bow can now only be used after fight begin
Signed-off-by: Yaruma3341 <yaruma3341@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
92c519f445
Commit
f5b1f23b63
@ -87,6 +87,7 @@ public class FightSystem extends JavaPlugin {
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pm.registerEvents(new EntityDamageListener(), plugin);
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pm.registerEvents(new EntityExplodeListener(), plugin);
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pm.registerEvents(new PlayerTeleportListener(), plugin);
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pm.registerEvents(new ProjectileLaunchListener(), plugin);
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//WinConditions
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if(Config.AllDead) pm.registerEvents(new WinconditionAllDead(), plugin);
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24
src/me/yaruma/fightsystem/listener/ProjectileLaunchListener.java
Normale Datei
24
src/me/yaruma/fightsystem/listener/ProjectileLaunchListener.java
Normale Datei
@ -0,0 +1,24 @@
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package me.yaruma.fightsystem.listener;
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import me.yaruma.fightsystem.FightSystem;
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import me.yaruma.fightsystem.fight.FightState;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.ProjectileLaunchEvent;
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public class ProjectileLaunchListener implements Listener {
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FightSystem instance = FightSystem.getPlugin();
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@EventHandler
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public void handleProjectileLaunch(ProjectileLaunchEvent event) {
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Player player = (Player) event.getEntity().getShooter();
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if(instance.getFightState() != FightState.RUNNING) {
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event.setCancelled(true);
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player.sendMessage(FightSystem.PREFIX + "§cDu kannst den Bogen erst nach Fightbeginn nutzen!");
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}
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}
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}
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