SteamWar/FightSystem
Archiviert
13
1

Bugfixes noch und nöcher!

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2021-03-24 10:18:00 +01:00
Ursprung aeaced502a
Commit e998707905
25 geänderte Dateien mit 105 neuen und 76 gelöschten Zeilen

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@ -289,13 +289,14 @@ public class Config {
RedRotate = teamRedRotate;
BlueRotate = teamBlueRotate;
int arenaYSize = schemsizeY + PreperationArea;
RedPasteRegion = new Region(teamRedCornerX, teamRedCornerY, teamRedCornerZ, schemsizeX, schemsizeY, schemsizeZ);
BluePasteRegion = new Region(blueCornerX, blueCornerY, blueCornerZ, schemsizeX, schemsizeY, schemsizeZ);
RedExtendRegion = new Region(teamRedCornerX, underBorder, teamRedCornerZ, schemsizeX, schemsizeY, schemsizeZ, PreperationArea, PreperationArea);
BlueExtendRegion = new Region(blueCornerX, underBorder, blueCornerZ, schemsizeX, schemsizeY, schemsizeZ, PreperationArea, PreperationArea);
int upperArenaBorder = blueCornerY + schemsizeY + PreperationArea;
ArenaRegion = new Region(arenaMinX, underBorder, arenaMinZ, arenaMaxX - arenaMinX, upperArenaBorder - underBorder, arenaMaxZ - arenaMinZ);
RedExtendRegion = new Region(teamRedCornerX, underBorder, teamRedCornerZ, schemsizeX, arenaYSize, schemsizeZ, PreperationArea, PreperationArea);
BlueExtendRegion = new Region(blueCornerX, underBorder, blueCornerZ, schemsizeX, arenaYSize, schemsizeZ, PreperationArea, PreperationArea);
ArenaRegion = new Region(arenaMinX, underBorder, arenaMinZ, arenaMaxX - arenaMinX, arenaYSize, arenaMaxZ - arenaMinZ);
EventKampfID = Integer.parseInt(System.getProperty("fightID", "0"));
if(EventKampfID >= 1){
@ -380,7 +381,7 @@ public class Config {
}
public static boolean test(){
return ArenaMode.Test.contains(ArenaMode.TEST);
return ArenaMode.Test.contains(mode);
}
public static boolean recording(){
return mode == ArenaMode.EVENT;

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@ -40,9 +40,9 @@ public class ITechHider {
if(ft == null){
return Config.ArenaRegion.chunkOutside(chunkX, chunkZ);
}else if(ft.isBlue()){
return ft.canPlayerEntern(p) || Config.BlueExtendRegion.chunkOutside(chunkX, chunkZ);
}else{
return ft.canPlayerEntern(p) || Config.RedExtendRegion.chunkOutside(chunkX, chunkZ);
}else{
return ft.canPlayerEntern(p) || Config.BlueExtendRegion.chunkOutside(chunkX, chunkZ);
}
}

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@ -14,9 +14,9 @@ public class Region {
private final int maxY;
private final int maxZ;
public Region(int minX, int minY, int minZ, int sizeX, int maxY, int sizeZ, int extendX, int extendZ) {
public Region(int minX, int minY, int minZ, int sizeX, int sizeY, int sizeZ, int extendX, int extendZ) {
this(minX - extendX, minY, minZ - extendZ,
minX + sizeX + extendX, maxY, minZ + sizeZ + extendZ);
sizeX + extendX * 2, sizeY, sizeZ + extendZ * 2);
}
public Region(int minX, int minY, int minZ, int sizeX, int sizeY, int sizeZ) {
@ -52,20 +52,24 @@ public class Region {
return maxZ;
}
public int getMinChunkX(){
return ITechHider.posToChunk(minX);
public double posToChunk(int pos){
return pos / 16.0;
}
public int getMaxChunkX(){
return ITechHider.posToChunk(maxX);
private int getMinChunkX(){
return (int) Math.floor(posToChunk(minX));
}
public int getMinChunkZ(){
return ITechHider.posToChunk(minZ);
private int getMaxChunkX(){
return (int) Math.ceil(posToChunk(maxX));
}
public int getMaxChunkZ(){
return ITechHider.posToChunk(maxZ);
private int getMinChunkZ(){
return (int) Math.floor(posToChunk(minZ));
}
private int getMaxChunkZ(){
return (int) Math.ceil(posToChunk(maxZ));
}
public boolean chunkOutside(int cX, int cZ) {
@ -110,7 +114,7 @@ public class Region {
}
public boolean playerInRegion(Location location){
return in2dRegion(location) && minY < location.getY() && location.getY() + 1.8 < maxY;
return in2dRegion(location) && minY <= location.getY() && location.getY() + 1.8 < maxY;
}
public boolean in2dRegion(Block block){

