SteamWar/FightSystem
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Fix PacketEntity mishap
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Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2022-05-11 11:26:49 +02:00
Ursprung 3ed9cc04de
Commit db9ab4bc9c

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@ -1,29 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2022 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.entity;
import org.bukkit.entity.Player;
public interface PacketEntity {
void showPlayer(Player player);
void hidePlayer();
}