SteamWar/FightSystem
Archiviert
13
1

Full 1.8 compilation support

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2021-08-31 12:09:34 +02:00
Ursprung 765a9e4f6c
Commit f61c6cbf6d
31 geänderte Dateien mit 153 neuen und 96 gelöschten Zeilen

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@ -20,6 +20,9 @@
package de.steamwar.fightsystem.utils; package de.steamwar.fightsystem.utils;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.SoundCategory;
import org.bukkit.entity.Arrow; import org.bukkit.entity.Arrow;
import org.bukkit.scoreboard.Team; import org.bukkit.scoreboard.Team;
@ -33,4 +36,9 @@ public class WorldOfColorWrapper12 implements WorldOfColorWrapper.IWorldOfColorW
public boolean isInBlock(Arrow e) { public boolean isInBlock(Arrow e) {
return e.isInBlock(); return e.isInBlock();
} }
@Override
public void playSound(Location location, Sound sound, String soundCategory, float volume, float pitch) {
location.getWorld().playSound(location, sound, SoundCategory.valueOf(soundCategory), volume, pitch);
}
} }

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@ -20,10 +20,15 @@
package de.steamwar.fightsystem.utils; package de.steamwar.fightsystem.utils;
import com.comphenix.protocol.wrappers.EnumWrappers; import com.comphenix.protocol.wrappers.EnumWrappers;
import de.steamwar.fightsystem.listener.Recording;
import de.steamwar.fightsystem.record.GlobalRecorder;
import net.md_5.bungee.api.chat.BaseComponent; import net.md_5.bungee.api.chat.BaseComponent;
import net.minecraft.server.v1_8_R3.ChatComponentText; import net.minecraft.server.v1_8_R3.ChatComponentText;
import net.minecraft.server.v1_8_R3.PacketPlayOutChat; import net.minecraft.server.v1_8_R3.PacketPlayOutChat;
import org.bukkit.Effect;
import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.craftbukkit.v1_8_R3.entity.CraftPlayer; import org.bukkit.craftbukkit.v1_8_R3.entity.CraftPlayer;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@ -66,4 +71,19 @@ public class BountifulWrapper8 implements BountifulWrapper.IBountifulWrapper {
public Listener newDenyHandSwapListener() { public Listener newDenyHandSwapListener() {
return new Listener() {}; return new Listener() {};
} }
@Override
public void recordHandItems(Player player) {
GlobalRecorder.getInstance().item(player, Recording.disarmNull(player.getInventory().getItemInHand()), "MAINHAND");
}
@Override
public Listener newHandSwapRecorder() {
return new Listener() {};
}
@Override
public void spawnParticle(World world, String particleName, double x, double y, double z) {
world.playEffect(new Location(world, x, y, z), Effect.valueOf(particleName), 1);
}
} }

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@ -20,6 +20,8 @@
package de.steamwar.fightsystem.utils; package de.steamwar.fightsystem.utils;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.entity.Arrow; import org.bukkit.entity.Arrow;
import org.bukkit.scoreboard.Team; import org.bukkit.scoreboard.Team;
@ -33,4 +35,9 @@ public class WorldOfColorWrapper8 implements WorldOfColorWrapper.IWorldOfColorWr
public boolean isInBlock(Arrow e) { public boolean isInBlock(Arrow e) {
return false; return false;
} }
@Override
public void playSound(Location location, Sound sound, String soundCategory, float volume, float pitch) {
location.getWorld().playSound(location, sound, volume, pitch);
}
} }

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@ -20,13 +20,18 @@
package de.steamwar.fightsystem.utils; package de.steamwar.fightsystem.utils;
import com.comphenix.protocol.wrappers.EnumWrappers; import com.comphenix.protocol.wrappers.EnumWrappers;
import de.steamwar.fightsystem.listener.Recording;
import de.steamwar.fightsystem.record.GlobalRecorder;
import net.md_5.bungee.api.ChatMessageType; import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.BaseComponent; import net.md_5.bungee.api.chat.BaseComponent;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.World;
import org.bukkit.attribute.Attribute; import org.bukkit.attribute.Attribute;
import org.bukkit.attribute.AttributeInstance; import org.bukkit.attribute.AttributeInstance;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerPickupArrowEvent; import org.bukkit.event.player.PlayerPickupArrowEvent;
import org.bukkit.event.player.PlayerSwapHandItemsEvent; import org.bukkit.event.player.PlayerSwapHandItemsEvent;
@ -79,4 +84,30 @@ public class BountifulWrapper9 implements BountifulWrapper.IBountifulWrapper {
} }
}; };
} }
@Override
public void recordHandItems(Player player) {
GlobalRecorder.getInstance().item(player, Recording.disarmNull(player.getInventory().getItemInMainHand()), "MAINHAND");
GlobalRecorder.getInstance().item(player, Recording.disarmNull(player.getInventory().getItemInOffHand()), "OFFHAND");
}
@Override
public Listener newHandSwapRecorder() {
return new Listener() {
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onItemSwap(PlayerSwapHandItemsEvent e){
if(Recording.isNotSent(e.getPlayer()))
return;
Player player = e.getPlayer();
GlobalRecorder.getInstance().item(player, Recording.disarmNull(e.getMainHandItem()), "MAINHAND");
GlobalRecorder.getInstance().item(player, Recording.disarmNull(e.getOffHandItem()), "OFFHAND");
}
};
}
@Override
public void spawnParticle(World world, String particleName, double x, double y, double z) {
world.spawnParticle(Particle.valueOf(particleName), x, y, z, 1);
}
} }

