GameMode 1 Spectator #190
@ -19,6 +19,9 @@
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package de.steamwar.fightsystem.fight;
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package de.steamwar.fightsystem.fight;
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import com.comphenix.protocol.PacketType;
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import com.comphenix.protocol.ProtocolLibrary;
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import com.comphenix.protocol.events.PacketContainer;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.Schematic;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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@ -27,7 +30,9 @@ import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.lang.reflect.InvocationTargetException;
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import java.util.List;
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import java.util.List;
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import java.util.logging.Level;
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public class Fight {
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public class Fight {
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private Fight(){}
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private Fight(){}
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@ -36,8 +41,12 @@ public class Fight {
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public static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBluePrefix, Config.TeamBlueSpawn, Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.TeamBlueRotate, true, Config.BlueLeader);
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public static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBluePrefix, Config.TeamBlueSpawn, Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.TeamBlueRotate, true, Config.BlueLeader);
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private static int schemRank;
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private static int schemRank;
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private static final PacketContainer gm_1_packet = ProtocolLibrary.getProtocolManager().createPacket(PacketType.Play.Server.GAME_STATE_CHANGE);
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public static void init(){
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public static void init(){
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IFight.init(redTeam, blueTeam);
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IFight.init(redTeam, blueTeam);
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gm_1_packet.getBytes().write(0, (byte)3);
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gm_1_packet.getFloat().write(0, 1f);
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}
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}
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public static FightTeam getPlayerTeam(Player player) {
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public static FightTeam getPlayerTeam(Player player) {
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@ -112,6 +121,11 @@ public class Fight {
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player.setGameMode(gameMode);
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player.setGameMode(gameMode);
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if(gameMode == GameMode.SPECTATOR) {
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if(gameMode == GameMode.SPECTATOR) {
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try {
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ProtocolLibrary.getProtocolManager().sendServerPacket(player, gm_1_packet);
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} catch (InvocationTargetException e) {
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Bukkit.getLogger().log(Level.SEVERE, "Invocation target exception", e);
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}
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for(Player currentPlayer : Bukkit.getServer().getOnlinePlayers()) {
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for(Player currentPlayer : Bukkit.getServer().getOnlinePlayers()) {
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if(currentPlayer.getUniqueId() != player.getUniqueId() && currentPlayer.getGameMode() == GameMode.SPECTATOR) {
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if(currentPlayer.getUniqueId() != player.getUniqueId() && currentPlayer.getGameMode() == GameMode.SPECTATOR) {
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currentPlayer.hidePlayer(player);
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currentPlayer.hidePlayer(player);
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