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Fix entern after reset
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2023-12-03 20:26:04 +01:00
Ursprung e8b263d841
Commit d140db2401
4 geänderte Dateien mit 9 neuen und 9 gelöschten Zeilen

Datei anzeigen

@ -25,17 +25,15 @@ import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.techhider.ProtocolUtils;
import de.steamwar.fightsystem.winconditions.Wincondition;
import net.md_5.bungee.api.ChatMessageType;
import java.util.List;
public class EnternCountdown extends Countdown {
private static int calcTime(FightPlayer fp) {
private static int calcTime(FightPlayer fp, Countdown countdown) {
int time = Config.EnterStages.get(fp.getKit().getEnterStage());
Countdown countdown = Wincondition.getTimeOverCountdown();
if(countdown != null) {
time -= Config.TimeoutTime - countdown.getTimeLeft();
@ -49,8 +47,8 @@ public class EnternCountdown extends Countdown {
private final FightPlayer fightPlayer;
private List<ProtocolUtils.ChunkPos> chunkPos;
public EnternCountdown(FightPlayer fp) {
super(calcTime(fp), new Message("ENTERN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
public EnternCountdown(FightPlayer fp, Countdown countdown) {
super(calcTime(fp, countdown), new Message("ENTERN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
fightPlayer = fp;
enable();
}

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@ -21,6 +21,7 @@ package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.ai.AI;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.countdown.EnternCountdown;
import de.steamwar.sql.PersonalKit;
import de.steamwar.sql.SteamwarUser;
@ -65,9 +66,9 @@ public class FightPlayer {
ifAI(AI::stop);
}
public void startEnternCountdown() {
public void startEnternCountdown(Countdown countdown) {
if(Config.EnterStages.size() > kit.getEnterStage() && kit.getEnterStage() >= 0)
enternCountdown = new EnternCountdown(this);
enternCountdown = new EnternCountdown(this, countdown);
}
public void stopEnternCountdown(){

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@ -33,6 +33,7 @@ import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.utils.*;
import de.steamwar.fightsystem.winconditions.Wincondition;
import de.steamwar.fightsystem.winconditions.Winconditions;
import de.steamwar.inventory.SWItem;
import de.steamwar.sql.SchematicNode;
@ -284,7 +285,7 @@ public class FightTeam {
});
if(FightState.Running.contains(FightState.getFightState()))
fightPlayer.startEnternCountdown();
fightPlayer.startEnternCountdown(Wincondition.getTimeOverCountdown());
GlobalRecorder.getInstance().playerJoins(entity, user);
fightPlayer.ifPlayer(player -> FightSystem.getTechHider().reloadChunks(player, chunksToReload, false));

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@ -51,7 +51,7 @@ public class EnterHandler implements IStateDependent {
private void registerTeam(FightTeam team){
for(FightPlayer fp : team.getPlayers()){
fp.startEnternCountdown();
fp.startEnternCountdown(null);
}
}