SteamWar/FightSystem
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facingEnemy #160

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Lixfel hat 13 Commits von facingEnemy nach master 2020-05-23 16:08:25 +02:00 zusammengeführt
Nur Änderungen aus Commit c1d62e5e37 werden angezeigt - Alle Commits anzeigen

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@ -268,14 +268,14 @@ public class Config {
Vector v1 = TeamBlueSpawn.toVector().subtract(TeamRedSpawn.toVector()); Vector v1 = TeamBlueSpawn.toVector().subtract(TeamRedSpawn.toVector());
double pitch = Math.toDegrees(v1.angle(v1.clone().setY(0))); double pitch = Math.toDegrees(v1.angle(v1.clone().setY(0)));
double yaw = Math.toDegrees(v1.clone().setY(0).angle(new Vector(0, 0, -1))); double yaw = Math.toDegrees(v1.clone().setY(0).angle(new Vector(0, 0, 1)));
double pitchInverted = pitch * -1; double pitchInverted = pitch * -1;
double yawInverted = yaw + 180; double yawInverted = yaw + 180;
TeamBlueSpawn.setYaw((float) yaw); TeamBlueSpawn.setYaw((float) yawInverted);
TeamBlueSpawn.setPitch((float) pitch); TeamBlueSpawn.setPitch((float) pitch);
TeamRedSpawn.setYaw((float) yawInverted); TeamRedSpawn.setYaw((float) yaw);
TeamRedSpawn.setPitch((float) pitchInverted); TeamRedSpawn.setPitch((float) pitchInverted);
SpecSpawn = new Location(world, SpecSpawn = new Location(world,