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@ -129,8 +129,8 @@ public class FightSystem extends JavaPlugin {
new LiveRecorder(); new LiveRecorder();
new FileRecorder(); new FileRecorder();
new OneShotStateDependent(ArenaMode.AntiReplay, FightState.PreRunning, () -> Bukkit.broadcastMessage(PREFIX + "§aDer Kampf beginnt!")); new OneShotStateDependent(ArenaMode.AntiReplay, FightState.PreRunning, () -> FightSystem.broadcast("§aDer Kampf beginnt!"));
new OneShotStateDependent(ArenaMode.AntiReplay, FightState.Running, () -> Bukkit.broadcastMessage(PREFIX + "§aArena freigegeben!")); new OneShotStateDependent(ArenaMode.AntiReplay, FightState.Running, () -> FightSystem.broadcast("§aArena freigegeben!"));
new OneShotStateDependent(ArenaMode.AntiTest, FightState.Running, FightStatistics::start); new OneShotStateDependent(ArenaMode.AntiTest, FightState.Running, FightStatistics::start);
try { try {
@ -187,9 +187,9 @@ public class FightSystem extends JavaPlugin {
public static void setSpectateState(FightTeam winFightTeam, String windescription) { public static void setSpectateState(FightTeam winFightTeam, String windescription) {
if(!PacketProcessor.isReplaying()){ if(!PacketProcessor.isReplaying()){
if(winFightTeam != null) { if(winFightTeam != null) {
Bukkit.broadcastMessage(PREFIX + "§aDas Team " + winFightTeam.getColoredName() + " §ahat gewonnen!"); FightSystem.broadcast("§aDas Team " + winFightTeam.getColoredName() + " §ahat gewonnen!");
} else { } else {
Bukkit.broadcastMessage(PREFIX + "§aKein Team hat gewonnen!"); FightSystem.broadcast("§aKein Team hat gewonnen!");
} }
} }
@ -231,11 +231,16 @@ public class FightSystem extends JavaPlugin {
public static void shutdown(String reason){ public static void shutdown(String reason){
if(reason != null) if(reason != null)
Bukkit.broadcastMessage(reason); FightSystem.broadcast(reason);
//Staggered kick to prevent lobby overloading //Staggered kick to prevent lobby overloading
kickNext(); kickNext();
} }
public static void broadcast(String message) {
Bukkit.broadcastMessage(PREFIX + message);
GlobalRecorder.getInstance().systemChat(PREFIX + message);
}
private static void kickNext(){ private static void kickNext(){
if(Bukkit.getOnlinePlayers().isEmpty()){ if(Bukkit.getOnlinePlayers().isEmpty()){
Bukkit.shutdown(); Bukkit.shutdown();

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@ -5,7 +5,6 @@ import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand; import de.steamwar.fightsystem.states.StateDependentCommand;
import org.bukkit.Bukkit;
import org.bukkit.command.Command; import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
@ -35,13 +34,13 @@ public class WinCommand implements CommandExecutor {
} }
if(args[0].equalsIgnoreCase(Fight.getBlueTeam().getName())){ if(args[0].equalsIgnoreCase(Fight.getBlueTeam().getName())){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Kampfleiter hat den Kampf entschieden!"); FightSystem.broadcast("§cDer Kampfleiter hat den Kampf entschieden!");
FightSystem.setSpectateState(Fight.getBlueTeam(), "Referee"); FightSystem.setSpectateState(Fight.getBlueTeam(), "Referee");
}else if(args[0].equalsIgnoreCase(Fight.getRedTeam().getName())){ }else if(args[0].equalsIgnoreCase(Fight.getRedTeam().getName())){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Kampfleiter hat den Kampf entschieden!"); FightSystem.broadcast("§cDer Kampfleiter hat den Kampf entschieden!");
FightSystem.setSpectateState(Fight.getRedTeam(), "Referee"); FightSystem.setSpectateState(Fight.getRedTeam(), "Referee");
}else if(args[0].equalsIgnoreCase("tie")){ }else if(args[0].equalsIgnoreCase("tie")){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Kampfleiter hat den Kampf entschieden!"); FightSystem.broadcast("§cDer Kampfleiter hat den Kampf entschieden!");
FightSystem.setSpectateState(null, "Referee"); FightSystem.setSpectateState(null, "Referee");
} }
return false; return false;

