Changed Fight Scoreboard to SWScoreboard #194
@ -102,6 +102,7 @@ public class FightSystem extends JavaPlugin {
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new RankedJoinListener();
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new GameplayListener();
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new PersonalKitCreator();
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new ScoreboardListener();
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if(Core.getVersion() > 8)
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new VersionDependentListener();
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@ -0,0 +1,26 @@
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package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.utils.FightScoreboard;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.EnumSet;
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public class ScoreboardListener extends BasicListener {
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public ScoreboardListener() {
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super(EnumSet.allOf(FightState.class));
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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FightScoreboard.showScoreboard(event.getPlayer());
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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FightScoreboard.removeScoreboard(event.getPlayer());
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}
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}
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@ -30,24 +30,21 @@ import de.steamwar.fightsystem.winconditions.*;
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import de.steamwar.scoreboard.SWScoreboard;
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import de.steamwar.scoreboard.ScoreboardCallback;
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import org.bukkit.Bukkit;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.entity.Player;
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import org.bukkit.scoreboard.Scoreboard;
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import java.util.EnumSet;
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import java.util.HashMap;
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import java.util.Set;
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public class FightScoreboard implements Listener {
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public class FightScoreboard {
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private static final Set<FightState> fullScoreboard = EnumSet.of(FightState.RUNNING, FightState.SPECTATE);
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private static int index = 0;
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private static ScoreBoardObjective objective;
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private static String title = "";
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private static HashMap<String, Integer> scores;
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public static void init(){
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Lixfel
hat
Fände es besser, direkt titel und scores zu speichern (siehe unten) Fände es besser, direkt titel und scores zu speichern (siehe unten)
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Bukkit.getPluginManager().registerEvents(new FightScoreboard(), FightSystem.getPlugin());
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Bukkit.getScheduler().scheduleSyncRepeatingTask(FightSystem.getPlugin(), FightScoreboard::nextIndexDisplay, 0, 200);
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}
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Lixfel
hat
Listener sollen im Ordner Listener sein, in diesem Fall solltest du wsl. einfach im ConnectionListener im JonListener einen Aufruf hierher machen. Listener sollen im Ordner Listener sein, in diesem Fall solltest du wsl. einfach im ConnectionListener im JonListener einen Aufruf hierher machen.
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@ -55,116 +52,86 @@ public class FightScoreboard implements Listener {
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return Bukkit.getScoreboardManager().getMainScoreboard();
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}
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@EventHandler()
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public void onPlayerJoin(PlayerJoinEvent event) {
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SWScoreboard.createScoreboard(event.getPlayer(), new ScoreboardCallback() {
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public static void showScoreboard(Player p) {
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Lixfel
hat
Hast du darauf geachtet, dass die Teammitglieder immer noch keinen Nametag über sich haben & in der passenden Farbe rechts angezeigt werden? Aufgrund der derzeitigen SWScoreboard-Implementierung (welche ich überarbeiten möchte) habe ich da nämlich so meine Befürchtungen. Hast du darauf geachtet, dass die Teammitglieder immer noch keinen Nametag über sich haben & in der passenden Farbe rechts angezeigt werden? Aufgrund der derzeitigen SWScoreboard-Implementierung (welche ich überarbeiten möchte) habe ich da nämlich so meine Befürchtungen.
Chaoscaot
hat
Die Nametags werden gehided und der Name hat auch die richtige Farbe in der Sidebar. Die Nametags werden gehided und der Name hat auch die richtige Farbe in der Sidebar.
