Fix 1.16 item selection
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
b13362176c
Commit
f441f76f62
@ -101,13 +101,19 @@ public class GUI {
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}
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SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl");
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inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true));
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inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> {
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p.closeInventory();
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schemDialog(p, true);
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});
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if(Fight.getMaxRank() == 0){
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inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{});
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}else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){
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inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{});
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}else{
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inv.setItem(0, SWItem.getMaterial("CAULDRON_ITEM"), "§ePrivates " + Config.GameName, (ClickType click) -> schemDialog(p, false));
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inv.setItem(0, SWItem.getMaterial("CAULDRON_ITEM"), "§ePrivates " + Config.GameName, (ClickType click) -> {
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p.closeInventory();
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schemDialog(p, false);
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});
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}
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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