Fix ready
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
8fe18e2cf7
Commit
f6df9eecee
@ -46,4 +46,5 @@ public enum ArenaMode {
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public static final Set<ArenaMode> VariableTeams = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(RANKED, EVENT)));
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public static final Set<ArenaMode> RankedEvent = Collections.unmodifiableSet(EnumSet.of(RANKED, EVENT));
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public static final Set<ArenaMode> Restartable = Collections.unmodifiableSet(EnumSet.of(NORMAL, RANKED));
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public static final Set<ArenaMode> SoloLeader = Collections.unmodifiableSet(EnumSet.of(TEST, CHECK, PREPARE));
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}
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@ -319,7 +319,7 @@ public class FightTeam implements IFightTeam{
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if(ready) {
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l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(8), (short) 8).removeAllAttributs().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName("§aBereit").build());
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broadcast(FightSystem.PREFIX + "§aEuer Team ist nun bereit!");
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if(Fight.getOpposite(this).isReady() || Config.test())
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if(Fight.getOpposite(this).isReady() || ArenaMode.SoloLeader.contains(Config.mode))
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FightSystem.setPreRunningState();
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} else {
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l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
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