SteamWar/FightSystem
Archiviert
13
1

Fix NavMesh
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
yoyosource 2023-09-05 20:55:05 +02:00
Ursprung 578c0056cd
Commit cffa60e43d
2 geänderte Dateien mit 54 neuen und 18 gelöschten Zeilen

Datei anzeigen

@ -25,6 +25,7 @@ import de.steamwar.fightsystem.ai.navmesh.NavMesh;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
@ -46,10 +47,13 @@ public class LixfelAI extends AI {
@Override
public SchematicNode chooseSchematic() {
if (false) {
List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.SchematicType.toDB());
SchematicNode schem = publics.get(new Random().nextInt(publics.size()));
return schem;
}
// return SchematicNode.byIdAndUser(SteamwarUser.get(0), 111476);
List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.SchematicType.toDB());
SchematicNode schem = publics.get(new Random().nextInt(publics.size()));
return schem;
return SchematicNode.byIdAndUser(SteamwarUser.get(0), 98711);
}
@Override
@ -69,6 +73,7 @@ public class LixfelAI extends AI {
setReady();
if (navMesh == null) return;
if (!getEntity().isOnGround() && getEntity().getLocation().getBlock().getType() != Material.LADDER) return;
if (source == null || destination == null) {
source = getEntity().getLocation().toVector();

