SteamWar/FightSystem
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Merge pull request 'Fixing...' (#206) from scoreboard-reimplement into master

Reviewed-by: YoyoNow <jwsteam@nidido.de>
Reviewed-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Lixfel 2020-11-17 09:35:20 +01:00
Commit ec5fbcade6

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@ -42,7 +42,7 @@ public class FightScoreboard {
private static final Set<FightState> fullScoreboard = EnumSet.of(FightState.RUNNING, FightState.SPECTATE); private static final Set<FightState> fullScoreboard = EnumSet.of(FightState.RUNNING, FightState.SPECTATE);
private static int index = 0; private static int index = 0;
private static String title = ""; private static String title = "";
private static HashMap<String, Integer> scores; private static final HashMap<String, Integer> scores = new HashMap<>();
public static void init(){ public static void init(){
Bukkit.getScheduler().scheduleSyncRepeatingTask(FightSystem.getPlugin(), FightScoreboard::nextIndexDisplay, 0, 200); Bukkit.getScheduler().scheduleSyncRepeatingTask(FightSystem.getPlugin(), FightScoreboard::nextIndexDisplay, 0, 200);
@ -123,6 +123,7 @@ public class FightScoreboard {
team = Fight.redTeam; team = Fight.redTeam;
if(index == 2) if(index == 2)
team = Fight.blueTeam; team = Fight.blueTeam;
scores.clear();
if(team != null) if(team != null)
teamScoreboard(team); teamScoreboard(team);
else else