Rank-System für die neuen WS und WG #155
@ -61,6 +61,7 @@ public class Config {
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public static final boolean GroundWalkable;
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public static final boolean GroundWalkable;
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//schematic parameter
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//schematic parameter
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public static final boolean RanksEnabled;
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public static final boolean OnlyPublicSchematics;
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public static final boolean OnlyPublicSchematics;
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public static final boolean IgnorePublicOnly;
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public static final boolean IgnorePublicOnly;
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public static final de.steamwar.sql.SchematicType SchematicType;
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public static final de.steamwar.sql.SchematicType SchematicType;
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@ -160,6 +161,7 @@ public class Config {
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double teamBlueSpawnOffsetY = worldconfig.getDouble("Arena.SpawnOffset.y");
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double teamBlueSpawnOffsetY = worldconfig.getDouble("Arena.SpawnOffset.y");
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double teamBlueSpawnOffsetZ = worldconfig.getDouble("Arena.SpawnOffset.z");
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double teamBlueSpawnOffsetZ = worldconfig.getDouble("Arena.SpawnOffset.z");
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RanksEnabled = config.getBoolean("Schematic.RanksEnabled");
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SchematicType = de.steamwar.sql.SchematicType.fromDB(config.getString("Schematic.SchematicType"));
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SchematicType = de.steamwar.sql.SchematicType.fromDB(config.getString("Schematic.SchematicType"));
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IgnorePublicOnly = config.getBoolean("Schematic.IgnorePublicOnly");
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IgnorePublicOnly = config.getBoolean("Schematic.IgnorePublicOnly");
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boolean rotate = config.getBoolean("Schematic.Rotate");
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boolean rotate = config.getBoolean("Schematic.Rotate");
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@ -102,7 +102,7 @@ public class GUI {
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SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl");
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SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl");
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inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true));
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inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true));
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if(Config.OnlyPublicSchematics || Fight.onlyPublicSchems()){
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if(Fight.getMaxRank() == 0){
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inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{});
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inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{});
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}else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){
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}else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){
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inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{});
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inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{});
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@ -119,8 +119,10 @@ public class GUI {
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schems = SWListInv.getSchemList(Config.SchematicType, 0);
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schems = SWListInv.getSchemList(Config.SchematicType, 0);
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else if(Config.test())
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else if(Config.test())
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schems = SWListInv.getSchemList(null, SteamwarUser.get(p.getUniqueId()).getId());
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schems = SWListInv.getSchemList(null, SteamwarUser.get(p.getUniqueId()).getId());
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else
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else{
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schems = SWListInv.getSchemList(Config.SchematicType, SteamwarUser.get(p.getUniqueId()).getId());
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schems = SWListInv.getSchemList(Config.SchematicType, SteamwarUser.get(p.getUniqueId()).getId());
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schems.removeIf(schem -> schem.getObject().getRank() > Fight.getMaxRank());
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}
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SWListInv<Schematic> inv = new SWListInv<>(p, Config.GameName + "-Auswahl", schems, (ClickType click, Schematic s) -> {
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SWListInv<Schematic> inv = new SWListInv<>(p, Config.GameName + "-Auswahl", schems, (ClickType click, Schematic s) -> {
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FightTeam fightTeam = Fight.getPlayerTeam(p);
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FightTeam fightTeam = Fight.getPlayerTeam(p);
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@ -8,12 +8,14 @@ import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.util.List;
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public class Fight {
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public class Fight {
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private Fight(){}
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private Fight(){}
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public static final FightTeam redTeam = new FightTeam(Config.TeamRedName, Config.TeamRedPrefix, Config.TeamRedSpawn, Config.TeamRedCornerX, Config.TeamRedCornerY, Config.TeamRedCornerZ, Config.TeamRedRotate, false, Config.RedLeader);
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public static final FightTeam redTeam = new FightTeam(Config.TeamRedName, Config.TeamRedPrefix, Config.TeamRedSpawn, Config.TeamRedCornerX, Config.TeamRedCornerY, Config.TeamRedCornerZ, Config.TeamRedRotate, false, Config.RedLeader);
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public static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBluePrefix, Config.TeamBlueSpawn, Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.TeamBlueRotate, true, Config.BlueLeader);
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public static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBluePrefix, Config.TeamBlueSpawn, Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.TeamBlueRotate, true, Config.BlueLeader);
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private static boolean onlyPublicSchems;
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private static int schemRank;
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public static void init(){
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public static void init(){
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IFight.init(redTeam, blueTeam);
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IFight.init(redTeam, blueTeam);
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@ -109,33 +111,44 @@ public class Fight {
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}
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}
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}
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}
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public static boolean onlyPublicSchems() {
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public static int getMaxRank(){
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return onlyPublicSchems;
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/* MaxRank of 0 is Pubonly*/
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return schemRank;
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}
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}
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public static void calcAvailibleSchemTypes() {
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public static void calcAvailibleSchemTypes() {
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if(Config.IgnorePublicOnly){
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onlyPublicSchems = false;
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return;
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}
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if(Config.OnlyPublicSchematics){
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if(Config.OnlyPublicSchematics){
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onlyPublicSchems = true;
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schemRank = 0;
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return;
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return;
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}
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}
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if(Config.event()){
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if(Config.IgnorePublicOnly || Config.event()){
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onlyPublicSchems = false;
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schemRank = 1000;
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return;
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return;
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}
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}
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if(redTeam.getLeader() == null || redTeam.getLeader().getPlayer() == null ||
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if(redTeam.getLeader() == null || redTeam.getLeader().getPlayer() == null ||
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blueTeam.getLeader() == null || blueTeam.getLeader().getPlayer() == null){
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blueTeam.getLeader() == null || blueTeam.getLeader().getPlayer() == null){
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onlyPublicSchems = false;
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schemRank = 1000;
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return;
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return;
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}
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}
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onlyPublicSchems = (Schematic.getSchemsOfType(redTeam.getLeader().getPlayer().getUniqueId(), Config.SchematicType).isEmpty() ||
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if(Config.RanksEnabled)
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Schematic.getSchemsOfType(blueTeam.getLeader().getPlayer().getUniqueId(), Config.SchematicType).isEmpty());
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schemRank = Math.min(schemRank(redTeam.getLeader()), schemRank(blueTeam.getLeader()));
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else if(Schematic.getSchemsOfType(redTeam.getLeader().getPlayer().getUniqueId(), Config.SchematicType).isEmpty() ||
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Schematic.getSchemsOfType(blueTeam.getLeader().getPlayer().getUniqueId(), Config.SchematicType).isEmpty())
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schemRank = 0;
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else
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schemRank = 1;
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}
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private static int schemRank(FightPlayer fightPlayer){
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int rank = 1;
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List<Schematic> schematics = Schematic.getSchemsOfType(fightPlayer.getPlayer().getUniqueId(), Config.SchematicType);
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for(Schematic schem : schematics){
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if(schem.getRank() > rank)
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rank = schem.getRank();
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}
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return rank;
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}
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}
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}
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}
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