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@ -86,7 +86,7 @@ public abstract class Countdown {
countdown.show(); countdown.show();
} }
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aBeide Teams waren damit einverstanden, zum nächsten Event zu beschleunigen!"); FightSystem.broadcast("§aBeide Teams waren damit einverstanden, zum nächsten Event zu beschleunigen!");
} }
private void broadcast(String message){ private void broadcast(String message){

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@ -19,10 +19,9 @@
package de.steamwar.fightsystem.countdown; package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.utils.SWSound; import de.steamwar.fightsystem.utils.SWSound;
import org.bukkit.Bukkit;
public class TimeOverCountdown extends Countdown { public class TimeOverCountdown extends Countdown {
@ -40,7 +39,7 @@ public class TimeOverCountdown extends Countdown {
@Override @Override
public void countdownFinished() { public void countdownFinished() {
Bukkit.broadcastMessage(FightSystem.PREFIX +"§aZeit abgelaufen!"); FightSystem.broadcast("§aZeit abgelaufen!");
timeOver.run(); timeOver.run();
} }
} }

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@ -63,10 +63,10 @@ public class HellsBells {
public void startCountdown() { public void startCountdown() {
if (current == State.PRE) { if (current == State.PRE) {
Bukkit.broadcastMessage(FightSystem.PREFIX + (startMessages.get(random.nextInt(startMessages.size())))); FightSystem.broadcast(startMessages.get(random.nextInt(startMessages.size())));
current = current.getNext(); current = current.getNext();
} else if (current != State.LAST && currentDrops >= current.SWITCH_AFTER) { } else if (current != State.LAST && currentDrops >= current.SWITCH_AFTER) {
Bukkit.broadcastMessage(FightSystem.PREFIX + (stateSwapMessages.get(random.nextInt(stateSwapMessages.size())))); FightSystem.broadcast(stateSwapMessages.get(random.nextInt(stateSwapMessages.size())));
currentDrops = 0; currentDrops = 0;
} }

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@ -128,7 +128,7 @@ public class FightSchematic extends StateDependent {
replaceTeamColor(clipboard); replaceTeamColor(clipboard);
WorldeditWrapper.impl.pasteSchematic(clipboard, region, rotate); WorldeditWrapper.impl.pasteSchematic(clipboard, region, rotate);
} catch (WorldEditException e) { } catch (WorldEditException e) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cFehler beim Pasten der Schematic"); FightSystem.broadcast("§cFehler beim Pasten der Schematic");
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), FightSystem::setPreSchemState); Bukkit.getScheduler().runTask(FightSystem.getPlugin(), FightSystem::setPreSchemState);
throw new SecurityException("Could not paste schematic", e); throw new SecurityException("Could not paste schematic", e);
} }

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@ -245,7 +245,7 @@ public class FightTeam {
this.leader = null; this.leader = null;
if(!players.isEmpty()) { if(!players.isEmpty()) {
setLeader(players.values().iterator().next()); setLeader(players.values().iterator().next());
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §e" + this.leader.getPlayer().getName() + " §aist nun Leader von Team " + getColoredName() + "§a!"); FightSystem.broadcast("§aDer Spieler §e" + this.leader.getPlayer().getName() + " §aist nun Leader von Team " + getColoredName() + "§a!");
}else if(FightState.getFightState() != FightState.PRE_LEADER_SETUP && !ArenaMode.RankedEvent.contains(Config.mode)){ }else if(FightState.getFightState() != FightState.PRE_LEADER_SETUP && !ArenaMode.RankedEvent.contains(Config.mode)){
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), FightSystem::setPreLeaderState, 1); Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), FightSystem::setPreLeaderState, 1);
} }

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@ -20,6 +20,7 @@
package de.steamwar.fightsystem.fight; package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.utils.BountifulWrapper;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
@ -28,15 +29,19 @@ import org.bukkit.event.Listener;
import org.bukkit.event.block.*; import org.bukkit.event.block.*;
import org.bukkit.event.inventory.InventoryMoveItemEvent; import org.bukkit.event.inventory.InventoryMoveItemEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerSwapHandItemsEvent;
public class FreezeWorld implements Listener { public class FreezeWorld implements Listener {
private final Listener denyHandSwap = BountifulWrapper.impl.newDenyHandSwapListener();
public FreezeWorld(){ public FreezeWorld(){
Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin()); Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
Bukkit.getPluginManager().registerEvents(denyHandSwap, FightSystem.getPlugin());
} }
public void disable(){ public void disable(){
HandlerList.unregisterAll(this); HandlerList.unregisterAll(this);
HandlerList.unregisterAll(denyHandSwap);
} }
@EventHandler @EventHandler
@ -79,11 +84,6 @@ public class FreezeWorld implements Listener {
e.setCancelled(true); e.setCancelled(true);
} }
@EventHandler
public void handlePlayerSwapHandItemsEvent(PlayerSwapHandItemsEvent event) {
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.LOW) @EventHandler(priority = EventPriority.LOW)
public void handlePlayerInteract(PlayerInteractEvent event) { public void handlePlayerInteract(PlayerInteractEvent event) {
event.setCancelled(true); event.setCancelled(true);

