SteamWar/FightSystem
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Fix Nametags in Replay spectate mode
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2023-03-04 11:36:03 +01:00
Ursprung ce94130343
Commit d7348befbc

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@ -56,6 +56,7 @@ import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.scoreboard.NameTagVisibility;
import java.io.EOFException;
import java.io.FilterInputStream;
@ -66,16 +67,11 @@ import java.util.stream.Collectors;
public class PacketProcessor implements Listener {
/*private static final String SCOREBOARD_TEAMNAME = "Replay";
private static final Team team;
private static final org.bukkit.scoreboard.Team team = FightScoreboard.getBukkitTeam("Replay");
static {
if(FightScoreboard.getBukkit().getTeam(SCOREBOARD_TEAMNAME) == null)
team = FightScoreboard.getBukkit().registerNewTeam(SCOREBOARD_TEAMNAME);
else
team = FightScoreboard.getBukkit().getTeam(SCOREBOARD_TEAMNAME);
BountifulWrapper.impl.setNametagVisibility(team);
team.setNameTagVisibility(NameTagVisibility.NEVER);
}*/
}
private static PacketProcessor currentProcessor = null;
@ -239,6 +235,7 @@ public class PacketProcessor implements Listener {
execSync(() -> {
SteamwarUser user = SteamwarUser.get(userId);
entities.put(entityId, new RPlayer(entityServer, user.getUUID(), user.getUserName(), Config.SpecSpawn));
team.addEntry(user.getUserName());
});
}