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@ -96,9 +96,6 @@ public class Commands {
}
static void toggleSkip(Player p){
if(checkSetup(p))
return;
FightTeam fightTeam = checkGetTeam(p);
if(fightTeam == null || checkGetLeader(p) == null)
return;
@ -213,8 +210,10 @@ public class Commands {
Kit k = null;
if(Config.PersonalKits){
PersonalKit kit = PersonalKit.get(SteamwarUser.get(p.getUniqueId()).getId(), Config.SchematicType.toDB(), kitName);
if(kit != null)
if(kit != null){
kit.setInUse();
k = new Kit(kit);
}
}else{
k = Kit.getKitByName(kitName);
}

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@ -60,10 +60,11 @@ public class FightSchematic extends StateDependent {
this.team = team;
this.region = team.getSchemRegion();
this.rotate = rotate;
register();
}
public boolean hasSchematic(){
return clipboard == null;
return clipboard != null;
}
public int getId(){
@ -109,6 +110,10 @@ public class FightSchematic extends StateDependent {
else
RecordSystem.redSchem(schematic);
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), this::paste);
}
private void paste(){
FreezeWorld freezer = new FreezeWorld();
DyeColor c = ColorConverter.chat2dye(team.getColor());

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@ -140,15 +140,18 @@ public class FightTeam implements IFightTeam{
}
public void reset(){
skip = false;
ready = false;
schematic.reset();
invited.clear();
Set<Player> playerSet = new HashSet<>(players.keySet());
for(Player player : playerSet){
if(!player.isOnline())
if(!Bukkit.getOnlinePlayers().contains(player))
removePlayer(player);
}
FightPlayer leaderBackup = leader;
playerSet.removeIf(player -> !player.isOnline());
playerSet.removeIf(player -> !Bukkit.getOnlinePlayers().contains(player));
players.clear();
leader = null;
@ -183,6 +186,7 @@ public class FightTeam implements IFightTeam{
Fight.setPlayerGamemode(player, GameMode.SURVIVAL);
player.setHealth(20);
player.setFoodLevel(20);
player.getInventory().clear();
BasicListener.setAttackSpeed(player);
player.teleport(spawn);
if(Kit.getAvailableKits(false).size() > 1 || Config.PersonalKits)
@ -234,13 +238,12 @@ public class FightTeam implements IFightTeam{
private void setLeader(FightPlayer leader) {
if (leader == null) {
if (FightState.getFightState() == FightState.PRE_LEADER_SETUP){
this.leader = null;
}else if(!players.isEmpty()) {
this.leader = null;
if(!players.isEmpty()) {
setLeader(players.values().iterator().next());
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §e" + this.leader.getPlayer().getName() + " §aist nun Leader von Team " + getColoredName() + "§a!");
}else if(!ArenaMode.RankedEvent.contains(Config.mode)){
FightSystem.setPreLeaderState();
}else if(FightState.getFightState() != FightState.PRE_LEADER_SETUP && !ArenaMode.RankedEvent.contains(Config.mode)){
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), FightSystem::setPreLeaderState, 1);
}
return;
}
@ -271,6 +274,10 @@ public class FightTeam implements IFightTeam{
if(Config.test() || FightState.getFightState() != FightState.POST_SCHEM_SETUP)
inventory.setItem(0, new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§e" + Config.GameName + " wählen").build());
if(FightState.getFightState() == FightState.PRE_LEADER_SETUP && !Fight.getOpposite(this).isLeaderless()){
FightSystem.setPreSchemState();
}
}
public Collection<FightPlayer> getPlayers() {
@ -284,7 +291,7 @@ public class FightTeam implements IFightTeam{
public void pasteSchem(Schematic schematic){
setSchem(schematic);
if(ArenaMode.Test.contains(Config.mode))
if(Config.test())
this.schematic.enable();
else if(Fight.getOpposite(this).hasSchematic()){
FightSystem.setPostSchemState();
@ -385,6 +392,7 @@ public class FightTeam implements IFightTeam{
private class KitLoader extends StateDependent {
private KitLoader() {
super(ArenaMode.All, FightState.Ingame);
register();
}
@Override
@ -408,6 +416,7 @@ public class FightTeam implements IFightTeam{
private class SpectateHandler extends StateDependent {
private SpectateHandler() {
super(ArenaMode.All, FightState.Spectate);
register();
}
@Override

