SteamWar/FightSystem
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13
1

Bugfixes, Performance improvements
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2024-03-10 19:35:31 +01:00
Ursprung e3535c379a
Commit e0659c1bb2
8 geänderte Dateien mit 85 neuen und 65 gelöschten Zeilen

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@ -33,7 +33,7 @@ import java.util.List;
public class HullHiderWrapper18 implements HullHiderWrapper {
private static final Reflection.MethodInvoker getState = Reflection.getTypedMethod(Reflection.getClass("{obc}.CraftBlockData"), "getState", IBlockData.class);
private static final Reflection.MethodInvoker getState = Reflection.getTypedMethod(Reflection.getClass("{obc}.block.data.CraftBlockData"), "getState", IBlockData.class);
@Override
public Object generateBlockChangePacket(List<Hull.IntVector> changes) {
Object[] blockdata = new Object[changes.size()];
@ -48,15 +48,21 @@ public class HullHiderWrapper18 implements HullHiderWrapper {
private Object generateBlockChangePacket(List<Hull.IntVector> changes, Object[] blockdata) {
if(changes.size() > 1) {
Hull.IntVector section = changes.get(0);
//section = new Hull.IntVector(ProtocolUtils.posToChunk(section.getX()), ProtocolUtils.posToChunk(section.getY()), ProtocolUtils.posToChunk(section.getZ()));
section = new Hull.IntVector(section.getX() >> 4, section.getY() >> 4, section.getZ() >> 4);
int xOffset = 16*section.getX();
int yOffset = 16*section.getY();
int zOffset = 16*section.getZ();
short[] pos = new short[changes.size()];
for(int i = 0; i < changes.size(); i++) {
Hull.IntVector change = changes.get(i);
pos[i] = (short) ((change.getX()%16) << 8 + (change.getZ()%16) << 4 + change.getY()%16);
pos[i] = (short) (((change.getX()-xOffset) << 8) + ((change.getZ()-zOffset) << 4) + (change.getY()-yOffset));
}
Hull.IntVector section = changes.get(0);
return constructMultiBlockChange(new Hull.IntVector(section.getX() >> 4, section.getY() >> 4, section.getZ() >> 4), pos, blockdata);
return constructMultiBlockChange(section, pos, blockdata);
} else {
Hull.IntVector pos = changes.get(0);
return new PacketPlayOutBlockChange(new BlockPosition(pos.getX(), pos.getY(), pos.getZ()), (IBlockData) blockdata[0]);

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@ -83,8 +83,6 @@ public abstract class Countdown {
}
for(Countdown countdown : new ArrayList<>(currentCountdowns)) {
if(countdown.time - smallestTime <= 1)
countdown.prepareFinish();
countdown.time -= smallestTime;
countdown.show();
}
@ -104,8 +102,6 @@ public abstract class Countdown {
Bukkit.getOnlinePlayers().forEach(p -> sendCountdownMessage(p, message, time / divisor, appendix));
}
protected void prepareFinish() {}
public int getTimeLeft(){
return time;
}
@ -124,7 +120,6 @@ public abstract class Countdown {
broadcast("COUNTDOWN_SECONDS", 1);
break;
case 1:
prepareFinish();
broadcast("COUNTDOWN_SECOND", 1);
break;
case 0:

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@ -22,8 +22,10 @@ package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.events.BoardingEvent;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.Region;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.techhider.ProtocolUtils;
import net.md_5.bungee.api.ChatMessageType;
@ -61,15 +63,10 @@ public class EnternCountdown extends Countdown {
FightSystem.getMessage().sendPrefixless("ENTERN_ALLOWED", fightPlayer.getEntity(), ChatMessageType.ACTION_BAR);
fightPlayer.ifPlayer(player -> {
FightSystem.getHullHider().updatePlayer(player);
FightSystem.getTechHider().reloadChunks(player, chunkPos, false);
FightSystem.getTechHider().reloadChunks(player, Fight.getOpposite(fightPlayer.getTeam()).getExtendRegion(), Region.EMPTY);
});
}
@Override
protected void prepareFinish() {
chunkPos = FightSystem.getTechHider().prepareChunkReload(fightPlayer.getEntity(), false);
}
@Override
protected void broadcast(String message, int divisor) {
fightPlayer.ifPlayer(player -> {

