SteamWar/FightSystem
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Fix HotbarKit for test arenas
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Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2022-05-21 15:48:05 +02:00
Ursprung d5a30708a8
Commit fc54a8afd2

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@ -68,6 +68,9 @@ public class FightTeam {
notReadyKit.setItem(3, "REMOVE_PLAYERS", new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).removeAllAttributes().build(), GUI::chooseRemove);
}
if(Config.test())
notReadyKit.setItem(1, "CHOOSE_SCHEMATIC", new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).build(), GUI::preSchemDialog);
notReadyKit.setItem(4, "TEAM_NOT_READY", new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).build(), player -> Objects.requireNonNull(Fight.getPlayerTeam(player)).setReady(true));
}
private static final HotbarKit chooseSchemKit = new HotbarKit(notReadyKit);
@ -328,7 +331,7 @@ public class FightTeam {
leader.setKit(Kit.getKitByName(Config.LeaderDefault));
Player player = leader.getPlayer();
if(Config.test() || FightState.getFightState() != FightState.POST_SCHEM_SETUP)
if(FightState.getFightState() != FightState.POST_SCHEM_SETUP)
chooseSchemKit.loadToPlayer(player);
else
notReadyKit.loadToPlayer(player);