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@ -21,14 +21,13 @@ package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer; import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.record.GlobalRecorder; import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener; import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.Bukkit; import de.steamwar.fightsystem.utils.SWSound;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
@ -52,7 +51,7 @@ public class IngameDeath implements Listener {
if(team == null) if(team == null)
return; return;
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + team.getPrefix() + player.getName() + " §cist gestorben!"); FightSystem.broadcast("§cDer Spieler " + team.getPrefix() + player.getName() + " §cist gestorben!");
Fight.playSound(SWSound.ENTITY_WITHER_DEATH.getSound(), 100.0F, 1.0F); Fight.playSound(SWSound.ENTITY_WITHER_DEATH.getSound(), 100.0F, 1.0F);
team.getFightPlayer(player).setOut(); team.getFightPlayer(player).setOut();
} }
@ -68,7 +67,7 @@ public class IngameDeath implements Listener {
FightPlayer fightPlayer = team.getFightPlayer(player); FightPlayer fightPlayer = team.getFightPlayer(player);
if(fightPlayer.isLiving()) { if(fightPlayer.isLiving()) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + team.getPrefix() + player.getName() + " §chat den Kampf verlassen!"); FightSystem.broadcast("§cDer Spieler " + team.getPrefix() + player.getName() + " §chat den Kampf verlassen!");
team.getFightPlayer(player).setOut(); team.getFightPlayer(player).setOut();
GlobalRecorder.getInstance().entityDespawns(player); GlobalRecorder.getInstance().entityDespawns(player);
} }

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@ -38,7 +38,10 @@ import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.fightsystem.utils.BountifulWrapper; import de.steamwar.fightsystem.utils.BountifulWrapper;
import de.steamwar.fightsystem.utils.FlatteningWrapper; import de.steamwar.fightsystem.utils.FlatteningWrapper;
import de.steamwar.fightsystem.utils.SWSound; import de.steamwar.fightsystem.utils.SWSound;
import org.bukkit.*; import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.EntityType; import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed; import org.bukkit.entity.TNTPrimed;
@ -50,7 +53,6 @@ import org.bukkit.event.entity.*;
import org.bukkit.event.inventory.InventoryClickEvent; import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryType; import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.player.*; import org.bukkit.event.player.*;
import org.bukkit.event.server.BroadcastMessageEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import java.util.Random; import java.util.Random;
@ -83,8 +85,20 @@ public class Recording implements Listener {
} }
}; };
public static ItemStack disarmNull(ItemStack stack){
if(stack == null)
return new ItemStack(Material.AIR);
return stack;
}
public static boolean isNotSent(Player p){
FightPlayer fp = Fight.getFightPlayer(p);
return fp == null || !fp.isLiving() || FightState.getFightState() == FightState.SPECTATE;
}
public Recording() { public Recording() {
new StateDependentListener(ArenaMode.AntiReplay, FightState.All, this); new StateDependentListener(ArenaMode.AntiReplay, FightState.All, this);
new StateDependentListener(ArenaMode.AntiReplay, FightState.All, BountifulWrapper.impl.newHandSwapRecorder());
new StateDependent(ArenaMode.AntiReplay, FightState.Ingame){ new StateDependent(ArenaMode.AntiReplay, FightState.Ingame){
@Override @Override
public void enable() { public void enable() {
@ -143,11 +157,6 @@ public class Recording implements Listener {
GlobalRecorder.getInstance().entityDespawns(e.getEntity()); GlobalRecorder.getInstance().entityDespawns(e.getEntity());
} }
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onBroadcast(BroadcastMessageEvent e){
GlobalRecorder.getInstance().systemChat(e.getMessage());
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onBlockPhysics(BlockPhysicsEvent e){ public void onBlockPhysics(BlockPhysicsEvent e){
if(FlatteningWrapper.impl.doRecord(e)) if(FlatteningWrapper.impl.doRecord(e))
@ -213,7 +222,7 @@ public class Recording implements Listener {
Location loc = e.getLocation(); Location loc = e.getLocation();
GlobalRecorder.getInstance().entityDespawns(e.getEntity()); GlobalRecorder.getInstance().entityDespawns(e.getEntity());
GlobalRecorder.getInstance().particle(loc.getX(), loc.getY(), loc.getZ(), Particle.EXPLOSION_HUGE.name()); GlobalRecorder.getInstance().particle(loc.getX(), loc.getY(), loc.getZ(), "EXPLOSION_HUGE");
GlobalRecorder.getInstance().sound(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), SWSound.ENTITY_GENERIC_EXPLODE, EnumWrappers.SoundCategory.BLOCKS.name(), 4.0F, (1.0F + (random.nextFloat() - random.nextFloat()) * 0.2F) * 0.7F); GlobalRecorder.getInstance().sound(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), SWSound.ENTITY_GENERIC_EXPLODE, EnumWrappers.SoundCategory.BLOCKS.name(), 4.0F, (1.0F + (random.nextFloat() - random.nextFloat()) * 0.2F) * 0.7F);
} }
@ -225,16 +234,6 @@ public class Recording implements Listener {
GlobalRecorder.getInstance().item(e.getPlayer(), disarmNull(e.getPlayer().getInventory().getItem(e.getNewSlot())), "MAINHAND"); GlobalRecorder.getInstance().item(e.getPlayer(), disarmNull(e.getPlayer().getInventory().getItem(e.getNewSlot())), "MAINHAND");
} }
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onItemSwap(PlayerSwapHandItemsEvent e){
if(isNotSent(e.getPlayer()))
return;
Player player = e.getPlayer();
GlobalRecorder.getInstance().item(player, disarmNull(e.getMainHandItem()), "MAINHAND");
GlobalRecorder.getInstance().item(player, disarmNull(e.getOffHandItem()), "OFFHAND");
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onProjectileSpawn(ProjectileLaunchEvent e){ public void onProjectileSpawn(ProjectileLaunchEvent e){
if(e.getEntityType() == EntityType.FIREBALL) if(e.getEntityType() == EntityType.FIREBALL)
@ -277,8 +276,7 @@ public class Recording implements Listener {
continue; continue;
Player player = fp.getPlayer(); Player player = fp.getPlayer();
GlobalRecorder.getInstance().item(player, disarmNull(player.getInventory().getItemInMainHand()), "MAINHAND"); BountifulWrapper.impl.recordHandItems(player);
GlobalRecorder.getInstance().item(player, disarmNull(player.getInventory().getItemInOffHand()), "OFFHAND");
GlobalRecorder.getInstance().item(player, disarmNull(player.getInventory().getHelmet()), "HEAD"); GlobalRecorder.getInstance().item(player, disarmNull(player.getInventory().getHelmet()), "HEAD");
GlobalRecorder.getInstance().item(player, disarmNull(player.getInventory().getChestplate()), "CHEST"); GlobalRecorder.getInstance().item(player, disarmNull(player.getInventory().getChestplate()), "CHEST");
GlobalRecorder.getInstance().item(player, disarmNull(player.getInventory().getLeggings()), "LEGS"); GlobalRecorder.getInstance().item(player, disarmNull(player.getInventory().getLeggings()), "LEGS");
@ -286,12 +284,6 @@ public class Recording implements Listener {
} }
} }
private ItemStack disarmNull(ItemStack stack){
if(stack == null)
return new ItemStack(Material.AIR);
return stack;
}
private void despawnTeam(FightTeam team){ private void despawnTeam(FightTeam team){
for(FightPlayer player : team.getPlayers()){ for(FightPlayer player : team.getPlayers()){
if(player.isLiving()) if(player.isLiving())
@ -303,9 +295,4 @@ public class Recording implements Listener {
for(TNTPrimed tnt : Bukkit.getWorlds().get(0).getEntitiesByClass(TNTPrimed.class)) for(TNTPrimed tnt : Bukkit.getWorlds().get(0).getEntitiesByClass(TNTPrimed.class))
GlobalRecorder.getInstance().entityDespawns(tnt); GlobalRecorder.getInstance().entityDespawns(tnt);
} }
private boolean isNotSent(Player p){
FightPlayer fp = Fight.getFightPlayer(p);
return fp == null || !fp.isLiving() || FightState.getFightState() == FightState.SPECTATE;
}
} }