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@ -40,7 +40,6 @@ import de.steamwar.fightsystem.winconditions.Winconditions;
import de.steamwar.inventory.SWItem;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.techhider.ProtocolUtils;
import lombok.Getter;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.*;
@ -262,7 +261,6 @@ public class FightTeam {
}
public void addMember(LivingEntity entity, SteamwarUser user, boolean silent) {
final List<ProtocolUtils.ChunkPos> chunksToReload = FightSystem.getTechHider().prepareChunkReload(entity, false);
FightPlayer fightPlayer = getFightPlayer(entity) != null ? getFightPlayer(entity) : new FightPlayer(entity, user, this);
fightPlayer.revive();
players.put(entity.getUniqueId(), fightPlayer);
@ -291,7 +289,7 @@ public class FightTeam {
if(FightState.Running.contains(FightState.getFightState()))
fightPlayer.startEnternCountdown(Wincondition.getTimeOverCountdown());
fightPlayer.ifPlayer(player -> FightSystem.getTechHider().reloadChunks(player, chunksToReload, false));
fightPlayer.ifPlayer(player -> FightSystem.getTechHider().reloadChunks(player, Config.ArenaRegion, fightPlayer.canEntern() ? Region.EMPTY : Fight.getOpposite(this).getExtendRegion()));
if(isLeaderless())
setLeader(fightPlayer, silent);
@ -304,7 +302,6 @@ public class FightTeam {
Bukkit.getPluginManager().callEvent(new TeamLeaveEvent(fightPlayer));
fightPlayer.ifPlayer(PersonalKitCreator::closeIfInKitCreator);
List<ProtocolUtils.ChunkPos> chunksToReload = FightSystem.getTechHider().prepareChunkReload(entity, true);
players.remove(entity.getUniqueId());
team.removeEntry(entity.getName());
Permanent.getSpectatorTeam().addEntry(entity.getName());
@ -322,7 +319,7 @@ public class FightTeam {
if(player.isOnline()){
FightSystem.getHullHider().updatePlayer(player);
FightSystem.getTechHider().reloadChunks(player, chunksToReload, true);
FightSystem.getTechHider().reloadChunks(player, Config.ArenaRegion, Fight.getOpposite(this).getExtendRegion());
if(ArenaMode.VariableTeams.contains(Config.mode))
HotbarKit.SPECTATOR_KIT.loadToPlayer(player);

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@ -49,7 +49,7 @@ public class Hull {
private final Map<IntVector, Map<IntVector, BitSet>> blockVisibility = new HashMap<>();
private final Set<IntVector> uncoveredSurface = new HashSet<>();
private final Set<Player> players = new HashSet<>();
private final HashSet<Player> players = new HashSet<>();
private final Set<Entity> entities = new HashSet<>();
private final Set<REntity> rentities = new HashSet<>();
@ -94,7 +94,7 @@ public class Hull {
}
public boolean isBlockHidden(Player player, int x, int y, int z) {
return players.contains(player) && region.inRegion(x, y, z) && !visibility.get(((y - region.getMinY()) * region.getSizeZ() + (z - region.getMinZ())) * region.getSizeX() + (x - region.getMinX()));
return region.inRegion(x, y, z) && players.contains(player) && !visibility.get(((y - region.getMinY()) * region.getSizeZ() + (z - region.getMinZ())) * region.getSizeX() + (x - region.getMinX()));
}
public boolean isLocationHidden(Player player, Location location) {

