SteamWar/FightSystem
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Merge branch 'master' into multiling
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
Lixfel 2021-10-24 15:14:41 +02:00
Commit d4590b5ca8

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@ -132,9 +132,9 @@ public class FightSchematic extends StateDependent {
clipboard, clipboard,
new Location(Bukkit.getWorlds().get(0), region.centerX(), region.getMinY(), region.centerZ()), new Location(Bukkit.getWorlds().get(0), region.centerX(), region.getMinY(), region.centerZ()),
new Vector( new Vector(
-(Config.PasteAligned && Config.BlueToRedX != 0 ? region.getSizeX() : dims.getBlockX())/2.0, Config.PasteAligned && Config.BlueToRedX != 0 ? region.getSizeX()/2.0 - dims.getBlockX() : -dims.getBlockX()/2.0,
Config.WaterDepth != 0 ? Config.WaterDepth - WorldeditWrapper.impl.getWaterDepth(clipboard) : 0, Config.WaterDepth != 0 ? Config.WaterDepth - WorldeditWrapper.impl.getWaterDepth(clipboard) : 0,
-(Config.PasteAligned && Config.BlueToRedZ != 0 ? region.getSizeZ() : dims.getBlockZ())/2.0 Config.PasteAligned && Config.BlueToRedZ != 0 ? region.getSizeZ()/2.0 - dims.getBlockZ() : -dims.getBlockZ()/2.0
).add(new Vector(rotate ? 1 : 0, 0, rotate ? 1 : 0)), ).add(new Vector(rotate ? 1 : 0, 0, rotate ? 1 : 0)),
new AffineTransform().rotateY(rotate ? 180 : 0) new AffineTransform().rotateY(rotate ? 180 : 0)
); );