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@ -18,6 +18,7 @@ public class FightWorld extends StateDependent {
public FightWorld() {
super(ArenaMode.Restartable, FightState.Schem);
register();
}
@Override

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@ -59,7 +59,7 @@ public class ArenaBorder implements Listener {
player.damage(2);
else if(!Config.GroundWalkable)
player.teleport(team.getSpawn());
}else if(to.getY() + 1.8 <= Config.ArenaRegion.getMaxY()){
}else if(to.getY() + 1.8 > Config.ArenaRegion.getMaxY()){
reset(event);
}
}

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@ -21,9 +21,7 @@ package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
@ -50,11 +48,5 @@ public class NormalJoin implements Listener {
Fight.getRedTeam().addMember(player);
}
}
FightPlayer redLeader = Fight.getRedTeam().getLeader();
FightPlayer blueLeader = Fight.getBlueTeam().getLeader();
if(redLeader != null && blueLeader != null && (Fight.getRedTeam().getLeader().getPlayer() == player || Fight.getBlueTeam().getLeader().getPlayer() == player)) {
FightSystem.setPreSchemState();
}
}
}

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@ -70,7 +70,7 @@ public class Recording implements Listener {
despawnTeam(Fight.getBlueTeam());
despawnTNT();
}
};
}.register();
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)

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@ -26,7 +26,6 @@ import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
@ -36,7 +35,7 @@ public class SetupQuit implements Listener {
new StateDependentListener(ArenaMode.All, FightState.Setup, this);
}
@EventHandler(priority = EventPriority.HIGH)
@EventHandler
public void handlePlayerQuit(PlayerQuitEvent event) {
event.setQuitMessage(null);

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@ -11,6 +11,7 @@ public class OneShotStateDependent extends StateDependent{
public OneShotStateDependent(Set<ArenaMode> mode, Set<FightState> states, Runnable runnable) {
super(mode, states);
this.runnable = runnable;
register();
}
@Override

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@ -9,6 +9,7 @@ import java.util.Set;
public abstract class StateDependent implements IStateDependent {
private final Set<FightState> enabled;
private final boolean register;
protected StateDependent(Winconditions wincondition, Set<FightState> states){
this(Config.ActiveWinconditions.contains(wincondition), states);
@ -20,8 +21,11 @@ public abstract class StateDependent implements IStateDependent {
protected StateDependent(boolean enabled, Set<FightState> states){
this.enabled = states;
this.register = enabled;
}
if(enabled)
public void register(){
if(register)
FightState.registerStateDependent(this);
}

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@ -42,6 +42,7 @@ public class StateDependentCommand extends StateDependent {
this.command = FightSystem.getPlugin().getCommand(name);
assert command != null;
disable();
register();
}
@Override

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@ -33,11 +33,13 @@ public class StateDependentCountdown extends StateDependent {
public StateDependentCountdown(Set<ArenaMode> mode, Set<FightState> states, Countdown countdown) {
super(mode, states);
this.countdown = countdown;
register();
}
public StateDependentCountdown(Winconditions wincondition, Set<FightState> states, Countdown countdown) {
super(Config.ActiveWinconditions.contains(wincondition), states);
this.countdown = countdown;
register();
}
public Countdown getCountdown(){

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@ -36,16 +36,19 @@ public class StateDependentListener extends StateDependent{
public StateDependentListener(Winconditions wincondition, Set<FightState> states, Listener listener){
super(Config.ActiveWinconditions.contains(wincondition), states);
this.listener = listener;
register();
}
public StateDependentListener(boolean enabled, Set<FightState> states, Listener listener){
super(enabled, states);
this.listener = listener;
register();
}
public StateDependentListener(Set<ArenaMode> mode, Set<FightState> states, Listener listener) {
super(mode, states);
this.listener = listener;
register();
}
@Override

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@ -45,6 +45,7 @@ public class StateDependentTask extends StateDependent {
this.runnable = runnable;
this.delay = delay;
this.period = period;
register();
}
public StateDependentTask(Set<ArenaMode> mode, Set<FightState> states, Runnable runnable, long delay, long period) {
@ -52,6 +53,7 @@ public class StateDependentTask extends StateDependent {
this.runnable = runnable;
this.delay = delay;
this.period = period;
register();
}
@Override

