diff --git a/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java b/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java index fa6e642..bbb6e2d 100644 --- a/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java +++ b/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java @@ -57,6 +57,7 @@ public class FightSystem extends JavaPlugin { new PlayerStateListener(); new ProjectileLaunchListener(); new InFightDamageListener(); + new InFightInventoryListener(); new FreezeWorldStateListener(); new EventJoinListener(); new CheckListener(); diff --git a/FightSystem_Main/src/de/steamwar/fightsystem/listener/InFightInventoryListener.java b/FightSystem_Main/src/de/steamwar/fightsystem/listener/InFightInventoryListener.java index c36c06d..8cef341 100644 --- a/FightSystem_Main/src/de/steamwar/fightsystem/listener/InFightInventoryListener.java +++ b/FightSystem_Main/src/de/steamwar/fightsystem/listener/InFightInventoryListener.java @@ -67,20 +67,14 @@ public class InFightInventoryListener extends BasicListener { @EventHandler public void onBlockBreak(BlockBreakEvent event) { Inventory inventory = event.getPlayer().getInventory(); - System.out.println("Inventory: " + inventory); int inventorySize = inventory.getSize(); - System.out.println("Inventory Size: " + inventorySize); Material type = event.getBlock().getType(); - System.out.println("Type: " + type); ItemStack itemStack; - System.out.println("Searching Type Slot"); - for (int i = 0; i < inventorySize; i++) { itemStack = inventory.getItem(i); if (itemStack != null && itemStack.getType().equals(type) && itemStack.getAmount() != itemStack.getMaxStackSize()) { - System.out.println("Slot Found: " + i); itemStack.setType(type); itemStack.setAmount(itemStack.getAmount() + 1); inventory.setItem(i, itemStack); @@ -89,14 +83,10 @@ public class InFightInventoryListener extends BasicListener { } } - System.out.println("Searching Empty Slot"); - for (int i = 0; i < inventorySize; i++) { itemStack = inventory.getItem(i); - if (itemStack != null && itemStack.getType().equals(Material.AIR)) { - System.out.println("Slot Found: " + i); - itemStack.setType(type); - itemStack.setAmount(1); + if (itemStack == null || itemStack.getType().equals(Material.AIR)) { + itemStack = new ItemStack(type, 1); inventory.setItem(i, itemStack); event.getPlayer().updateInventory(); return;