SteamWar/FightSystem
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facingEnemy #160

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Lixfel hat 13 Commits von facingEnemy nach master 2020-05-23 16:08:25 +02:00 zusammengeführt
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@ -267,8 +267,8 @@ public class Config {
TeamRedPasteZ + 0.5 - teamBlueSpawnOffsetZ); TeamRedPasteZ + 0.5 - teamBlueSpawnOffsetZ);
Vector v1 = TeamBlueSpawn.toVector().subtract(TeamRedSpawn.toVector()); Vector v1 = TeamBlueSpawn.toVector().subtract(TeamRedSpawn.toVector());
double pitch = v1.angle(v1.clone().setY(0)); double pitch = Math.toDegrees(v1.angle(v1.clone().setY(0)));
double yaw = v1.clone().setY(0).angle(new Vector(1, 0, 0)); double yaw = Math.toDegrees(v1.clone().setY(0).angle(new Vector(1, 0, 0)));
double pitchInverted = pitch * -1; double pitchInverted = pitch * -1;
double yawInverted = yaw + 180; double yawInverted = yaw + 180;