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@ -38,7 +38,7 @@ import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.IFightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.IStateDependent;
import de.steamwar.fightsystem.states.StateDependent;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Material;
@ -48,11 +48,10 @@ import java.util.*;
import static de.steamwar.fightsystem.utils.ITechHider.bypass;
public class TechHider implements IStateDependent {
public class TechHider extends StateDependent {
private static final boolean DISABLED = !Config.OnlyPublicSchematics && !Config.test() && Config.TechhiderActive;
private static final boolean enabled = !Config.OnlyPublicSchematics && !Config.test() && Config.TechhiderActive;
private final Set<FightState> enabled;
private final ProtocolManager protocolManager = ProtocolLibrary.getProtocolManager();
private final Map<PacketContainer, PacketContainer> packetCache = new HashMap<>();
private final Material obfuscateMaterial;
@ -60,10 +59,7 @@ public class TechHider implements IStateDependent {
private final int threadMultiplier;
public TechHider(){
FightState.registerStateDependent(this);
enabled = DISABLED
? EnumSet.noneOf(FightState.class)
: EnumSet.complementOf(EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP));
super(enabled, FightState.Schem);
Set<Integer> hiddenBlockIds = VersionedCallable.call(
new VersionedCallable<>(Collections::emptySet, 8),
@ -76,7 +72,7 @@ public class TechHider implements IStateDependent {
new VersionedCallable<>(TechHider_14::getObfuscateWith, 14),
new VersionedCallable<>(TechHider_15::getObfuscateWith, 15));
obfuscateMaterial = Material.getMaterial(Config.ObfuscateWith);
obfuscateMaterial = Material.getMaterial(Config.ObfuscateWith.toUpperCase());
chunkHider = VersionedCallable.call(new VersionedCallable<>(() -> null, 8),
new VersionedCallable<>(() -> TechHider_12.chunkHider(hiddenBlockIds, obfuscateWith), 12),
new VersionedCallable<>(() -> TechHider_14.chunkHider(hiddenBlockIds, obfuscateWith), 14));
@ -86,9 +82,6 @@ public class TechHider implements IStateDependent {
else
threadMultiplier = 1;
if(DISABLED)
return;
Bukkit.getScheduler().runTaskTimer(IFightSystem.getPlugin(), packetCache::clear, 1, 1);
if(Core.getVersion() > 8){
@ -111,11 +104,7 @@ public class TechHider implements IStateDependent {
e.setCancelled(true);
}
});
}
@Override
public Set<FightState> enabled() {
return enabled;
register();
}
@Override
@ -174,7 +163,7 @@ public class TechHider implements IStateDependent {
boolean changed = false;
for(MultiBlockChangeInfo mbci : changes){
WrappedBlockData block = mbci.getData();
if(Config.HiddenBlocks.contains(block.getType().name())){
if(Config.HiddenBlocks.contains(block.getType().name().toLowerCase())){
changed = true;
block.setType(obfuscateMaterial);
mbci.setData(block);
@ -208,7 +197,7 @@ public class TechHider implements IStateDependent {
e.setPacket(cached);
StructureModifier<WrappedBlockData> blockStructure = cached.getBlockData();
WrappedBlockData block = blockStructure.read(0);
if(Config.HiddenBlocks.contains(block.getType().name())){
if(Config.HiddenBlocks.contains(block.getType().name().toLowerCase())){
block.setType(obfuscateMaterial);
blockStructure.write(0, block);
}
@ -251,7 +240,7 @@ public class TechHider implements IStateDependent {
e.setPacket(cached);
StructureModifier<WrappedBlockData> blockStructure = cached.getBlockData();
WrappedBlockData block = blockStructure.read(0);
if(Config.HiddenBlocks.contains(block.getType().name())){
if(Config.HiddenBlocks.contains(block.getType().name().toLowerCase())){
block.setType(obfuscateMaterial);
blockStructure.write(0, block);
}
@ -277,7 +266,7 @@ public class TechHider implements IStateDependent {
};
public static List<ChunkPos> prepareChunkReload(Player p){
if(DISABLED)
if(enabled)
return Collections.emptyList();
List<ChunkPos> chunksToReload = new ArrayList<>();
Config.ArenaRegion.forEachChunk((x, z) -> {
@ -288,7 +277,7 @@ public class TechHider implements IStateDependent {
}
public static void reloadChunks(Player p, List<ChunkPos> chunksToReload){
if(DISABLED)
if(enabled)
return;
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> {
for(ChunkPos chunk : chunksToReload){

