Make it possible to walk on the floor in prefight stage + Spawn position options #151
@ -58,6 +58,7 @@ public class Config {
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public static final int ArenaMinZ;
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public static final int ArenaMinZ;
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public static final int ArenaMaxX;
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public static final int ArenaMaxX;
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public static final int ArenaMaxZ;
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public static final int ArenaMaxZ;
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public static final boolean GroundWalkable;
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//schematic parameter
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//schematic parameter
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public static final boolean OnlyPublicSchematics;
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public static final boolean OnlyPublicSchematics;
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@ -154,6 +155,10 @@ public class Config {
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BorderFromSchematic = worldconfig.getInt("Arena.BorderFromSchematic");
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BorderFromSchematic = worldconfig.getInt("Arena.BorderFromSchematic");
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AlignWater = worldconfig.getBoolean("Arena.AlignWater");
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AlignWater = worldconfig.getBoolean("Arena.AlignWater");
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WaterDepth = worldconfig.getInt("Arena.WaterDepth");
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WaterDepth = worldconfig.getInt("Arena.WaterDepth");
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GroundWalkable = config.getBoolean("Arena.GroundWalkable");
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double teamBlueSpawnOffsetX = worldconfig.getDouble("Arena.SpawnOffset.x");
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double teamBlueSpawnOffsetY = worldconfig.getDouble("Arena.SpawnOffset.y");
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double teamBlueSpawnOffsetZ = worldconfig.getDouble("Arena.SpawnOffset.z");
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SchematicType = de.steamwar.sql.SchematicType.fromDB(config.getString("Schematic.SchematicType"));
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SchematicType = de.steamwar.sql.SchematicType.fromDB(config.getString("Schematic.SchematicType"));
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IgnorePublicOnly = config.getBoolean("Schematic.IgnorePublicOnly");
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IgnorePublicOnly = config.getBoolean("Schematic.IgnorePublicOnly");
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@ -243,8 +248,14 @@ public class Config {
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TeamRedPasteZ = TeamBluePasteZ + TeamBluetoReddistanceZ;
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TeamRedPasteZ = TeamBluePasteZ + TeamBluetoReddistanceZ;
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World world = Bukkit.getWorlds().get(0);
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World world = Bukkit.getWorlds().get(0);
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TeamBlueSpawn = new Location(world, TeamBluePasteX + 0.5, TeamBlueCornerY + (double)SchemsizeY + 0.5, TeamBluePasteZ + 0.5);
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TeamBlueSpawn = new Location(world,
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TeamRedSpawn = new Location(world, TeamRedPasteX + 0.5, TeamRedCornerY + (double)SchemsizeY + 0.5, TeamRedPasteZ + 0.5);
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TeamBluePasteX + 0.5 + teamBlueSpawnOffsetX,
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TeamBlueCornerY + 0.5 + teamBlueSpawnOffsetY,
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TeamBluePasteZ + 0.5 + teamBlueSpawnOffsetZ);
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TeamRedSpawn = new Location(world,
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TeamRedPasteX + 0.5 - teamBlueSpawnOffsetX,
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TeamRedCornerY + 0.5 + teamBlueSpawnOffsetY,
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TeamRedPasteZ + 0.5 - teamBlueSpawnOffsetZ);
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SpecSpawn = new Location(world,
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SpecSpawn = new Location(world,
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TeamBluePasteX + TeamBluetoReddistanceX/2.0,
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TeamBluePasteX + TeamBluetoReddistanceX/2.0,
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TeamBlueCornerY + TeamBluetoReddistanceY/2.0 + SchemsizeY/2.0,
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TeamBlueCornerY + TeamBluetoReddistanceY/2.0 + SchemsizeY/2.0,
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@ -70,14 +70,12 @@ public class PlayerMoveListener extends BasicListener {
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boolean inArenaY = to.getY() + 1.8 <= Config.upperArenaBorder;
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boolean inArenaY = to.getY() + 1.8 <= Config.upperArenaBorder;
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if(to.getY() <= Config.underArenaBorder) {
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if(to.getY() <= Config.underArenaBorder) {
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if(player.getGameMode() == GameMode.SPECTATOR){
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if(player.getGameMode() == GameMode.SPECTATOR || team == null)
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reset(event, DENY_ARENA);
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reset(event, DENY_ARENA);
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}else if(FightSystem.getFightState() == FightState.RUNNING || FightSystem.getFightState() == FightState.ENTERN)
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else if(FightSystem.getFightState().infight())
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player.damage(2);
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player.damage(2);
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else if(team != null){
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else if(!Config.GroundWalkable)
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player.teleport(team.getSpawn());
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player.teleport(team.getSpawn());
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}else
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reset(event, DENY_ARENA);
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}else if(team != null && !inArenaY){
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}else if(team != null && !inArenaY){
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reset(event, DENY_ARENA);
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reset(event, DENY_ARENA);
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}
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}
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