SteamWar/FightSystem
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Fixing schemselection bug

Dieser Commit ist enthalten in:
Lixfel 2019-07-09 19:05:34 +02:00
Ursprung d8963cc189
Commit fc0b522fcb

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@ -92,7 +92,7 @@ public class GUI {
if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty()){
inv.setItem(0, Material.INK_SACK, (byte)8, "§7Keine privaten " + Config.GameName + " vorhanden", (ClickType click)->{});
}else{
inv.setItem(8, Material.CAULDRON_ITEM, "§ePrivates " + Config.GameName, (ClickType click) -> schemDialog(p, false));
inv.setItem(0, Material.CAULDRON_ITEM, "§ePrivates " + Config.GameName, (ClickType click) -> schemDialog(p, false));
}
inv.setCallback(-999, (ClickType click) -> p.closeInventory());
inv.open();