Correct rotating?
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
fe90f31c4a
Commit
d3cff066f5
@ -136,7 +136,7 @@ public class FightSchematic extends StateDependent {
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Config.WaterDepth != 0 ? Config.WaterDepth - WorldeditWrapper.impl.getWaterDepth(clipboard) : 0,
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Config.WaterDepth != 0 ? Config.WaterDepth - WorldeditWrapper.impl.getWaterDepth(clipboard) : 0,
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-(Config.PasteAligned && Config.BlueToRedZ != 0 ? region.getSizeZ() : dims.getBlockZ())/2.0
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-(Config.PasteAligned && Config.BlueToRedZ != 0 ? region.getSizeZ() : dims.getBlockZ())/2.0
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),
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),
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new AffineTransform().rotateY(rotate ? 180 : 0)
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new AffineTransform().rotateY(rotate ? 180 : 0).translate(rotate ? 0.5 : 0, 0, rotate ? 0.5 : 0)
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);
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);
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Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), freezer::disable, 3);
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Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), freezer::disable, 3);
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