Implementation of ELO-Based 1 vs 1 ranked games #172
@ -81,6 +81,7 @@ public class Config {
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public static final String TeamChatDetection;
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public static final UUID BlueLeader;
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public static final UUID RedLeader;
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public static final boolean Ranked;
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//Active win conditions
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public static final boolean Timeout;
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@ -372,6 +373,7 @@ public class Config {
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RedLeader = null;
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CheckSchemID = Integer.parseInt(System.getProperty("checkSchemID", "0"));
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Ranked = Boolean.parseBoolean(System.getProperty("ranked", "false"));
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}
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public static boolean event(){
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@ -101,7 +101,7 @@ public class FightSystem extends JavaPlugin {
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mainCountdown = new NoPlayersOnlineCountdown();
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if(Config.event()) {
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if(Config.event() || Config.Ranked) {
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Objects.requireNonNull(getCommand("invite")).setExecutor(new EventDummyCommand());
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Objects.requireNonNull(getCommand("ready")).setExecutor(new EventDummyCommand());
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Objects.requireNonNull(getCommand("ak")).setExecutor(new EventDummyCommand());
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@ -196,8 +196,8 @@ public class FightSystem extends JavaPlugin {
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}
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public static void setSpectateState(FightTeam winFightTeam, String windescription) {
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if(!fightState.ingame())
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throw new SecurityException(fightState.name());
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if(fightState == FightState.SPECTATE)
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return;
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setFightState(FightState.SPECTATE);
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setAllPlayersGM(GameMode.SPECTATOR);
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@ -213,10 +213,10 @@ public class FightSystem extends JavaPlugin {
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Bukkit.broadcastMessage(PREFIX + "§aKein Team hat gewonnen!");
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}
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if(Config.event()){
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if(winFightTeam == null)
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if(Config.event()) {
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if (winFightTeam == null)
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getEventFight().setErgebnis(0);
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else if(winFightTeam.isBlue())
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else if (winFightTeam.isBlue())
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getEventFight().setErgebnis(1);
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else
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getEventFight().setErgebnis(2);
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@ -122,7 +122,7 @@ public class Fight {
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return;
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}
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if(Config.IgnorePublicOnly || Config.event()){
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if(Config.IgnorePublicOnly || Config.event() || Config.Ranked){
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schemRank = 1000;
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return;
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}
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@ -8,6 +8,7 @@ import de.steamwar.fightsystem.IFightSystem;
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import de.steamwar.fightsystem.kit.KitManager;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.utils.*;
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import de.steamwar.fightsystem.winconditions.RankedPlayerLeftWincondition;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.sql.NoClipboardException;
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import de.steamwar.sql.PersonalKit;
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@ -186,19 +187,20 @@ public class FightTeam implements IFightTeam{
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}
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public void setLeader(FightPlayer leader) {
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this.leader = leader;
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if(ready && leader != null)
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setReady(false);
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if (leader == null){
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if(!players.isEmpty()) {
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setLeader(players.iterator().next());
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §e" + this.leader.getPlayer().getName() + " §aist nun Leader von Team " + getColoredName() + "§a!");
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}else if(Config.Ranked){
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RankedPlayerLeftWincondition.leaderQuit(this);
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}else if(!Config.event()){
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FightSystem.shutdown(FightSystem.PREFIX + "§cTeam " + getColoredName() + " §chat keine Spieler mehr.\n Arena schließt...");
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}
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return;
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}
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this.leader = leader;
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if(ready)
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setReady(false);
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leader.setKit(KitManager.getKitByName(Config.LeaderDefault));
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Inventory inventory = leader.getPlayer().getInventory();
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@ -209,7 +211,7 @@ public class FightTeam implements IFightTeam{
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else
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inventory.setItem(1, new ItemBuilder(Material.AIR).build());
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if(!Config.event()){
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if(!Config.event() && !Config.Ranked){
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inventory.setItem(2, new ItemBuilder(Material.PAPER).removeAllAttributs().setDisplayName("§eSpieler einladen").build());
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inventory.setItem(3, new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).removeAllAttributs().setDisplayName("§cSpieler rauswerfen").build());
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}
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@ -5,6 +5,7 @@ import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.sql.Elo;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Bukkit;
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@ -17,26 +18,47 @@ public class FightStatistics {
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private FightStatistics(){}
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private static Timestamp starttime = Timestamp.from(Instant.now());
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private static int K = 20;
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public static void start(){
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starttime = Timestamp.from(Instant.now());
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}
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public static void saveStats(FightTeam winner, String windescription){
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String gameMode = Config.SchematicType.toDB();
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SteamwarUser blueLeader = SteamwarUser.get(Fight.getBlueTeam().getLeader().getPlayer().getUniqueId());
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SteamwarUser redLeader = SteamwarUser.get(Fight.getRedTeam().getLeader().getPlayer().getUniqueId());
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int win = 0;
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if(winner == Fight.getBlueTeam())
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double blueResult;
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if(winner == Fight.getBlueTeam()) {
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win = 1;
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else if(winner == Fight.getRedTeam())
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blueResult = 1;
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}else if(winner == Fight.getRedTeam()) {
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win = 2;
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int fightId = create(Config.SchematicType.toDB(), Bukkit.getWorlds().get(0).getName(), starttime, Config.TimeoutTime - FightSystem.getFightTime(),
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blueResult = 0;
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}else{
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blueResult = 0.5;
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}
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int fightId = create(gameMode, Bukkit.getWorlds().get(0).getName(), starttime, Config.TimeoutTime - FightSystem.getFightTime(),
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blueLeader.getId(), redLeader.getId(), Fight.getBlueTeam().getSchematic().getSchemID(), Fight.getRedTeam().getSchematic().getSchemID(), win, windescription);
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for(FightPlayer fp : Fight.getBlueTeam().getPlayers())
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savePlayerStats(fp, fightId);
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for(FightPlayer fp : Fight.getRedTeam().getPlayers())
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savePlayerStats(fp, fightId);
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if(Config.Ranked && !Config.event()){
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int blueElo = Elo.getElo(blueLeader.getId(), gameMode);
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int redElo = Elo.getElo(redLeader.getId(), gameMode);
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double blueWinExpectation = 1 / (1 + Math.pow(10, (blueElo - redElo) / 400f));
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double redWinExpectation = 1 / (1 + Math.pow(10, (redElo - blueElo) / 400f));
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int newBlueElo = (int) Math.round(blueElo + K * (blueResult - blueWinExpectation));
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int newRedElo = (int) Math.round(redElo + K * (1 - blueResult - redWinExpectation));
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Elo.setElo(blueLeader.getId(), gameMode, newBlueElo);
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Elo.setElo(redLeader.getId(), gameMode, newRedElo);
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§7ELO von " + Fight.getBlueTeam().getPrefix() + blueLeader.getUserName() + "§8: §7" + blueElo + "§8»§e" + newBlueElo);
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§7ELO von " + Fight.getRedTeam().getPrefix() + redLeader.getUserName() + "§8: §7" + redElo + "§8»§e" + newRedElo);
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}
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}
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private static void savePlayerStats(FightPlayer fp, int fightId){
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@ -0,0 +1,13 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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public class RankedPlayerLeftWincondition {
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private RankedPlayerLeftWincondition(){}
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public static void leaderQuit(FightTeam leaderlessTeam){
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FightSystem.setSpectateState(Fight.getOpposite(leaderlessTeam), "LeaderQuit");
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
hast du vergessen "extends Wincondition" anzuhängen oder ist das absicht?
Absicht, weil static