Schematic now nullable #185
@ -22,6 +22,7 @@ package de.steamwar.fightsystem.commands;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SchematicType;
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import de.steamwar.sql.SchematicType;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserGroup;
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import de.steamwar.sql.UserGroup;
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@ -59,7 +60,7 @@ public class LockschemCommand implements CommandExecutor {
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player.sendMessage(FightSystem.PREFIX + "§cDieses Team existiert nicht!");
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player.sendMessage(FightSystem.PREFIX + "§cDieses Team existiert nicht!");
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return false;
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return false;
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}
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}
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fightTeam.getSchematic().setSchemType(SchematicType.Normal);
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Schematic.getSchemFromDB(fightTeam.getSchematic()).setSchemType(SchematicType.Normal);
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player.sendMessage(FightSystem.PREFIX + "Schematic von " + fightTeam.getColoredName() + " §cgesperrt!");
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player.sendMessage(FightSystem.PREFIX + "Schematic von " + fightTeam.getColoredName() + " §cgesperrt!");
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return false;
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return false;
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}
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}
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@ -61,7 +61,7 @@ public class FightTeam implements IFightTeam{
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private final String name;
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private final String name;
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private final String prefix;
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private final String prefix;
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private final ChatColor color;
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private final ChatColor color;
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private Schematic schematic;
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private int schematic = 0;
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private final Team team;
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private final Team team;
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private final boolean blue;
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private final boolean blue;
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@ -257,31 +257,40 @@ public class FightTeam implements IFightTeam{
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public void pasteSchematic(){
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public void pasteSchematic(){
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FreezeWorld freezer = new FreezeWorld();
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FreezeWorld freezer = new FreezeWorld();
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DyeColor c = ColorConverter.chat2dye(color);
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DyeColor c = ColorConverter.chat2dye(color);
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Schematic schem;
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try{
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schem = Schematic.getSchemFromDB(this.schematic);
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}catch(SecurityException e){
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pasteDummy();
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return;
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}
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EditSession e;
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EditSession e;
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try {
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try {
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switch(Core.getVersion()){
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switch(Core.getVersion()){
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case 15:
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case 15:
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e = FightTeam_15.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
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e = FightTeam_15.pasteSchematic(schem, pasteX, pasteY, pasteZ, rotate);
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FightTeam_15.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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FightTeam_15.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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break;
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break;
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case 14:
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case 14:
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e = FightTeam_14.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
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e = FightTeam_14.pasteSchematic(schem, pasteX, pasteY, pasteZ, rotate);
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FightTeam_14.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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FightTeam_14.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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break;
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break;
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case 10:
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case 10:
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e = FightTeam_10.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
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e = FightTeam_10.pasteSchematic(schem, pasteX, pasteY, pasteZ, rotate);
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FightTeam_10.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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FightTeam_10.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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break;
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break;
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case 9:
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case 9:
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e = FightTeam_9.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
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e = FightTeam_9.pasteSchematic(schem, pasteX, pasteY, pasteZ, rotate);
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FightTeam_9.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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FightTeam_9.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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break;
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break;
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case 8:
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case 8:
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e = FightTeam_8.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
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e = FightTeam_8.pasteSchematic(schem, pasteX, pasteY, pasteZ, rotate);
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FightTeam_8.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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FightTeam_8.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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break;
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break;
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default:
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default:
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e = FightTeam_12.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
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e = FightTeam_12.pasteSchematic(schem, pasteX, pasteY, pasteZ, rotate);
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FightTeam_12.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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FightTeam_12.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
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}
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}
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} catch (Schematic.WrongVersionException ex) {
