facingEnemy #160
@ -9,6 +9,7 @@ import org.bukkit.World;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.util.Vector;
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import java.io.File;
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import java.util.*;
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@ -250,10 +251,10 @@ public class Config {
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TeamRedPasteZ = TeamBluePasteZ + TeamBluetoReddistanceZ;
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World world = Bukkit.getWorlds().get(0);
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double yaw = Math.toDegrees(Math.atan2(TeamBluetoReddistanceZ, TeamBluetoReddistanceX) + Math.PI / 2);
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double pitch = Math.toDegrees(Math.atan2(Math.sqrt(TeamBluetoReddistanceZ * TeamBluetoReddistanceZ + TeamBluetoReddistanceX * TeamBluetoReddistanceX), TeamBluetoReddistanceY));
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double yawInverted = ((yaw + 180) * 180) / 180;
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double pitchInverted = ((90 - pitch) * 180) / 180;
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//double yaw = Math.toDegrees(Math.atan2(TeamBluetoReddistanceZ, TeamBluetoReddistanceX) + Math.PI / 2);
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//double pitch = Math.toDegrees(Math.atan2(Math.sqrt(TeamBluetoReddistanceZ * TeamBluetoReddistanceZ + TeamBluetoReddistanceX * TeamBluetoReddistanceX), TeamBluetoReddistanceY));
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//double yawInverted = yaw + 180;
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//double pitchInverted = ((90 - pitch) * 180) / 180;
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TeamBlueSpawn = new Location(world,
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TeamBluePasteX + 0.5 + teamBlueSpawnOffsetX,
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@ -265,11 +266,17 @@ public class Config {
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TeamRedCornerY + 0.5 + teamBlueSpawnOffsetY,
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TeamRedPasteZ + 0.5 - teamBlueSpawnOffsetZ);
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TeamBlueSpawn.setYaw((float)yawInverted);
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TeamBlueSpawn.setPitch((float)pitchInverted);
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Vector v1 = TeamBlueSpawn.toVector().subtract(TeamRedSpawn.toVector());
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double pitch = v1.angle(v1.clone().setY(0));
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double yaw = v1.clone().setY(0).angle(new Vector(1, 0, 0));
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double pitchInverted = pitch * -1;
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double yawInverted = yaw + 180;
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TeamRedSpawn.setYaw((float)yaw);
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TeamRedSpawn.setPitch((float)pitch);
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TeamBlueSpawn.setYaw((float) yawInverted);
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TeamBlueSpawn.setPitch((float) pitchInverted);
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TeamRedSpawn.setYaw((float) yaw);
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TeamRedSpawn.setPitch((float) pitch);
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SpecSpawn = new Location(world,
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TeamBluePasteX + TeamBluetoReddistanceX/2.0,
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