Datei anzeigen

@ -110,6 +110,11 @@ public class NavMesh implements Listener {
this.z = vector.getBlockZ();
}
@Override
public String toString() {
return x + "," + y + "," + z;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
@ -127,14 +132,19 @@ public class NavMesh implements Listener {
return new Vector(x, y, z);
}
public Pos offset(Pos pos) {
public Pos add(Pos pos) {
return new Pos(x + pos.x, y + pos.y, z + pos.z);
}
public Pos subtract(Pos pos) {
return new Pos(x - pos.x, y - pos.y, z - pos.z);
}
}
private Map<Pos, Double> floorBlock = new HashMap<>();
private Map<Pos, Double> ceilingOffset = new HashMap<>();
private Map<Pos, Set<Pos>> neighbourConnections = new HashMap<>();
private Map<Pos, Set<Pos>> reverseNeighbourConnections = new HashMap<>();
private void checkWalkable(int x, int y, int z) {
Pos pos = new Pos(x, y, z);
@ -187,37 +197,47 @@ public class NavMesh implements Listener {
}
private void checkNeighbouring(Pos pos, double posFloorHeight) {
neighbourConnections.remove(pos);
Set<Pos> connections = neighbourConnections.remove(pos);
if (connections != null) {
connections.forEach(p -> {
reverseNeighbourConnections.getOrDefault(pos.add(p), Collections.emptySet()).remove(pos);
});
}
for (Pos relativeCheck : RELATIVE_BLOCKS_TO_CHECK) {
Pos other = new Pos(pos.x + relativeCheck.x, pos.y + relativeCheck.y, pos.z + relativeCheck.z);
Double otherFloorHeight = floorBlock.get(other);
if (otherFloorHeight == null) continue;
double floorDiff = Math.abs(posFloorHeight - otherFloorHeight);
if (floorDiff > PLAYER_JUMP_HEIGHT) continue;
if (otherFloorHeight > posFloorHeight && otherFloorHeight - posFloorHeight > PLAYER_JUMP_HEIGHT) continue;
// double floorDiff = Math.abs(posFloorHeight - otherFloorHeight);
// if (floorDiff > PLAYER_JUMP_HEIGHT) continue;
Double posCeilingOffset = ceilingOffset.get(pos);
Double otherCeilingOffset = ceilingOffset.get(other);
if (posCeilingOffset == null && otherCeilingOffset == null) {
neighbourConnections.computeIfAbsent(pos, __ -> new LinkedHashSet<>()).add(relativeCheck);
reverseNeighbourConnections.computeIfAbsent(pos.add(relativeCheck), __ -> new LinkedHashSet<>()).add(pos);
continue;
}
if (posCeilingOffset != null && otherCeilingOffset == null) {
if (posFloorHeight + posCeilingOffset - otherFloorHeight >= PLAYER_HEIGHT) {
neighbourConnections.computeIfAbsent(pos, __ -> new LinkedHashSet<>()).add(relativeCheck);
reverseNeighbourConnections.computeIfAbsent(pos.add(relativeCheck), __ -> new LinkedHashSet<>()).add(pos);
}
continue;
}
if (otherCeilingOffset != null && posCeilingOffset == null) {
if (otherFloorHeight + otherCeilingOffset - posFloorHeight >= PLAYER_HEIGHT) {
neighbourConnections.computeIfAbsent(pos, __ -> new LinkedHashSet<>()).add(relativeCheck);
reverseNeighbourConnections.computeIfAbsent(pos.add(relativeCheck), __ -> new LinkedHashSet<>()).add(pos);
}
continue;
}
if (posFloorHeight + posCeilingOffset - otherFloorHeight >= PLAYER_HEIGHT && otherFloorHeight + otherCeilingOffset - posFloorHeight >= PLAYER_HEIGHT) {
neighbourConnections.computeIfAbsent(pos, __ -> new LinkedHashSet<>()).add(relativeCheck);
reverseNeighbourConnections.computeIfAbsent(pos.add(relativeCheck), __ -> new LinkedHashSet<>()).add(pos);
}
}
}
@ -276,7 +296,7 @@ public class NavMesh implements Listener {
checked.add(pos);
neighbourConnections.getOrDefault(pos, new HashSet<>()).forEach(p -> {
Pos n = pos.offset(p);
Pos n = pos.add(p);
if (checked.contains(n)) return;
if (checking.contains(n)) return;
checking.add(n);
@ -304,14 +324,15 @@ public class NavMesh implements Listener {
while (!checking.isEmpty()) {
Set<Pos> toCheck = new HashSet<>();
for (Pos pos : checking) {
boolean foundFrom = neighbourConnections.getOrDefault(pos, new HashSet<>()).stream()
.map(pos::offset)
.filter(next -> !route.containsKey(next))
.anyMatch(next -> {
route.put(next, pos);
toCheck.add(next);
return next.equals(from);
});
boolean foundFrom = false;
Set<Pos> successors = reverseNeighbourConnections.get(pos);
for (Pos p : successors) {
if (route.containsKey(p)) continue;
route.put(p, pos);
toCheck.add(p);
foundFrom = p.equals(from);
if (foundFrom) break;
}
if (foundFrom) {
List<Pos> path = new ArrayList<>();
@ -321,9 +342,18 @@ public class NavMesh implements Listener {
path.add(route.get(path.get(path.size() - 1)));
}
for (int i = path.size() - 1; i > 0; i--) {
Pos current = path.get(i);
Pos last = path.get(i - 1);
if (last.y > current.y) {
path.set(i, new Pos(current.x, last.y, current.z));
}
}
List<Vector> vectors = path.stream().map(p -> {
double floorHeight = floorBlock.get(p);
return new Vector(p.x + 0.5, floorHeight, p.z + 0.5);
Double floorHeight = floorBlock.get(p);
if (p.y > (floorHeight == null ? p.y : floorHeight)) floorHeight = null;
return new Vector(p.x + 0.5, floorHeight == null ? p.y : floorHeight, p.z + 0.5);
}).collect(Collectors.toList());
AtomicReference<Vector> last = new AtomicReference<>();
@ -334,6 +364,7 @@ public class NavMesh implements Listener {
armorStand.setDisplayName("+");
rEntities.add(armorStand);
if (true) return;
Vector lastVector = last.getAndSet(vector);
if (lastVector == null) return;
lastVector = lastVector.clone().add(vector).divide(new Vector(2, 2, 2));