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@ -44,7 +44,7 @@ public class EventTeamOffWincondition extends Wincondition{
public void disable() {
//Team off is a one time trigger
}
};
}.register();
}
private void teamOff(FightTeam team){

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@ -57,6 +57,8 @@ public abstract class Wincondition {
}
public static Countdown getTimeOverCountdown(){
if(timeOverCountdown == null)
return null;
return timeOverCountdown.getCountdown();
}

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@ -37,12 +37,14 @@ public class WinconditionPercentSystem extends Wincondition implements Listener,
public WinconditionPercentSystem() {
super("Percent", "§cTeam ", " §chat den Gegnern");
printableWinconditions.add(this);
percentWincondition = this;
teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
new StateDependentListener(Winconditions.PERCENT_SYSTEM, FightState.Running, this);
if(Config.ActiveWinconditions.contains(Winconditions.PERCENT_SYSTEM)){
printableWinconditions.add(this);
percentWincondition = this;
}
}
@EventHandler

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@ -19,6 +19,7 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.Fight;
@ -46,7 +47,6 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
teamMap.put(Fight.getBlueTeam(), new TeamPoints(Fight.getBlueTeam()));
teamMap.put(Fight.getRedTeam(), new TeamPoints(Fight.getRedTeam()));
printableWinconditions.add(this);
new StateDependentListener(Winconditions.POINTS, FightState.Ingame, this);
timeOverCountdown = new StateDependentCountdown(Winconditions.POINTS, FightState.Running, new TimeOverCountdown(this::timeOver));
@ -60,7 +60,10 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
public void disable() {
teamMap.values().forEach(TeamPoints::disable);
}
};
}.register();
if(Config.ActiveWinconditions.contains(Winconditions.POINTS)){
printableWinconditions.add(this);
}
}
protected void timeOver() {

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@ -19,6 +19,7 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@ -40,9 +41,13 @@ public class WinconditionPumpkinTechKO extends Wincondition implements Printable
public WinconditionPumpkinTechKO(){
super("PumpkinTechKO", "§cDas Team ", " §cist Tech K.O.!");
new StateDependentTask(Winconditions.PUMPKIN_TECH_KO, FightState.Ingame, this::check, 0, 200);
teamMap.put(Fight.getRedTeam(), new TeamPumpkin(Fight.getRedTeam()));
teamMap.put(Fight.getBlueTeam(), new TeamPumpkin(Fight.getBlueTeam()));
new StateDependentTask(Winconditions.PUMPKIN_TECH_KO, FightState.Ingame, this::check, 0, 200);
if(Config.ActiveWinconditions.contains(Winconditions.PUMPKIN_TECH_KO)){
printableWinconditions.add(this);
}
}
private void check(){

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@ -50,8 +50,6 @@ public class WinconditionRelativePercent extends Wincondition implements Printab
super("RelativePercent", null);
teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
printableWinconditions.add(this);
percentWincondition = this;
new StateDependent(Winconditions.RELATIVE_PERCENT, FightState.Running){
@Override
public void enable() {
@ -62,7 +60,11 @@ public class WinconditionRelativePercent extends Wincondition implements Printab
public void disable() {
teamMap.values().forEach(TeamPercent::disable);
}
};
}.register();
if(Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT)){
printableWinconditions.add(this);
percentWincondition = this;
}
}
@Override

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@ -19,6 +19,7 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.listener.WaterRemover;
@ -40,9 +41,11 @@ public class WinconditionWaterTechKO extends Wincondition implements PrintableWi
super("WaterTechKO", "§cDas Team ", " §cwurde Tech K.O. gesetzt!");
teamMap.put(Fight.getBlueTeam(), new TeamWater(Fight.getBlueTeam()));
teamMap.put(Fight.getRedTeam(), new TeamWater(Fight.getRedTeam()));
printableWinconditions.add(this);
new StateDependentTask(Winconditions.WATER_TECH_KO, FightState.Ingame, this::check, 200, 200);
if(Config.ActiveWinconditions.contains(Winconditions.WATER_TECH_KO)){
printableWinconditions.add(this);
}
}
private void check() {