = Bukkit.getWorlds().get(0);
|
||||
private static final Material PUMPKIN_LANTERN = SWItem.getMaterial("JACK_O_LANTERN");
|
||||
private BukkitTask task;
|
||||
private static boolean running = false;
|
||||
|
||||
public WinconditionPumpkinTechKO(){
|
||||
super(Config.PumpkinTechKO, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING));
|
||||
@ -43,6 +44,9 @@ public class WinconditionPumpkinTechKO extends Wincondition {
|
||||
}
|
||||
|
||||
private static void recursiveCheck(){
|
||||
if(running)
|
||||
return;
|
||||
running = true;
|
||||
teamRedPumpkins = getPumpkins(Config.TeamRedCornerX,
|
||||
Config.TeamRedCornerY,
|
||||
Config.TeamRedCornerZ,
|
||||
@ -58,6 +62,7 @@ public class WinconditionPumpkinTechKO extends Wincondition {
|
||||
|
||||
checkKO(Fight.getRedTeam(), teamRedPumpkins);
|
||||
checkKO(Fight.getBlueTeam(), teamBluePumpkins);
|
||||
running = false;
|
||||
}
|
||||
|
||||
private static int getPumpkins(int minX, int minY, int minZ, int maxX, int maxY, int maxZ){
|
||||
|
@ -61,6 +61,7 @@ public class WinconditionRelativePercent extends Wincondition{
|
||||
private final FightTeam team;
|
||||
private final int blockCount;
|
||||
private final BukkitTask task;
|
||||
private boolean running = false;
|
||||
|
||||
private int currentBlocks;
|
||||
|
||||
@ -70,8 +71,12 @@ public class WinconditionRelativePercent extends Wincondition{
|
||||
this.currentBlocks = blockCount;
|
||||
|
||||
task = Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), () -> {
|
||||
if(running)
|
||||
return;
|
||||
running = true;
|
||||
currentBlocks = currentBlocks();
|
||||
checkPercentDefeat();
|
||||
running = false;
|
||||
}, 400, 400);
|
||||
}
|
||||
|
||||
|
@ -31,12 +31,13 @@ public class WinconditionTechKO extends ListenerWincondition {
|
||||
private TechKOCountdown smallerZcountdown = null;
|
||||
private TechKOCountdown biggerZcountdown = null;
|
||||
private BukkitTask task;
|
||||
private boolean running = false;
|
||||
|
||||
/**
|
||||
* Works only for z-Axis fight direction for performance reasons
|
||||
*/
|
||||
public WinconditionTechKO(){
|
||||
super(Config.TechKO, EnumSet.of(FightState.RUNNING, FightState.SPECTATE));
|
||||
super(Config.TechKO, EnumSet.of(FightState.RUNNING));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -59,6 +60,10 @@ public class WinconditionTechKO extends ListenerWincondition {
|
||||
}
|
||||
|
||||
private void run(){
|
||||
if(running)
|
||||
return;
|
||||
running = true;
|
||||
|
||||
for(TNTPrimed tnt : world.getEntitiesByClass(TNTPrimed.class)){
|
||||
int id = tnt.getEntityId();
|
||||
boolean smallerZ = tnt.getLocation().getZ() < toggle;
|
||||
@ -87,6 +92,7 @@ public class WinconditionTechKO extends ListenerWincondition {
|
||||
|
||||
smallerZtime--;
|
||||
biggerZtime--;
|
||||
running = false;
|
||||
}
|
||||
|
||||
private FightTeam smallerTeam(){
|
||||
|
@ -19,6 +19,7 @@ public class WinconditionWaterTechKO extends Wincondition {
|
||||
private static final World WORLD = Bukkit.getWorlds().get(0);
|
||||
|
||||
private BukkitTask task;
|
||||
private boolean running = false;
|
||||
|
||||
public WinconditionWaterTechKO() {
|
||||
super(Config.WaterTechKO, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING));
|
||||
@ -51,6 +52,9 @@ public class WinconditionWaterTechKO extends Wincondition {
|
||||
}
|
||||
|
||||
private void checkTask() {
|
||||
if(running)
|
||||
return;
|
||||
running = true;
|
||||
teamRedWater = calcWater(
|
||||
Config.TeamRedCornerX,
|
||||
Config.TeamRedCornerY,
|
||||
@ -68,6 +72,7 @@ public class WinconditionWaterTechKO extends Wincondition {
|
||||
|
||||
checkEmpty(Fight.getRedTeam(), teamRedWater);
|
||||
checkEmpty(Fight.getBlueTeam(), teamBlueWater);
|
||||
running = false;
|
||||
}
|
||||
|
||||
private int calcWater(int minX, int minY, int minZ, int maxX, int maxY, int maxZ){
|
||||
|
In neuem Issue referenzieren
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