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@ -21,7 +21,6 @@ package de.steamwar.fightsystem.record;
import com.sk89q.worldedit.extent.clipboard.Clipboard; import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.core.Core; import de.steamwar.core.Core;
import de.steamwar.core.VersionedRunnable;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.FightSystem;
@ -34,12 +33,16 @@ import de.steamwar.fightsystem.listener.FightScoreboard;
import de.steamwar.fightsystem.utils.BlockIdWrapper; import de.steamwar.fightsystem.utils.BlockIdWrapper;
import de.steamwar.fightsystem.utils.BountifulWrapper; import de.steamwar.fightsystem.utils.BountifulWrapper;
import de.steamwar.fightsystem.utils.TechHider; import de.steamwar.fightsystem.utils.TechHider;
import de.steamwar.fightsystem.utils.WorldOfColorWrapper;
import de.steamwar.sql.Schematic; import de.steamwar.sql.Schematic;
import de.steamwar.sql.Team; import de.steamwar.sql.Team;
import net.md_5.bungee.api.ChatMessageType; import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.BaseComponent; import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.TextComponent; import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.*; import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.entity.EntityType; import org.bukkit.entity.EntityType;
import org.bukkit.scheduler.BukkitTask; import org.bukkit.scheduler.BukkitTask;
@ -296,10 +299,9 @@ public class PacketProcessor {
double x = source.readDouble(); double x = source.readDouble();
double y = source.readDouble(); double y = source.readDouble();
double z = source.readDouble(); double z = source.readDouble();
String particleName = source.readUTF(); String particleName = source.readUTF();
execSync(() -> world.spawnParticle(Particle.valueOf(particleName), x, y, z, 1)); execSync(() -> BountifulWrapper.impl.spawnParticle(world, particleName, x, y, z));
} }
private void sound() throws IOException { private void sound() throws IOException {
@ -314,9 +316,8 @@ public class PacketProcessor {
float pitch = source.readFloat(); float pitch = source.readFloat();
Sound sound = Sound.valueOf(soundName); Sound sound = Sound.valueOf(soundName);
SoundCategory sCategory = SoundCategory.valueOf(soundCategory);
execSync(() -> world.playSound(new Location(world, x, y, z), sound, sCategory, volume, pitch)); execSync(() -> WorldOfColorWrapper.impl.playSound(new Location(world, x, y, z), sound, soundCategory, volume, pitch));
} }
private void soundAtPlayer() throws IOException { private void soundAtPlayer() throws IOException {

