facingEnemy #160
@ -268,14 +268,14 @@ public class Config {
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Vector v1 = TeamBlueSpawn.toVector().subtract(TeamRedSpawn.toVector());
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Vector v1 = TeamBlueSpawn.toVector().subtract(TeamRedSpawn.toVector());
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double pitch = Math.toDegrees(v1.angle(v1.clone().setY(0)));
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double pitch = Math.toDegrees(v1.angle(v1.clone().setY(0)));
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double yaw = Math.toDegrees(v1.clone().setY(0).angle(new Vector(0, 0, -1)));
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double yaw = Math.toDegrees(v1.clone().setY(0).angle(new Vector(0, 0, 1)));
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double pitchInverted = pitch * -1;
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double pitchInverted = pitch * -1;
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double yawInverted = yaw + 180;
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double yawInverted = yaw + 180;
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TeamBlueSpawn.setYaw((float) yaw);
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TeamBlueSpawn.setYaw((float) yawInverted);
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TeamBlueSpawn.setPitch((float) pitch);
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TeamBlueSpawn.setPitch((float) pitch);
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TeamRedSpawn.setYaw((float) yawInverted);
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TeamRedSpawn.setYaw((float) yaw);
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TeamRedSpawn.setPitch((float) pitchInverted);
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TeamRedSpawn.setPitch((float) pitchInverted);
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SpecSpawn = new Location(world,
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SpecSpawn = new Location(world,
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