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@ -57,14 +57,18 @@ import java.util.function.Function;
public class HullHider implements Listener {
public static final boolean ENABLED = TechHiderWrapper.ENABLED && Core.getVersion() >= 18;
private final Map<FightTeam, Hull> hulls = new HashMap<>();
private final Map<FightTeam, Hull> hullMap = new HashMap<>();
private final Hull[] hulls;
private final Map<Class<?>, BiFunction<Player, Object, Object>> packetHiders = new HashMap<>();
public HullHider() {
if(!ENABLED)
if(!ENABLED) {
hulls = new Hull[0];
return;
}
Fight.teams().forEach(team -> hulls.put(team, new Hull(team)));
Fight.teams().forEach(team -> hullMap.put(team, new Hull(team)));
hulls = hullMap.values().toArray(new Hull[0]);
packetHiders.put(packetPlayOutWorldEvent, this::worldEventHider);
packetHiders.put(packetPlayOutExplosion, this::explosionHider);
@ -94,7 +98,7 @@ public class HullHider implements Listener {
if(!ENABLED)
return;
hulls.get(team).initialize();
hullMap.get(team).initialize();
}
@ -114,7 +118,7 @@ public class HullHider implements Listener {
FightTeam team = Fight.getPlayerTeam(player);
FightPlayer fp = Fight.getFightPlayer(player);
for(Map.Entry<FightTeam, Hull> hull : hulls.entrySet()) {
for(Map.Entry<FightTeam, Hull> hull : hullMap.entrySet()) {
if(hull.getKey() == team || (fp != null && fp.canEntern())) {
hull.getValue().removePlayer(player, true);
} else {
@ -124,7 +128,8 @@ public class HullHider implements Listener {
}
private void removePlayer(Player player, boolean activeRemoval) {
hulls.values().forEach(hull -> hull.removePlayer(player, activeRemoval));
for (Hull hull : hulls)
hull.removePlayer(player, activeRemoval);
}
@ -135,7 +140,7 @@ public class HullHider implements Listener {
}
public void blockUpdate(Block block, Material changedType) {
for (Hull hull : hulls.values())
for (Hull hull : hulls)
hull.updateBlockVisibility(block, changedType);
}
@ -143,7 +148,7 @@ public class HullHider implements Listener {
if(!ENABLED)
return false;
for (Hull hull : hulls.values())
for (Hull hull : hulls)
if(hull.isBlockHidden(player, x, y, z))
return true;
@ -153,30 +158,34 @@ public class HullHider implements Listener {
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onSpawn(EntitySpawnEvent e) {
hulls.values().forEach(hull -> hull.checkEntity(e.getEntity()));
for (Hull hull : hulls)
hull.checkEntity(e.getEntity());
}
private void onTick() {
Recording.iterateOverEntities(Objects::nonNull, entity -> {
for (Hull hull : hulls.values())
for (Hull hull : hulls)
hull.checkEntity(entity);
});
for (Hull hull : hulls.values())
for (Hull hull : hulls)
hull.sendUncoveredBlocks();
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onDeath(EntityDeathEvent e) {
hulls.values().forEach(hull -> hull.removeEntity(e.getEntity()));
for(Hull hull : hulls)
hull.removeEntity(e.getEntity());
}
public void updateREntity(REntity e) {
hulls.values().forEach(hull -> hull.checkREntity(e));
for(Hull hull : hulls)
hull.checkREntity(e);
}
public void despawnREntity(REntity e) {
hulls.values().forEach(hull -> hull.removeREntity(e));
for(Hull hull : hulls)
hull.removeREntity(e);
}
@ -213,7 +222,7 @@ public class HullHider implements Listener {
}
private Object packetHider(Player player, Object packet, Location location) {
for(Hull hull : hulls.values()) {
for(Hull hull : hulls) {
if(hull.isLocationHidden(player, location))
return null;
}

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@ -31,6 +31,8 @@ import java.util.function.ObjIntConsumer;
@AllArgsConstructor
public class Region {
public static final Region EMPTY = Region.fromSize(-10000, -10000, -10000, 0, 0, 0);
public static Region withExtension(int minX, int minY, int minZ, int sizeX, int sizeY, int sizeZ, int extendX, int extendY, int extendZ) {
return Region.fromSize(minX - extendX, minY - extendY, minZ - extendZ,
sizeX + extendX * 2, sizeY + extendY * 2, sizeZ + extendZ * 2);