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SWScoreboard.createScoreboard(p, new ScoreboardCallback() {
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@Override
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public HashMap<String, Integer> getData() {
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return objective.getScores();
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return scores;
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}
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@Override
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public String getTitle() {
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return objective.getTitle();
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return title;
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}
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});
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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SWScoreboard.removeScoreboard(event.getPlayer());
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public static void removeScoreboard(Player p) {
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SWScoreboard.removeScoreboard(p);
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}
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private static ScoreBoardObjective teamScoreboard(FightTeam fightTeam){
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final ScoreBoardObjective objective = new ScoreBoardObjective(fightTeam.getColoredName());
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private static void teamScoreboard(FightTeam fightTeam){
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title = fightTeam.getColoredName();
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if(Config.recording())
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RecordSystem.scoreboardTitle(title);
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fightTeam.getPlayers().forEach(fp -> {
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if(fp.isLiving())
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objective.addScore(fightTeam.getPrefix() + fp.getPlayer().getName(), (int) Math.ceil(fp.getPlayer().getHealth()));
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addScore(fightTeam.getPrefix() + fp.getPlayer().getName(), (int) Math.ceil(fp.getPlayer().getHealth()));
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});
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return objective;
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}
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private static ScoreBoardObjective generalScoreboard(){
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final ScoreBoardObjective objective = new ScoreBoardObjective("§6Kampf");
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private static void generalScoreboard(){
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title = "§6Kampf";
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if(Config.recording())
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RecordSystem.scoreboardTitle(objective.getTitle());
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RecordSystem.scoreboardTitle(title);
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if (Config.Timeout || Config.Points || Config.HeartRatioTimeout) {
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int fightTime = FightSystem.getFightTime();
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if (fightTime >= 60)
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objective.addScore("§7Zeit: §a" + fightTime / 60 + "m " + fightTime % 60 + "s", 4);
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addScore("§7Zeit: §a" + fightTime / 60 + "m " + fightTime % 60 + "s", 4);
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else
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objective.addScore("§7Zeit: §a" + fightTime + "s", 4);
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addScore("§7Zeit: §a" + fightTime + "s", 4);
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}
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objective.addScore("§7TPS: §e" + TPSWatcher.getTPS(), 3);
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addScore("§7TPS: §e" + TPSWatcher.getTPS(), 3);
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if(fullScoreboard.contains(FightSystem.getFightState())){
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if (Config.PercentSystem){
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objective.addScore(Fight.getRedTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getRedPercent()) / 100.0) + "%", 1);
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objective.addScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getBluePercent()) / 100.0) + "%", 0);
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addScore(Fight.getRedTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getRedPercent()) / 100.0) + "%", 1);
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addScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getBluePercent()) / 100.0) + "%", 0);
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}else if(Config.WaterTechKO){
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objective.addScore(Fight.getRedTeam().getPrefix() + "Wasser: " + WinconditionWaterTechKO.getTeamRedWater(), 1);
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objective.addScore(Fight.getBlueTeam().getPrefix() + "Wasser: " + WinconditionWaterTechKO.getTeamBlueWater(), 0);
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addScore(Fight.getRedTeam().getPrefix() + "Wasser: " + WinconditionWaterTechKO.getTeamRedWater(), 1);
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addScore(Fight.getBlueTeam().getPrefix() + "Wasser: " + WinconditionWaterTechKO.getTeamBlueWater(), 0);
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}else if(Config.RelativePercent){
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objective.addScore(Fight.getRedTeam().getPrefix() + "Schaden: " + WinconditionRelativePercent.getRed().getPrintablePercent() + "%", 1);
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objective.addScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + WinconditionRelativePercent.getBlue().getPrintablePercent() + "%", 0);
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addScore(Fight.getRedTeam().getPrefix() + "Schaden: " + WinconditionRelativePercent.getRed().getPrintablePercent() + "%", 1);
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addScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + WinconditionRelativePercent.getBlue().getPrintablePercent() + "%", 0);