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@ -22,6 +22,7 @@ package de.steamwar.fightsystem.utils;
import com.comphenix.protocol.wrappers.EnumWrappers; import com.comphenix.protocol.wrappers.EnumWrappers;
import de.steamwar.fightsystem.VersionDependent; import de.steamwar.fightsystem.VersionDependent;
import net.md_5.bungee.api.chat.BaseComponent; import net.md_5.bungee.api.chat.BaseComponent;
import org.bukkit.World;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.scoreboard.Team; import org.bukkit.scoreboard.Team;
@ -43,5 +44,10 @@ public class BountifulWrapper {
Listener newDenyArrowPickupListener(); Listener newDenyArrowPickupListener();
Listener newDenyHandSwapListener(); Listener newDenyHandSwapListener();
void recordHandItems(Player player);
Listener newHandSwapRecorder();
void spawnParticle(World world, String particleName, double x, double y, double z);
} }
} }

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@ -115,8 +115,8 @@ public class FightStatistics {
int newRedElo = (int) Math.round(redElo + K * (1 - blueResult - redWinExpectation)); int newRedElo = (int) Math.round(redElo + K * (1 - blueResult - redWinExpectation));
Elo.setElo(blueLeader, gameMode, newBlueElo); Elo.setElo(blueLeader, gameMode, newBlueElo);
Elo.setElo(redLeader, gameMode, newRedElo); Elo.setElo(redLeader, gameMode, newRedElo);
Bukkit.broadcastMessage(FightSystem.PREFIX + "§7ELO von " + Fight.getBlueTeam().getPrefix() + SteamwarUser.get(blueLeader).getUserName() + "§8: §7" + blueElo + "§8»§e" + newBlueElo); FightSystem.broadcast("§7ELO von " + Fight.getBlueTeam().getPrefix() + SteamwarUser.get(blueLeader).getUserName() + "§8: §7" + blueElo + "§8»§e" + newBlueElo);
Bukkit.broadcastMessage(FightSystem.PREFIX + "§7ELO von " + Fight.getRedTeam().getPrefix() + SteamwarUser.get(redLeader).getUserName() + "§8: §7" + redElo + "§8»§e" + newRedElo); FightSystem.broadcast("§7ELO von " + Fight.getRedTeam().getPrefix() + SteamwarUser.get(redLeader).getUserName() + "§8: §7" + redElo + "§8»§e" + newRedElo);
} }
} }

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@ -21,6 +21,8 @@ package de.steamwar.fightsystem.utils;
import de.steamwar.fightsystem.VersionDependent; import de.steamwar.fightsystem.VersionDependent;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.entity.Arrow; import org.bukkit.entity.Arrow;
import org.bukkit.scoreboard.Team; import org.bukkit.scoreboard.Team;
@ -32,5 +34,7 @@ public class WorldOfColorWrapper {
public interface IWorldOfColorWrapper { public interface IWorldOfColorWrapper {
void setTeamColor(Team team, ChatColor color); void setTeamColor(Team team, ChatColor color);
boolean isInBlock(Arrow e); boolean isInBlock(Arrow e);
void playSound(Location location, Sound sound, String soundCategory, float volume, float pitch);
} }
} }

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@ -25,7 +25,6 @@ import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent; import de.steamwar.fightsystem.states.StateDependent;
import org.bukkit.Bukkit;
public class EventTeamOffWincondition extends Wincondition{ public class EventTeamOffWincondition extends Wincondition{
@ -35,7 +34,7 @@ public class EventTeamOffWincondition extends Wincondition{
@Override @Override
public void enable() { public void enable() {
if(Fight.getBlueTeam().allPlayersOut() && Fight.getRedTeam().allPlayersOut()){ if(Fight.getBlueTeam().allPlayersOut() && Fight.getRedTeam().allPlayersOut()){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cBeide Teams sind offline!"); FightSystem.broadcast("§cBeide Teams sind offline!");
win(null); win(null);
}else{ }else{
teamOff(Fight.getBlueTeam()); teamOff(Fight.getBlueTeam());
@ -52,7 +51,7 @@ public class EventTeamOffWincondition extends Wincondition{
private void teamOff(FightTeam team){ private void teamOff(FightTeam team){
if(team.allPlayersOut()){ if(team.allPlayersOut()){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDas Team " + team.getColoredName() + " §cist offline!"); FightSystem.broadcast("§cDas Team " + team.getColoredName() + " §cist offline!");
win(Fight.getOpposite(team)); win(Fight.getOpposite(team));
} }
} }

