SteamWar/FightSystem
Archiviert
13
1

Sleep Preventer #178

Manuell gemergt
Lixfel hat 3 Commits von Insomnia nach master 2020-08-18 17:49:46 +02:00 zusammengeführt
Nur Änderungen aus Commit ddc5874fe9 werden angezeigt - Alle Commits anzeigen

Datei anzeigen

@ -1,19 +1,19 @@
package de.steamwar.fightsystem.listener; package de.steamwar.fightsystem.listener;
import java.util.EnumSet; import de.steamwar.fightsystem.states.FightState;
import org.bukkit.event.EventHandler;
import org.bukkit.block.Block; import org.bukkit.event.player.PlayerBedEnterEvent;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerBedEnterEvent; import java.util.EnumSet;
import de.steamwar.fightsystem.states.FightState; public class SleepListener extends BasicListener{
public class SleepListener extends BasicListener{ public SleepListener() {
public SleepListener() {super(EnumSet.allOf(FightState.class));} super(EnumSet.allOf(FightState.class));
@EventHandler }
public void onSleep(PlayerBedEnterEvent e) {
e.setCancelled(true); @EventHandler
//Block b=e.getBed(); public void onSleep(PlayerBedEnterEvent e) {
//b.getWorld().createExplosion(b.getLocation(),4.0F); //4==tnt => dosnt have any advantage in WS (noFire,sameStrength,moreInvSpace,selfDamage) e.setCancelled(true);
} }
} }