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}else if(Config.Points){
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objective.addScore(Fight.getRedTeam().getPrefix() + "Punkte: " + WinconditionPoints.getRed().getPoints(), 1);
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objective.addScore(Fight.getBlueTeam().getPrefix() + "Punkte: " + WinconditionPoints.getBlue().getPoints(), 0);
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addScore(Fight.getRedTeam().getPrefix() + "Punkte: " + WinconditionPoints.getRed().getPoints(), 1);
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addScore(Fight.getBlueTeam().getPrefix() + "Punkte: " + WinconditionPoints.getBlue().getPoints(), 0);
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}else if(Config.PumpkinTechKO){
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objective.addScore(Fight.getRedTeam().getPrefix() + "Kanonen: " + WinconditionPumpkinTechKO.getTeamRedPumpkins(), 1);
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objective.addScore(Fight.getBlueTeam().getPrefix() + "Kanonen: " + WinconditionPumpkinTechKO.getTeamBluePumpkins(), 0);
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addScore(Fight.getRedTeam().getPrefix() + "Kanonen: " + WinconditionPumpkinTechKO.getTeamRedPumpkins(), 1);
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addScore(Fight.getBlueTeam().getPrefix() + "Kanonen: " + WinconditionPumpkinTechKO.getTeamBluePumpkins(), 0);
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}
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}
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if(Config.recording())
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objective.scores.forEach(RecordSystem::scoreboardData);
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return objective;
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}
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private static FightTeam getIndexDisplay() {
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if(index == 1)
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return Fight.redTeam;
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if(index == 2)
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return Fight.blueTeam;
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return null;
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}
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private static void nextIndexDisplay() {
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index++;
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if(index > 2)
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index = 0;
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final FightTeam team = getIndexDisplay();
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FightTeam team = null;
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if(index == 1)
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Lixfel
hat
Du sendest jeden Score doppelt raus. Du sendest jeden Score doppelt raus.
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team = Fight.redTeam;
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if(index == 2)
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team = Fight.blueTeam;
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if(team != null)
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objective = teamScoreboard(team);
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teamScoreboard(team);
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else
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Lixfel
hat
Das schaut mir katastrophal verbuggt aus, da dürfte nie das korrekte Scoreboard angezeigt werden! Das schaut mir katastrophal verbuggt aus, da dürfte nie das korrekte Scoreboard angezeigt werden!
YoyoNow
hat
Es wird wohl immer einmal kein Scoreboard angezeigt werden weil Es wird wohl immer einmal kein Scoreboard angezeigt werden weil `Index = 0` bedeutet die `getIndexDisplay()` Methode gibt `null` zurück. Dies sollte behoben werden.
YoyoNow
hat
Der Fehler ist nun behoben, bzw um 13:00 am gleichen Tag wurde dieser Fehler noch behoben, deswegen habe ich den Pull-Request jetzt nach einer guten Zeit drauf gucken genehmigt Der Fehler ist nun behoben, bzw um 13:00 am gleichen Tag wurde dieser Fehler noch behoben, deswegen habe ich den Pull-Request jetzt nach einer guten Zeit drauf gucken genehmigt
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objective = generalScoreboard();
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generalScoreboard();
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}
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private static class ScoreBoardObjective {
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private final String title;
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private final HashMap<String, Integer> scores = new HashMap<>();
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public ScoreBoardObjective(String title) {
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if(Config.recording())
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RecordSystem.scoreboardTitle(title);
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this.title = title;
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}
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public String getTitle() {
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return title;
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}
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public void addScore(String string, int i) {
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private static void addScore(String string, int i) {
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if(Config.recording())
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RecordSystem.scoreboardData(string, i);
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Lixfel
hat
Die Funktion nextIndexDisplay sollte sich mit der Funktion getIndexDisplay zusammenführen lassen. Die Funktion nextIndexDisplay sollte sich mit der Funktion getIndexDisplay zusammenführen lassen.
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scores.put(string, i);
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}
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public HashMap<String, Integer> getScores() {
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return scores;
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}
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}
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}
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Man sollte das Scoreboard nicht regelmäßig bei jedem Spieler neu setzen, das macht das SWScoreboard schon von selbst.