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@ -25,7 +25,6 @@ import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener; import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@ -46,7 +45,7 @@ public class RankedPlayerLeftWincondition extends Wincondition implements Listen
return; return;
if(team.isPlayerLeader(player)) { if(team.isPlayerLeader(player)) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + team.getColoredName() + " §chat den Kampf verlassen!"); FightSystem.broadcast("§cDer Leader von " + team.getColoredName() + " §chat den Kampf verlassen!");
win(Fight.getOpposite(team)); win(Fight.getOpposite(team));
} }
} }

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@ -24,7 +24,6 @@ import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener; import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@ -54,7 +53,7 @@ public class WinconditionAllDead extends Wincondition implements Listener {
return; return;
if(team.allPlayersOut()) { if(team.allPlayersOut()) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus " + team.getColoredName() + message); FightSystem.broadcast("§cDer letzte Spieler aus " + team.getColoredName() + message);
win(Fight.getOpposite(team)); win(Fight.getOpposite(team));
} }
} }

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@ -24,7 +24,6 @@ import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener; import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@ -54,7 +53,7 @@ public class WinconditionCaptainDead extends Wincondition implements Listener {
return; return;
if(team.isPlayerLeader(player)) { if(team.isPlayerLeader(player)) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + team.getColoredName() + message); FightSystem.broadcast("§cDer Leader von " + team.getColoredName() + message);
win(Fight.getOpposite(team)); win(Fight.getOpposite(team));
} }
} }

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@ -25,7 +25,6 @@ import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown; import de.steamwar.fightsystem.states.StateDependentCountdown;
import org.bukkit.Bukkit;
public class WinconditionHeartRatioTimeout extends Wincondition { public class WinconditionHeartRatioTimeout extends Wincondition {
@ -41,13 +40,13 @@ public class WinconditionHeartRatioTimeout extends Wincondition {
double redHeartRatio = Fight.getRedTeam().getHeartRatio(); double redHeartRatio = Fight.getRedTeam().getHeartRatio();
if(blueHeartRatio > redHeartRatio) { if(blueHeartRatio > redHeartRatio) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDie Zeit ist abgelaufen, und Team " + Fight.getBlueTeam().getColoredName() + " §chatte mehr verbleibende Leben!"); FightSystem.broadcast("§cDie Zeit ist abgelaufen, und Team " + Fight.getBlueTeam().getColoredName() + " §chatte mehr verbleibende Leben!");
win(Fight.getBlueTeam()); win(Fight.getBlueTeam());
}else if(blueHeartRatio < redHeartRatio){ }else if(blueHeartRatio < redHeartRatio){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDie Zeit ist abgelaufen, und Team " + Fight.getRedTeam().getColoredName() + " §chatte mehr verbleibende Leben!"); FightSystem.broadcast("§cDie Zeit ist abgelaufen, und Team " + Fight.getRedTeam().getColoredName() + " §chatte mehr verbleibende Leben!");
win(Fight.getRedTeam()); win(Fight.getRedTeam());
}else{ }else{
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDie Zeit ist abgelaufen, und beide Teams hatten die gleiche Anzahl an verbleibenden Leben!"); FightSystem.broadcast("§cDie Zeit ist abgelaufen, und beide Teams hatten die gleiche Anzahl an verbleibenden Leben!");
win(null); win(null);
} }
} }

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@ -25,7 +25,6 @@ import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener; import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent; import org.bukkit.event.entity.EntityExplodeEvent;
@ -93,7 +92,7 @@ public class WinconditionPercentSystem extends Wincondition implements Listener,
destroyedBlocks += event.blockList().size(); destroyedBlocks += event.blockList().size();
percent = (double)destroyedBlocks * 100 / volume; percent = (double)destroyedBlocks * 100 / volume;
if(percent >= Config.PercentWin) { if(percent >= Config.PercentWin) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!"); FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
win(Fight.getOpposite(team)); win(Fight.getOpposite(team));
} }
} }

