SteamWar/FightSystem
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AI API prototype
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2023-08-29 00:36:28 +02:00
Ursprung a9453aa859
Commit d7b63841a1
7 geänderte Dateien mit 164 neuen und 31 gelöschten Zeilen

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@ -21,6 +21,7 @@ package de.steamwar.fightsystem;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.Core;
import de.steamwar.fightsystem.ai.LixfelAI;
import de.steamwar.fightsystem.commands.*;
import de.steamwar.fightsystem.countdown.*;
import de.steamwar.fightsystem.event.HellsBells;
@ -105,7 +106,7 @@ public class FightSystem extends JavaPlugin {
techHider = new TechHiderWrapper();
new FightWorld();
new FightUI();
new FightStatistics();
//new FightStatistics();
new BungeeFightInfo();
new WinconditionAllDead();
@ -163,6 +164,8 @@ public class FightSystem extends JavaPlugin {
}else if(Config.mode == ArenaMode.PREPARE) {
Fight.getUnrotated().setSchem(SchematicNode.getSchematicNode(Config.PrepareSchemID));
}
new LixfelAI(Fight.getBlueTeam());
}
@Override

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@ -0,0 +1,127 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.ai;
import com.comphenix.tinyprotocol.Reflection;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Villager;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.util.Vector;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
public abstract class AI {
private static final Map<UUID, AI> ais = new HashMap<>();
public static AI getAI(UUID uuid) {
return ais.get(uuid);
}
private final FightTeam team;
private final LivingEntity entity;
private final BukkitTask task;
private int cooldown;
private static final Reflection.MethodInvoker getHandle = Reflection.getMethod("{obc}.entity.CraftEntity", "getHandle");
private static final Reflection.FieldAccessor<UUID> entityUUID = Reflection.getField("{nms.world.entity}.Entity", UUID.class, 0);
protected AI(FightTeam team, SteamwarUser user) {
this.team = team;
entity = Config.world.spawn(Config.SpecSpawn, Villager.class, entity -> entityUUID.set(getHandle.invoke(entity), user.getUUID()));
entity.setCustomName(user.getUserName());
entity.setAI(false);
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::run, 1, 1);
ais.put(user.getUUID(), this);
team.addMember(entity);
}
public abstract SchematicNode chooseSchematic();
public boolean acceptJoinRequest(Player player, FightTeam team) {
return true;
}
protected abstract void plan();
public void cleanup() {
ais.remove(entity.getUniqueId());
task.cancel();
}
public LivingEntity getEntity() {
return entity;
}
protected void setReady() {
if(FightState.getFightState() != FightState.POST_SCHEM_SETUP)
return;
if(team.getLeader().getEntity() != entity)
return;
team.setReady(true);
}
protected Material getBlock(Vector pos) {
//TODO position translation
cooldown++;
return pos.toLocation(Config.world).getBlock().getType();
}
protected void setTNT(Vector pos) {
//TODO position translation
//TODO Check position
//TODO Check AIR is there
cooldown++;
pos.toLocation(Config.world).getBlock().setType(Material.TNT);
}
protected void move(Vector pos) {
//TODO position translation
//TODO Check position
//TODO falling check
//TODO pathfinding
cooldown += 5;
entity.teleport(pos.toLocation(Config.world));
}
private void run() {
if(cooldown > 0)
cooldown--;
if(cooldown > 0)
return;
plan();
}
}

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@ -19,27 +19,28 @@
package de.steamwar.fightsystem.ai;
import com.comphenix.tinyprotocol.Reflection;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Villager;
import java.util.UUID;
import java.util.List;
import java.util.Random;
public class AIPlayer {
private static final Reflection.MethodInvoker getHandle = Reflection.getMethod("{obc}.entity.CraftEntity", "getHandle");
private static final Reflection.FieldAccessor<UUID> entityUUID = Reflection.getField("{nms.world.entity}.Entity", UUID.class, 0);
private final LivingEntity player;
public AIPlayer(SteamwarUser user) {
player = Config.world.spawn(Config.SpecSpawn, Villager.class, entity -> entityUUID.set(getHandle.invoke(entity), user.getUUID()));
player.setCustomName(user.getUserName());
player.setAI(false);
public class LixfelAI extends AI {
public LixfelAI(FightTeam team) {
super(team, SteamwarUser.get("public"));
}
public LivingEntity getEntity() {
return player;
@Override
public SchematicNode chooseSchematic() {
List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.SchematicType.toDB());
return publics.get(new Random().nextInt(publics.size()));
}
@Override
protected void plan() {
setReady();
getEntity().setAI(true);
}
}

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@ -20,6 +20,7 @@
package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.ai.AI;
import de.steamwar.fightsystem.countdown.EnternCountdown;
import de.steamwar.sql.PersonalKit;
import de.steamwar.sql.SteamwarUser;
@ -62,6 +63,7 @@ public class FightPlayer {
public void setOut() {
isOut = true;
stopEnternCountdown();
ifAI(AI::cleanup);
}
public void startEnternCountdown() {
@ -83,6 +85,11 @@ public class FightPlayer {
return entity;
}
public void ifAI(Consumer<AI> function) {
if(!(entity instanceof Player))
function.accept(AI.getAI(uuid));
}
public void ifPlayer(Consumer<Player> function) {
if(entity instanceof Player)
function.accept((Player) entity);

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@ -372,6 +372,8 @@ public class FightTeam {
if(FightState.getFightState() == FightState.PRE_LEADER_SETUP && !Fight.getOpposite(this).isLeaderless()){
FightState.setFightState(FightState.PRE_SCHEM_SETUP);
}
leader.ifAI(ai -> setSchem(ai.chooseSchematic()));
}
public Collection<FightPlayer> getPlayers() {

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@ -63,6 +63,8 @@ public class JoinRequest {
this.player = player;
this.team = team;
this.waitOnApproval = new HashSet<>(FightState.ingame() ? Fight.teams() : Collections.singleton(team));
activeRequests.put(player, this);
for(FightTeam t : waitOnApproval) {
FightPlayer leader = t.getLeader();
if(leader == null)
@ -72,9 +74,12 @@ public class JoinRequest {
continue;
leader.ifPlayer(leaderPlayer -> FightSystem.getMessage().sendPrefixless("JOIN_REQUEST_NOTIFICATION", leaderPlayer, "REQUESTS", new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/requests"), player.getName(), team.getColoredName()));
leader.ifAI(ai -> {
if(ai.acceptJoinRequest(player, team))
accept(t);
});
}
activeRequests.put(player, this);
FightSystem.getMessage().sendPrefixless("JOIN_REQUEST_CONFIRMATION", player, ChatMessageType.ACTION_BAR);
}

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@ -20,14 +20,10 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.ai.AIPlayer;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@ -47,15 +43,7 @@ public class NormalJoin implements Listener {
FightTeam team = Fight.teams().stream().filter(t -> player.getUniqueId().equals(t.getDesignatedLeader())).findAny( // Player is designated leader of a team
).orElse(Fight.teams().stream().filter(t -> t.canbeLeader(player)).findAny().orElse(null)); // Else search empty team
if(team != null) {
if(team != null)
team.addMember(player);
FightTeam aiTeam = Fight.getOpposite(team);
AIPlayer aiPlayer = new AIPlayer(SteamwarUser.get(0));
aiTeam.addMember(aiPlayer.getEntity());
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> {
FightState.setFightState(FightState.POST_SCHEM_SETUP);
aiTeam.setReady(true);
}, 1);
}
}
}