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@ -22,32 +22,36 @@ package de.steamwar.fightsystem.utils;
import de.steamwar.core.CraftbukkitWrapper;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.events.BoardingEvent;
import de.steamwar.fightsystem.events.TeamLeaveEvent;
import de.steamwar.fightsystem.events.TeamSpawnEvent;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.techhider.ProtocolUtils;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.techhider.TechHider;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.ConcurrentHashMap;
public class TechHiderWrapper extends StateDependent implements TechHider.LocationEvaluator {
public class TechHiderWrapper extends StateDependent implements TechHider.LocationEvaluator, Listener {
public static final boolean ENABLED = !Config.OnlyPublicSchematics && !Config.test() && Config.TechhiderActive;
private final Region empty = Region.fromSize(-10000, -10000, -10000, 0, 0, 0);
private final ConcurrentHashMap<Player, Region> hiddenRegion = new ConcurrentHashMap<>();
private final TechHider techHider;
public TechHiderWrapper() {
super(ENABLED, FightState.Schem);
techHider = new TechHider(this, Material.getMaterial(Config.ObfuscateWith), Config.HiddenBlocks, Config.HiddenBlockEntities);
new StateDependentListener(ENABLED, FightState.Schem, this);
register();
}
@ -59,30 +63,41 @@ public class TechHiderWrapper extends StateDependent implements TechHider.Locati
@Override
public void disable() {
techHider.disable();
hiddenRegion.clear();
}
public List<ProtocolUtils.ChunkPos> prepareChunkReload(LivingEntity p, boolean hide) {
if(!ENABLED || !(p instanceof Player))
return Collections.emptyList();
@EventHandler
public void teamJoin(TeamSpawnEvent e) {
e.getFightPlayer().ifPlayer(player -> hiddenRegion.put(player, getHiddenRegion(player)));
}
List<ProtocolUtils.ChunkPos> chunksToReload = new ArrayList<>();
Config.ArenaRegion.forEachChunk((x, z) -> {
if(skipChunk((Player) p, x, z) == hide)
chunksToReload.add(new ProtocolUtils.ChunkPos(x, z));
@EventHandler
public void boarding(BoardingEvent e) {
e.getFightPlayer().ifPlayer(player -> hiddenRegion.put(player, getHiddenRegion(player)));
}
@EventHandler
public void teamLeave(TeamLeaveEvent e) {
e.getFightPlayer().ifPlayer(player -> {
if(player.isOnline())
hiddenRegion.put(player, getHiddenRegion(player));
});
return chunksToReload;
}
public void reloadChunks(Player p, List<ProtocolUtils.ChunkPos> chunksToReload, boolean hide) {
if(!ENABLED || !FightState.Schem.contains(FightState.getFightState()))
@EventHandler
public void playerQuit(PlayerQuitEvent e) {
Player player = e.getPlayer();
hiddenRegion.remove(player);
}
public void reloadChunks(Player player, Region region, Region exclusion) {
if(!ENABLED || !FightState.Schem.contains(FightState.getFightState()) || !player.isOnline())
return;
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> {
for(ProtocolUtils.ChunkPos chunk : chunksToReload){
if(skipChunk(p, chunk.x(), chunk.z()) != hide)
CraftbukkitWrapper.impl.sendChunk(p, chunk.x(), chunk.z());
}
}, 40);
region.forEachChunk((chunkX, chunkZ) -> {
if(exclusion.chunkOutside(chunkX, chunkZ))
CraftbukkitWrapper.impl.sendChunk(player, chunkX, chunkZ);
});
}
@Override
@ -92,13 +107,12 @@ public class TechHiderWrapper extends StateDependent implements TechHider.Locati
@Override
public boolean skipChunkSection(Player player, int chunkX, int chunkY, int chunkZ) {
//TODO chunkhider skip sections
return getHiddenRegion(player).chunkSectionOutside(chunkX, chunkY, chunkZ);
}
@Override
public TechHider.State check(Player player, int x, int y, int z) {
if(getHiddenRegion(player).inRegion(x, y, z)) {
if(hiddenRegion.computeIfAbsent(player, this::getHiddenRegion).inRegion(x, y, z)) {
if(FightSystem.getHullHider().isBlockHidden(player, x, y, z)) {
return TechHider.State.HIDE;
} else {
@ -111,14 +125,14 @@ public class TechHiderWrapper extends StateDependent implements TechHider.Locati
private Region getHiddenRegion(Player player) {
if(Config.isReferee(player))
return empty;
return Region.EMPTY;
FightTeam team = Fight.getPlayerTeam(player);
if(team == null)
return Config.ArenaRegion;
if(team.canPlayerEntern(player))
return empty;
return Region.EMPTY;
return Fight.getOpposite(team).getExtendRegion();
}