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@ -25,7 +25,6 @@ import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown; import de.steamwar.fightsystem.states.StateDependentCountdown;
import org.bukkit.Bukkit;
public class WinconditionPercentTimeout extends Wincondition { public class WinconditionPercentTimeout extends Wincondition {
@ -41,13 +40,13 @@ public class WinconditionPercentTimeout extends Wincondition {
double redPercent = Wincondition.percentWincondition.getPercent(Fight.getRedTeam()); double redPercent = Wincondition.percentWincondition.getPercent(Fight.getRedTeam());
if(bluePercent > redPercent) { if(bluePercent > redPercent) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDie Zeit ist abgelaufen, und Team " + Fight.getRedTeam().getColoredName() + " §chat weniger Schaden erlitten!"); FightSystem.broadcast("§cDie Zeit ist abgelaufen, und Team " + Fight.getRedTeam().getColoredName() + " §chat weniger Schaden erlitten!");
win(Fight.getRedTeam()); win(Fight.getRedTeam());
}else if(bluePercent < redPercent){ }else if(bluePercent < redPercent){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDie Zeit ist abgelaufen, und Team " + Fight.getBlueTeam().getColoredName() + " §chat weniger Schaden erlitten!"); FightSystem.broadcast("§cDie Zeit ist abgelaufen, und Team " + Fight.getBlueTeam().getColoredName() + " §chat weniger Schaden erlitten!");
win(Fight.getBlueTeam()); win(Fight.getBlueTeam());
}else{ }else{
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDie Zeit ist abgelaufen, und beide Teams hatten gleichen Schaden erlitten!"); FightSystem.broadcast("§cDie Zeit ist abgelaufen, und beide Teams hatten gleichen Schaden erlitten!");
win(null); win(null);
} }
} }

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@ -28,7 +28,6 @@ import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent; import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.states.StateDependentCountdown; import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.fightsystem.states.StateDependentListener; import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@ -71,13 +70,13 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
int bluePoints = teamMap.get(Fight.getBlueTeam()).getPoints(); int bluePoints = teamMap.get(Fight.getBlueTeam()).getPoints();
if(bluePoints < redPoints) { if(bluePoints < redPoints) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDas Team " + Fight.getRedTeam().getColoredName() + " §chat mehr Punkte!"); FightSystem.broadcast("§cDas Team " + Fight.getRedTeam().getColoredName() + " §chat mehr Punkte!");
win(Fight.getRedTeam()); win(Fight.getRedTeam());
}else if(bluePoints > redPoints){ }else if(bluePoints > redPoints){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDas Team " + Fight.getBlueTeam().getColoredName() + " §chat mehr Punkte!"); FightSystem.broadcast("§cDas Team " + Fight.getBlueTeam().getColoredName() + " §chat mehr Punkte!");
win(Fight.getBlueTeam()); win(Fight.getBlueTeam());
}else{ }else{
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cBeide Teams haben gleich viele Punkte!"); FightSystem.broadcast("§cBeide Teams haben gleich viele Punkte!");
win(null); win(null);
} }
} }
@ -100,7 +99,7 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
TeamPoints enemy = teamMap.get(Fight.getOpposite(team)); TeamPoints enemy = teamMap.get(Fight.getOpposite(team));
if(team.isPlayerLeader(player)) { if(team.isPlayerLeader(player)) {
enemy.points += 500; enemy.points += 500;
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + team.getColoredName() + message); FightSystem.broadcast("§cDer Leader von " + team.getColoredName() + message);
timeOver(); timeOver();
}else if(team.getPlayers().size() <= 5) }else if(team.getPlayers().size() <= 5)
enemy.points += 300; enemy.points += 300;

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@ -77,7 +77,7 @@ public class WinconditionPumpkinTechKO extends Wincondition implements Printable
}); });
if(pumpkins == 0) { if(pumpkins == 0) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDas Team " + team.getColoredName() + " §cist Tech K.O.!"); FightSystem.broadcast("§cDas Team " + team.getColoredName() + " §cist Tech K.O.!");
win(Fight.getOpposite(team)); win(Fight.getOpposite(team));
} }
} }

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@ -99,7 +99,7 @@ public class WinconditionRelativePercent extends Wincondition implements Printab
return; return;
if(getPercent() >= Config.PercentWin){ if(getPercent() >= Config.PercentWin){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!"); FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent"); FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent");
} }
} }

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@ -121,7 +121,7 @@ public class WinconditionTimeTechKO extends Wincondition {
@Override @Override
public void countdownFinished() { public void countdownFinished() {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu lange nicht geschossen!"); FightSystem.broadcast("§cTeam " + team.getColoredName() + " §chat zu lange nicht geschossen!");
win(Fight.getOpposite(team)); win(Fight.getOpposite(team));
} }
} }

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@ -24,7 +24,6 @@ import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.TimeOverCountdown; import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown; import de.steamwar.fightsystem.states.StateDependentCountdown;
import org.bukkit.Bukkit;
public class WinconditionTimeout extends Wincondition { public class WinconditionTimeout extends Wincondition {
@ -36,7 +35,7 @@ public class WinconditionTimeout extends Wincondition {
} }
protected void timeOver() { protected void timeOver() {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDie Zeit ist abgelaufen!"); FightSystem.broadcast("§cDie Zeit ist abgelaufen!");
win(null); win(null);
} }
} }

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@ -74,7 +74,7 @@ public class WinconditionWaterTechKO extends Wincondition implements PrintableWi
}); });
if(water == 0){ if(water == 0){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §cwurde Tech K.O. gesetzt!"); FightSystem.broadcast("§cTeam " + team.getColoredName() + " §cwurde Tech K.O. gesetzt!");
win(Fight.getOpposite(team)); win(Fight.getOpposite(team));
} }
} }