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} catch (Schematic.WrongVersionException ex) {
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@ -301,7 +310,7 @@ public class FightTeam implements IFightTeam{
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if(publics.isEmpty())
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if(publics.isEmpty())
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return;
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return;
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schematic = publics.get(new Random().nextInt(publics.size()));
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schematic = publics.get(new Random().nextInt(publics.size())).getSchemID();
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pasteSchematic();
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pasteSchematic();
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if(!Config.test() && leader != null)
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if(!Config.test() && leader != null)
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@ -309,7 +318,7 @@ public class FightTeam implements IFightTeam{
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}
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}
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public void setSchematic(Schematic schematic){
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public void setSchematic(Schematic schematic){
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this.schematic = schematic;
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this.schematic = schematic.getSchemID();
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broadcast(FightSystem.PREFIX + "§7Das §e" + Config.GameName + " " + schematic.getSchemName() + " §7wird für den Kampf verwendet!");
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broadcast(FightSystem.PREFIX + "§7Das §e" + Config.GameName + " " + schematic.getSchemName() + " §7wird für den Kampf verwendet!");
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if(!Config.test())
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if(!Config.test())
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@ -323,13 +332,13 @@ public class FightTeam implements IFightTeam{
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}
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}
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public boolean hasSchematic(){
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public boolean hasSchematic(){
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return schematic != null;
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return schematic != 0;
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}
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}
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public void setReady(boolean ready) {
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public void setReady(boolean ready) {
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Player l = leader.getPlayer();
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Player l = leader.getPlayer();
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if(schematic == null){
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if(schematic == 0){
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l.sendMessage(FightSystem.PREFIX + "§cZuerst muss eine Schematic gewählt sein!");
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l.sendMessage(FightSystem.PREFIX + "§cZuerst muss eine Schematic gewählt sein!");
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return;
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return;
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}
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}
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@ -362,7 +371,7 @@ public class FightTeam implements IFightTeam{
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return prefix;
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return prefix;
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}
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}
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public Schematic getSchematic() {
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public int getSchematic() {
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return schematic;
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return schematic;
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}
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}
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@ -25,11 +25,13 @@ import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.sql.Elo;
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import de.steamwar.sql.Elo;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import java.sql.Timestamp;
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import java.sql.Timestamp;
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import java.time.Instant;
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import java.time.Instant;
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import java.util.logging.Level;
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import static de.steamwar.sql.Fight.create;
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import static de.steamwar.sql.Fight.create;
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@ -58,14 +60,29 @@ public class FightStatistics {
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}else{
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}else{
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blueResult = 0.5;
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blueResult = 0.5;
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}
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}
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if(Fight.getBlueTeam().getSchematic() != null && Fight.getRedTeam().getSchematic() != null){
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int fightId = create(gameMode, Bukkit.getWorlds().get(0).getName(), starttime, Config.TimeoutTime - FightSystem.getFightTime(),
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blueLeader.getId(), redLeader.getId(), Fight.getBlueTeam().getSchematic().getSchemID(), Fight.getRedTeam().getSchematic().getSchemID(), win, windescription);
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for(FightPlayer fp : Fight.getBlueTeam().getPlayers())
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Integer blueSchem, redSchem;
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try{
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blueSchem = Schematic.getSchemFromDB(Fight.getBlueTeam().getSchematic()).getSchemID();
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}catch(SecurityException e){
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blueSchem = null;
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}
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try{
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redSchem = Schematic.getSchemFromDB(Fight.getRedTeam().getSchematic()).getSchemID();
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}catch(SecurityException e){
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redSchem = null;
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}
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try {
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int fightId = create(gameMode, Bukkit.getWorlds().get(0).getName(), starttime, Config.TimeoutTime - FightSystem.getFightTime(),
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blueLeader.getId(), redLeader.getId(), blueSchem, redSchem, win, windescription);
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for (FightPlayer fp : Fight.getBlueTeam().getPlayers())
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savePlayerStats(fp, fightId);
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savePlayerStats(fp, fightId);
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for(FightPlayer fp : Fight.getRedTeam().getPlayers())
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for (FightPlayer fp : Fight.getRedTeam().getPlayers())
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savePlayerStats(fp, fightId);
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savePlayerStats(fp, fightId);
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}catch(Exception e){
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Bukkit.getLogger().log(Level.SEVERE, "Failed to save statistics", e);
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}
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}
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if(Config.Ranked && !Config.event()){
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if(Config.Ranked && !Config.event()){
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